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Stargate: SG1 & Atlantis


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Geschrieben

So. Auf Frodos Wunsch hin bekommt ihr nun pro Post eine Staffel als Episoden-Guide hierher. Achtung: Die Zusammenfassungen sind sehr ausführlich und voller Spoiler, also nicht damit rumspielen wenn ihr nicht verspoilert werden wollt!

Season 1:

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Season 1:

Children of the Gods (Part 1/2)

Colonel Jack O'Neill retired from the military a year ago. Prior to retirement, he led an expedition through the Stargate, an ancient portal that allows instantaneous travel to other galaxies. He is called back to duty by General Hammond when a group of aliens emerge from the Stargate, kill the soldiers guarding it, and kidnap a female guard. After seeing the aftermath of the alien attack and the strange bodies they left behind, O'Neill confesses that he defied the order to destroy Abydos, the world he visited via the Stargate. He reveals that Dr. Daniel Jackson, the scientist who was thought to have died on that mission, is alive and living on Abydos. It is also clear that these aliens are not from Abydos.

O'Neill is reunited with his old comrades Kawalsky and Ferretti and joined by Capt. Samantha Carter, an astrophysicist. SG-1 returns through the Stargate to Abydos. They discover that Jackson has taken an Abydan wife, the beautiful Sha're, and that Skaara, the young Abydan boy O'Neill cherishes as a son, has grown into a fine young man. They also see Jackson's latest discovery: a giant cartouche covered in hieroglyphics that seems to be a map of many Stargates throughout the galaxy.

As they marvel, however, the aliens led by the handsome but evil Apophis, are making use of a similar map. They emerge from the Stargate on Abydos, and after a brief battle, kidnap Sha're and Skaara. Ferretti, who was wounded in the firefight with the aliens, has seen the hieroglyphic code that indicates the alien's destination. O'Neill and Jackson are determined to follow the aliens and to save their loved ones.

With a troop of soldiers from Earth in tow, they track the aliens to the planet Chulak. There they discover that Sha're is now Apophis' queen; her body has been taken over by the hideous snake creatures, known as the Goa'uld, who rule this planet and collect life forms from around the galaxy to use as hosts. They know they can't save her, but can they save themselves and Skaara before they're killed by the Goa'uld guards and before General Hammond sends a nuclear weapon through the Stargate to destroy the planet?

The Enemy Within

As the Goa'uld splatter against the protective iris installed inside the Stargate, the SG-1 team faces several problems close to home. Colonel Jack O'Neill wants to add a new member to the team: Teal'c, an alien who risked his own skin to save O'Neill and his team on the other side of the Stargate. But General Hammond won't approve the appointment and O'Neill must watch as military intelligence treats Teal'c like a guinea pig. To make matters worse, Kawalsky, O'Neill's right-hand man, has been having terrible headaches caused by an alien larva that has attached itself to his brain. What they don't realize is that this larva is trying to take over Kawalsky's body in an attempt to go back through the Stargate. With guidance from Teal'c, the doctors operate to remove the alien, but did they get it in time? Or is Kawalsky still under alien control, ready to kill when the order comes?

Emancipation

On the planet Simarka, the SG-1 team meets the Shavadai, a race of people similar to the ancient Mongols of Earth. These skilled horsemen and fierce warriors operate by a strict code, which includes second-class status for women. Capt. Samantha Carter is threatened by death on her first encounter with the Shavadai chief, Mughal, and is only spared because she saved the life of his son, Abu.

Carter faces peril again when she is kidnapped by Abu, who hopes to trade her for the hand of Nya, the daughter of Moughal's powerful enemy, Turghan. The deal goes bad, and Carter ends up the unwilling property of the warrior chief. She is determined to escape but torn by pity for the lovelorn Nya and Abu. Carter arranges Nya's escape from Turghan's tyranny and is rescued from his clutches by Colonel Jack O'Neill and the SG-1 team. But Carter's ordeal is not over yet; Turghan caught his daughter trying to elope and will stone her to death for her disloyalty unless Carter can defeat him in combat. In the circle of battle, Carter must prove she is the equal of any man—or die trying.

The Broca Divide

Colonel Jack O'Neill and the SG-1 team head through the Stargate to a planet known as P3X-797 and discover a world divided between a dark and light side, with a population similarly split between the Touched and the Untouched. The Untouched, who live on the bright side, are humans, a Bronze Age people who seem almost like the Minoan civilization of Earth. The Touched, who live on the dark side, are heavy-browed primitives with limited skills and the brutal instincts of animals. The findings would only be of academic interest, but when the SG-1 team return, all but Teal'c and Dr. Daniel Jackson begin a startling transformation: they develop the heavy brows and act with the animal brutality of the Touched. Worse, so do many others at Stargate's mountain headquarters, including General Hammond. As order breaks down and the project is jeopardized, Jackson and Teal'c head back through the Stargate in an attempt to discover the reason for this mysterious transformation. Is this a disease that can be cured, or are O'Neill, the General and the others all doomed to live out the rest of their lives in the Stone Age?

The First Commandment

Colonel Jack O'Neill and the SG-1 team are sent through the Stargate after SG-9 is declared missing in action. When SG-1 arrives on the planet, they learn that the primitive cave-dwelling inhabitants greeted SG-9 as gods because they carried guns and used powerful sunscreen which allowed them to survive the deadly UV rays. The problem is that SG-9 leader Capt. Jonas Hanson has taken advantage of this opportunity for power. Hanson now rules the planet without mercy, forcing the inhabitants to rebuild the giant Gou'ald temples and condemning disbelievers to death by radiation exposure. It's clear that Hanson must be stopped, but how do you stop a god? Capt. Samantha Carter, who was once romantically involved with Hanson, thinks she can reach him. O'Neill is prepared to fight his way into Hanson's compound to save Connor, one of the surviving SG-9 team members. But Dr. Daniel Jackson and Teal'c may have the best solution: With the help of Jamala, one of the planet's inhabitants, they set out to show the people of the planet that Hanson's power comes from technology—not divinity.

Cold Lazarus

On planet P3X-562, the SG-1 team discovers a valley full of broken crystals. Alone, Colonel Jack O'Neill finds a whole crystal with blue light emanating from it. Upon touching it, he is struck down and a duplicate O'Neill appears. The double returns home through the Stargate, with the unsuspecting team. Once back, the double seeks out O'Neill's estranged wife, Sara, and tries to find the couple's son, Charlie, who was killed years earlier. Meanwhile, a revived O'Neill returns through the gate, only to realize he's been replicated. Capt. Samantha Carter and Dr. Daniel Jackson have discovered that the crystals contain energy beings that can read minds, mimic people, and communicate. The beings tell of their tragic encounter with the Goa'uld and explain that they cannot survive in the Earth's intense electromagnetic field, which means that the O'Neill double is now highly unstable, putting Sara and others in great danger. The real O'Neill and the SG-1 team find Sara and the double in a hospital emergency room. The double explains that he never meant to hurt O'Neill. He was trying to heal him when he realized that the greatest pain O'Neill had was not physical, but emotional: grief from the loss of his son. In a final gesture, the double does just that, taking the form of Charlie and giving Sara and Jack something they never had: a chance to say good-bye to their son.

The Nox

Under government pressure to discover superior technologies, Colonel Jack O'Neill and the team head to a planet Teal'c remembers, which has creatures called Fenri that possess the power of invisibility. They arrive to discover a Goa'uld hunting party, led by Apophis, is already there tracking the Fenri. O'Neill's attempt at an ambush goes horribly wrong, and the members of the SG-1 team are killed. They are revived, along with Shak'l, a Jaffa who was also killed in the battle by the Nox. The Nox are a small, peaceful, fairylike people who occupy the planet previously thought to be uninhabited. The Nox can make things invisible—it is they who shield the A'kasha (a flying insectlike creature) from the sight of the hunters—and bring back the dead. But, can they stand up to the deadly technology of the Goa'uld once Shak'l reveals their secret and location to Apophis? O'Neill and the team offer to defend the Nox against Apophis, but the peaceful little people have their own solution, far beyond the understanding of either the Goa'uld or the people of Earth.

Brief Candle

Colonel Jack O'Neill and the SG-1 team travel through the Stargate to Argos, where they come across a young woman giving birth. After Dr. Daniel Jackson delivers the child, the team is invited to a festival, where they find a civilization of beautiful, happy people who celebrate while the sun shines and mysteriously drop to sleep the minute that it sets. More mysteriously, they seem to age very rapidly—a lifetime is 100 days—an effect that O'Neill unwittingly inherits when he is seduced by Kynthia, a stunning Argosian woman. As O'Neill's hair turns gray and his life races past, the rest of the team return to base to try to discover a cure for whatever is making O'Neill and the Argosians grow old so fast. Capt. Samantha Carter discovers the culprit: nanocytes, or microscopic robots that circulate in the bloodstream, apparently placed there as part of a cruel experiment by Pelops, a Goa'uld whom the Argosians worship as a god. But the team can't figure out how to turn them off, and unless they can, O'Neill will soon be dead.

Thor’s Hammer

In search of allies in their battle against the Goa'uld, Colonel Jack O'Neill and the SG-1 team travel to the planet Cimmeria—home to the legendary Norse gods, the Asgard. But Cimmeria has long ago been declared off-limits to the Goa'uld, and when the team emerges from the Stargate, Teal'c, who as a Jaffa carries an infant Goa'uld within him, is trapped in a mysterious beam of light. When O'Neill tries to save him, both men vanish, transported to a mysterious underground labyrinth. The labyrinth is home to Unas, a vicious creature that is the original Goa'uld host, but it is also Thor's Hammer, which is designed to kill the Goa'uld. As O'Neill and Teal'c fight for survival, Dr. Daniel Jackson and Capt. Samantha Carter try to rescue them, aided by Kendra, a former Goa'uld host who survived her own journey through the labyrinth years earlier.

The Torment of Tantalus

Dr. Daniel Jackson makes a remarkable discovery while going through film footage of Stargate experiments conducted in 1945. It seems that the postwar team, led by Professor Langford, succeeded in getting the Stargate to work and a young professor, Ernest Littlefield, actually traveled through the wormhole, never to return. Daniel shares this information with the professor's daughter, Catherine Langford, who oversaw the Stargate project for years and who was supposed to marry Littlefield before he disappeared. Using computer-enhanced pictures as a guide, the SG-1 team, joined by Langford, go in search of Littlefield. They find the professor, now grown old, as well as a remarkable room that seems to have been the meeting place of four alien civilizations. There's only one problem: the dial home device on this Stargate is severely damaged, and Langford and the SG-1 team may be trapped forever.

Bloodlines

When Teal'c joined the SG-1 team, he kept secret the family he left behind on Chulak for fear that it would make his new comrades doubt his loyalty. Now, however, his son Rya'c has reached the age at which he will receive his Gou'ald larva, and Teal'c is determined to stop the process that would make his boy a servant to the Gou'ald. After much debate and a promise to return with a Gou'ald larva for study, the team, disguised as monks, heads through the Stargate to Chulak, only to discover that Teal'c's family has been declared outcasts. With help from Teal'c's mentor, Bra'tac, they battle Jaffa warriors and priests before finding Rya'c and his mother, Drey-Auc. The family reunion, however, is not as simple as Teal'c hoped; the boy needs the Gou'ald larva to survive. And the only one available is the one that is keeping Teal'c alive.

Fire and Water

The SG-1 team returns from the planet Oannes in a panic—and without Dr. Daniel Jackson, who was last seen being consumed by a column of flames. But as his comrades mourn him on Earth, Daniel is a captive of an amphibious-humanoid creature known as Nem who is seeking information about his partner, Omoroca, who lived on Earth 4,000 years earlier. Daniel struggles to recall his Babylonian history and agrees to have his brain read by Nem's advanced and possibly deadly technology. Daniel discovers common ground with Nem—both have lost their true loves to the murderous Goa'uld—and the key to his freedom. Back on Earth, the SG-1 team struggle with the strange feeling that Daniel isn't really dead. The team members use hypnosis to revisit the events leading up to Daniel's disappearance.

Hathor

When archeologists exploring a Mayan pyramid in Mexico find a sarcophagus covered in Egyptian hieroglyphics, they accidentally release Hathor. Hathor is a Goa'uld who has taken on the persona of a powerful Egyptian goddess, awoken from a sleep that has lasted a millennium. After dispensing with the scientists, Hathor makes her way to the Stargate mountain facility dressed as a homeless woman. Once inside, she uses her physical charms and a druglike pink smoke to seduce the men and enlist them in her plan to take over the world—using Colonel Jack O'Neill as her first host body. As the goddess cooks up thousands of Goa'uld larvae and prepares O'Neill to bear one, it falls to Capt. Samantha Carter and the handful of women at the base to fight back against the powerful seductress. Aided by Teal'c, who as a Jaffa is immune to her powers, they prepare to face Hathor in a battle for the future of the planet.

Singularity

The SG-1 team travels through the Stargate to planet P8X-987, where another SG team has been making preparations to observe a black hole. But when they get there, they discover that a strange disease has wiped out everyone on the planet. Everyone, that is, except a little girl named Cassandra. As Colonel Jack O'Neill and Teal'c remain on the planet to observe the black hole, Capt. Samantha Carter and Dr. Daniel Jackson return to Earth with the girl. Carter grows especially close to Cassandra and is shocked when she discovers that the chest pains Cassandra is experiencing are caused by a metallic device growing around the child's heart. Daniel and Carter ascertain that the Goa'uld planted the device as part of a scheme to destroy the Earth's Stargate. As the time bomb ticks down, Carter is torn between her love for the little girl and her knowledge that the child is being used as a Trojan horse by the Goa'uld.

Cor-Ai

When Colonel Jack O'Neill and the SG-1 team travel through the Stargate to P3X-1279, Teal'c recognizes it immediately as Chartago, home to the Byrsa and one of the Goa'uld's favorite places to harvest humans for assimilation. Teal'c had come here when he was head Jaffa to Apophis; his visit is remembered by one of the Byrsa, Hanno, who accuses Teal'c of killing his father. Teal'c is put on trial—the Byrsa call it Cor-ai—but the trial proceeds far differently than a trial back home would. Hanno acts as both judge and jury, and when Teal'c admits he killed his father, he's found guilty and a death sentence is passed. While O'Neill and the rest of the team try to persuade Hanno that Teal'c has changed and is now the enemy of the Goa'uld, the Jaffa seem resigned to his sentence of death.

Enigma

Colonel Jack O'Neill and the SG-1 team arrive on the planet Tollan to find a scene of chaos and death. A volcano is erupting, spewing choking ash and burning lava, and bodies litter the ground around the Stargate. The team gathers up a few survivors and returns through the Gate to Earth. The Tollans, however, are not grateful for being rescued. Their leader, Omoc, dismisses human society as primitive, refuses to answer any questions about his planet's highly advanced technology, and demands to be relocated to a similarly advanced world. Narim, another Tollan, reveals the reason for Omoc's suspicion. Years earlier, Omoc's father shared the Tollan technology with a civilization like Earth's, setting off a war that destroyed the more primitive planet and destabilized Tollan. With military intelligence sniffing around and threatening to put the Tollans to work on weapons systems, Earth seems to be heading down the same path. Having saved the Tollans from death, the SG-1 team must risk court-martial to save them from slavery and to save Earth from self-destruction.

Solitudes

The Stargate malfunctions while Colonel Jack O'Neill and the SG-1 team are evacuating from a firefight on a hostile planet. As a result, Teal'c and Dr. Daniel Jackson make it back to Stargate Command, but O'Neill and Capt. Samantha Carter find themselves trapped near a Stargate in an icy crevasse on an unknown planet. O'Neill is badly hurt, with a broken leg and internal injuries, so it falls to Carter to try to dig the nearby Gate out of the ice and find a way to make it work. Meanwhile, as technicians try to repair the home Gate, Teal'c and Daniel are trying to figure out what went wrong and where their comrades might be. They could be on any one of a million planets, and if someone doesn't figure out which one soon, Carter and O'Neill will face a frigid death.

Tin Man

Colonel Jack O'Neill and the SG-1 team arrive on PX3-989, only to be zapped by an electrical trap that renders them unconscious. When they awake, they find themselves in an underground lab with Harlan, a strange but apparently peaceful native of PX3-989 who claims to be 11,000 years old and who says he has not only fixed their injuries, but improved them. When they return to Earth, over Harlan's objections, the team members discover what he means. While they all feel like themselves, they are all now machines that have been implanted with the consciousness of the SG-1 team members. Worse, they will run out of power and die unless they return to PX3-989. Upon their return, they confront Harlan, who, as a robot himself, is mystified by their demand that he put them back in their human bodies and sacrifice their immortality. Under pressure, he takes them to meet themselves in hopes of achieving a compromise between man and machine.

There but for the Grace of God

While exploring an alien Stargate complex on P3R-233, a world that appears to have been destroyed by the Goa'uld, Dr. Daniel Jackson discovers a slab that, when activated, turns into a shimmering mirror. He touches the mirror and gets a mild jolt but thinks nothing of it until he returns through the Stargate. Then he finds himself in an alternate reality, a place that looks like Earth but where nothing is quite as it was. The most distressing difference is that this world is under attack by the Goa'uld, who have wiped out one and a half billion people and are about to capture the Stargate Command. Colonel Jack O'Neill faces off against Teal'c, who in this reality is still loyal to the Goa'uld, and Daniel tries to escape through the Stargate with information that may save his world from the fate of this alternate reality.

Politics

Having escaped marauding Goa'uld in another Earth reality, Dr. Daniel Jackson warns that it is only a matter of time before they launch an attack in this one. But the Stargate program faces a more immediate threat—this from Senator Kinsey, powerful chairman of the Appropriations Committee and the man who oversees Stargate's multi-billion-dollar budget. Kinsey sees the program as a wasteful fat cat with dubious goals, and he vows to shut it down. As he reviews the past missions with General Hammond, Colonel Jack O'Neill, and the SG-1 team, he dismisses the danger presented by the Goa'uld, despite warnings from Teal'c of their power. Even Daniel's desperate warning of an imminent attack won't sway the senator, who is determined to bury the gate and put the program out of business.

Within the Serpent’s Grasp

The Stargate is being shut down by the U.S. government, despite Dr. Daniel Jackson's warning of an imminent Goa'uld attack on Earth. The SG-1 team, armed to the teeth, defy orders to make an unauthorized trip through the Stargate to what they believe to be the origin of the attack. They find themselves on a Goa'uld ship, full of Jaffa warriors, traveling through space at many times the speed of light. They also find that they're trapped there; the Stargate will no longer connect back to Earth. As Capt. Samantha Carter and Daniel wire the ship with explosives, O'Neill and Teal'c discover that Skaara is aboard. Skaara was once the young Abydonian friend to O'Neill, but now is the host body to Klorel, son of Apophis. Is Skaara's human spirit still alive under that fierce exterior or has it been consumed by Klorel? The future of the SG-1 team and of Earth depend on the answer.

Geschrieben

Season 2:

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The Serpent’s Lair (Part 2)

As a fleet of Goa'uld warships heads toward Earth, threatening to destroy it, the Stargate facility prepares for the worst, sending the best and brightest of American society through the Stargate to a safe Alpha site. Meanwhile, Colonel Jack O'Neill and the SG-1 team, use the Stargate to board a ship commanded by Apophis' son Klorel. The SG-1 team is on a suicide mission, planting explosives in an attempt to stop the attack. They are "captured" by Teal'c's Jaffa mentor, Bra'tac, who joins their fight hoping to overthrow Goa'uld domination of the Jaffa. Bra'tac knows the weaknesses of the Goa'uld ship and reveals a plan to stop them. The plan means almost certain death for both the SG-1 team and Bra'tac, but they all realize that this is the only way to save the Earth and set the Jaffa free.

In the Line of Duty

Colonel Jack O'Neill and the SG-1 team are on a mission to Nasya, hoping to rescue the survivors of a planet that has been attacked by the Goa'uld. During the rescue, however, Capt. Samantha Carter's, body is taken over by a Goa'uld that was hiding in the body of a mortally injured Nasyan. Her fellow team members don't notice the change, but when the team returns to Earth, Carter's young friend Cassandra recognizes the Goa'uld immediately. Cassandra tells O'Neill that Carter is confined to a cell, and O'Neill bargains with the Goa'uld for Carter's life. The Goa'uld tells Teal'c that he is Jolinar of Malkshur, one of the Tok'ra Goa'uld, a rebel group opposed to the bloodthirsty ways of the system lord. But he also reveals that he has been followed here by Ashrak, an assassin trained in the ways of the Goa'uld. Unless the SG-1 team can stop him, Ashrak will kill Jolinar, taking Dr. Carter's life as well.

Prisoners

While exploring a seemingly insignificant planet, Colonel Jack O'Neill and the SG-1 team are approached by a ragged figure who pleads for their help from a pursuer named Taldor. They try to defend the man, only to discover he is a fleeing murderer. Taldor means Justice and, by aiding the man, the SG-1 crew are complicit in his crime. Over their protestations of innocence, the team is sent through a Stargate to Hadante, a penal world where brute strength and raw power rule.

Strangely, the most powerful person on Hadante seems to be Linea, a diminutive woman whose mysterious powers strike fear into brutes such as Vindoor. SG-1 strikes a deal with Linea: If she will help power the Stargate using her cold-fusion power source, they will help her escape with them. It seems a fair trade, but there's more to Linea than meets the eye.

The Game Keeper

Colonel Jack O'Neill and the SG-1 team travel to P7J-989, where they discover a beautiful garden and a dome full of strange metallic chambers, each containing an unconscious person. As the team inspects the chambers, they are trapped and knocked unconscious.

They awaken to find they are reliving pivotal moments in their lives in the hope of changing the outcome. Teal'c joins O'Neill on a battlefield where the Colonel lost a patrol, and witnesses the death of his parents in a freak accident. A shadowy figure called The Keeper steps forward and explains; they are part of a game that feeds memories into a virtual reality he has created for the amusement and edification of "his residents" in the metallic chambers. They are there because, he says, the planet has been rendered uninhabitable by pollution. But he's lying and when the SG-1 team threatens to reveal his deceit to the others, he admits defeat. Or does he?

Need

While exploring planet P3R-636, Colonel Jack O'Neill and the SG-1 team come across what appears to be a troop of Jaffa warriors and ceremonial priests delivering Naquadah, an element treasured by the Goa'uld, through the Stargate. What catches Dr. Daniel Jackson's eye, however, is the beautiful Princess Shyla, the melancholy daughter of the planet's ruler, Pyrus The Godslayer. When she attempts suicide, Daniel saves her life, but in doing so, he and the rest of the team are captured and forced to work in the Naquadah mines. When Daniel is injured in an escape attempt, the princess brings him to the palace and nurses him back to health, using a Goa'uld sarcophagus. As O'Neill and the rest of the team work as slaves in the mine, Daniel attempts to negotiate their release. Princess Shyla explains to Daniel the secrets of the planet. She reveals how her father drove out the Goa'uld ruler, and now rules the planet with an iron hand, sending Naquadah through the gate in hopes of appeasing the Goa'uld. She explains that while Pyrus has lived for 700 years, thanks to the rejuvenative powers of the sarcophagus, he is now dying and she will succeed him. She wants Daniel as her king, and she's willing to use the power of the sarcophagus to convince him to accept the throne.

Thor’s Chariot

Colonel Jack O'Neill and the SG-1 team return to Cimmeria after learning that the Goa'uld have invaded the planet. The team feels responsible since, on their previous visit they destroyed "Thor's Hammer," the planet's main instrument of defense against the Goa'uld. The team makes some remarkable discoveries on the planet. Capt. Samantha Carter discovers that she has the power to use the Goa'uld ribbon device. It soon becomes clear that the SG-1 team need help to fight the massive enemy force lead by the vicious Goa'uld Heru-ur. Teal'c, O'Neill, and Olaf head out to scout the Goa'uld encampment and soon find themselves face to face with the enemy. Meanwhile, Dr. Daniel Jackson, Samantha, and Gairwyn search for the Hall of Thor's Might, where they believe they might find weapons to defeat the Goa'uld. They find the hall, where they are presented with a series of tests by a hologram of Thor, the Asgard god who guards the planet. Can they pass the tests and find a way to defend the planet? And can they do it before Heru'ur's army wipes out the rest of the Cimmerians and the rest of the SG-1 team?

Message in a Bottle

While exploring a now-dead planet, Colonel Jack O'Neill and the SG-1 team find an orb that sends out electromagnetic signals. They think it is a time capsule of some sort and are intrigued by its power source, which seems to have lasted a millennia, they bring it back through the Stargate.

When Capt. Samantha Carter and Dr. Daniel Jackson begin their tests, however, the object begins to heat up and the team decides to send it back through the Stargate. The object, however, seems to have other plans. While it is brought to the Stargate, it shoots bolts through the concrete walls, floor, and ceiling of the facility, including one that pierces O'Neills shoulder. Further investigation reveals that the object is sending out an alien organism that is infecting people, computers, and the building itself. Attempts to destroy the orb only make it grow faster. As the computer screens go dark and the facility’s self-destruct mechanism begins its countdown, Carter suggests they let the organism take over O'Neill's body in the hope the orb will use him to communicate with them.

Family

Teal'c's mentor Bra'tac arrives unexpectedly through the Stargate with shocking news: the Goa'uld Apophis survived the destruction of his ship and has now kidnapped Teal'c's son, Rya'c. Colonel Jack O'Neill and the rest of the SG-1 team agree to join Teal'c as he returns to Chulak to rescue Rya'c, but when they arrive, they find much has changed. Because Teal'c didn't return from Earth, his wife, Drey'auc, assumed he was dead and married his old friend, Fro'tak. To make matters worse, Rya'c has been brainwashed by Apophis, which causes him to denounce his father as a traitor and foil the team's attempts to rescue him. Fro'tak becomes jealous after seeing Teal'c and Drey'auc rekindling their marital flame. The team is almost captured and Fro'tak attempts to betray them to Apophis, forcing O'Neill to take drastic action. But Teal'c sees a glimmer of hope when Rya'c slips a hidden message into his denunciation of his father. Teal'c wants to rescue him and take him back to Earth, and although O'Neill agrees, he suspects Rya'c—or his controller, Apophis—may be setting an elaborate and deadly trap.

Secrets

Dr. Daniel Jackson and Teal'c travel back to Abydos, as it has been a year since Daniel left to fulfill a promise he made to Sha're's father Kasuf. When they arrive, Daniel learns that his wife, whom he hasn't seen since she was taken by the Goa'uld, is nine months pregnant. The father is Apophis, who plans to use the baby as his new host. Colonel Jack O'Neill and Capt. Samantha Carter are in Washington to receive a medal for their bravery and receive their own shocking news. O'Neill is approached by a reporter named Armin Selig who says he has the inside scoop on the Stargate program and is going to run the story. Carter is reunited with her father, who tells her he has cancer. As Carter and O'Neill deal with these large issues, Daniel and Teal'c try to find a way to get Sha're back to Earth before the child is born and the sleeping Goa'uld within her awakens. When the arrival of a ship carrying Apophis's enemy Heru'ur prevents them from returning through the Stargate, Teal'c devises a plan to use the rivalry between Apophis and Heru'ur to help them escape.

Bane

While exploring BP6-3Q1, Colonel Jack O'Neill and the SG-1 team are attacked by giant insects. The team escapes through the Stargate, but not before Teal'c is stung. When Teal'c returns to Earth, a strange transformation begins, as the insect virus transforms Teal'c's DNA into something like its own. The change baffles Capt. Samantha Carter and geneticist Dr. Richard Harlow and it terrifies Teal'c, who makes O'Neill promise he'll stop the transformation. But Teal'c's condition intrigues Colonel Maybourne, who sees the potential for biological weapons in the insect venom. Maybourne uses his presidential mandate to take custody of Teal'c—who escapes while being transferred, leaving behind his Goa'uld larvae. Teal'c hides out on the mean streets of the city, where he is befriended by Ally, a young homeless girl. Meanwhile, O'Neill and the team return to BP6-3Q1 to capture an insect. While there, they discover the insects' terrible power: They bypass normal breeding by genetically transforming their victims into their offspring. With time of the essence, the Stargate Command must devise a vaccine and keep the larval Goa'uld alive. Most important of all, they must find Teal'c. And they must do it before Maybourne does.

The Tok’ra (Part 1)

Capt. Samantha Carter has a vivid dream, in which she sees through the eyes of Jolinar, the Tok'ra—rebel Gou'ald—who briefly inhabited her body before dying.

Although her father Jacob is dying of cancer, Carter knows she must go on the mission with Colonel Jack O'Neill and the rest of the SG-1 team to find the Tok'ra on planet P34-353J. Upon their arrival, they meet a suspicious and heavily armed group of Tok'ra, but as Carter reveals her knowledge, relations begin to warm up. The team learns more about the Tok'ra—how they usually only inhabit willing hosts and do not use the Goa'uld sarcophagus—and Carter learns more about the relationship between Martouf and Jolinar, who were partners for nearly 100 years. There is even talk of an alliance, but the trust is fragile and the outcome of the negotiations are uncertain.

The Tok’ra (Part 2)

The Tok'ra have turned down Colonel Jack O'Neill and SG-1's request for an alliance against the Goa'uld because, as Garshaw explains, the earthlings don't offer enough rewards to justify the security breach. And the fact that none of the humans will act as host for Selmak, a Tok'ra whose host is dying, does little to build trust. Capt. Samantha Carter has an idea. Her father, Gen. Jacob Carter, is dying of cancer. If he will become a host, it will save both his life and that of Selmak. But when she and O'Neill return to the Stargate to propose the idea to the general, the Goa'uld, tipped off by a spy, launch an attack on the Tok'ra. The Tok'ra have enough warning to relocate, but by the time O'Neill, Carter, and her father return, the attack is underway. The bonding of two beings as sick as Gen. Carter and Selmak would be difficult under the best of circumstances. With Goa'uld death gliders filling the sky, it requires even greater risk and urgency.

Spirits

The SG-11 team has not returned from its mission to planet PXY-887, where they recently discovered an element, Trinium, that is a hundred times lighter and stronger than steel. Instead, the inhabitants of the planet have fired an arrow made of Trinium through the Stargate and into the shoulder of Colonel Jack O'Neill. With O'Neill in the infirmary, the SG-1 team, led by Capt. Samantha Carter, heads through the Stargate to investigate and to negotiate a mining treaty with the inhabitants. SG-1 is knocked out on arrival and when they awake, they meet Tonané, a plainspoken Coast Salish Indian, who explains that the SG-11 team were taken by "the spirits"—the same spirits who give the valuable metal to his people. Carter and the others are skeptical as they address T'akya, the wolf, and Xe'ls, the raven, even after the SG-11 team mysteriously reappears. Negotiations with the Salish reach a stalemate, and Tonané returns to Earth with SG-1 and SG-11 to look at alternative mining methods. But when General Hammond tells Conner the head of SG-11, news of plans by NID to mine the planet whether the Indians agree or not, strange things begin to happen as the spirits, determined to protect the Salish, reveal their true nature.

Touchstone

When a group posing as the SG-1 team steals the climate-controlling Touchstone from the planet Madrona, the planet's weather deteriorates, threatening inhabitants with imminent death unless the stone is recovered. Madrona's high priest Roham and his granddaughter, Princess La-Moor, blame the SG-1 team for the theft. The SG-1 team make a disturbing discovery—the second Stargate on Earth, which had been officially decommissioned, was reactivated by high-level orders and used to steal the Touchstone. Now the weather device is on Earth and being used to manipulate the world's climate. When General Hammond discovers the whereabouts of the second Stargate, the SG-1 team races to it, determined to find the Touchstone before all of Madrona perishes, and to discover the hidden agenda behind the Touchstone's theft.

A Matter of Time

While attempting to save the members of SG-10 from a black hole on planet P3X-451, the SG-1 team activates the Stargate and exposes themselves to the hole's gravitational pull. Trying to break free, the team shuts down the Gate's power, and in the ensuing explosions, Teal'c and Dr. Daniel Jackson are badly injured. Even without power, the black hole's gravity continues to draw the SGC closer to the swirling wormhole. With the intense gravity field warping the space-time continuum, the SGC loses contact with the outside world, and the Pentagon sends O'Neill's former mate Colonel Cromwell to investigate. Cromwell is tormented with guilt for deserting Colonel Jack O'Neill during a Soviet mission and volunteers to partner him in the attempt to save the SGC. Time slows to a near standstill inside the SGC, where only O'Neill and Cromwell are left. Capt. Samantha Carter scrambles for a solution before the SGC and then the Earth are torn apart by the black hole's gravitational tides.

The Fifth Race

Dr. Daniel Jackson and the rest of the SG-1 team travel to an ancient room that houses alien inscriptions in an attempt to decode alien languages discovered by a probe. When Colonel Jack O'Neill peers through a viewer in the ancient room, he is caught momentarily in its grasp, and shortly after alien words begin appearing in his speech. Before long, his entire brain is taken up with a superior knowledge virtually indecipherable to the rest of the SG-1 team. Daniel is certain that O'Neill now possesses the knowledge of the Ancients, the alien race who invented the Stargates, but he realizes the knowledge is too complex for human minds and will likely cause O'Neill to lose his mind. In an attempt to save himself, O'Neill must access his subconscious mind to discover ones with a greater knowledge than his own, ones who may also have important knowledge about the destiny of mankind.

The Serpent’s Song

Pursued by Goa'uld death rays, former Goa'uld conqueror and sworn enemy of the SGC, Apophis, throws himself on the mercy of the team. Despite his past evil, SG-1 grant him sanctuary. Apophis, who shows signs of having been tortured, is slowly dying, and promises all the knowledge of the Goa'uld in return for a new host body. When Colonel Jack O'Neill rejects his offer, Apophis reveals that he is being pursued by an ancient and powerful Goa'uld named Sokar, the original god of death. Conquered by Apophis in Egyptian times, Sokar has come to wreak his revenge, and will kill anything that stands between him and his ancient adversary. The team's Tok'ra ally, Martouf, tells SG-1 that unless Apophis is sent back to face his fate, all those around him will be destroyed, either by Sokar or the many Goa'uld who wish their former leader dead.

Holiday

When the SG-1 team stumble upon the chamber of former Goa'uld enemy Ma'chello, they fall victim to his powerful body-swapping invention. Ma'chello takes on Dr. Daniel Jackson's body, and the young archeologist finds himself trapped in the body of an old and dying man. In Daniel's body, Ma'chello flees the SGC and gets a taste of life on Earth for the first time, while Daniel lies on his deathbed in the hospital. In an attempt to help their friend, Colonel Jack O'Neill and Teal'c bring the invention to the SGC, but they accidentally trigger it and find themselves in each other's body. When Ma'chello is tracked down and returned to the SGC, he reveals that the machine's process is irreversible.

One False Step

During a routine reconnaissance mission, the UAV plane crashes into a cactuslike plant on a planet inhabited by an unusual life form. Sent to recover the plane, the SG-1 team discovers those living on the planet are friendly, gentle, and far simpler than their human counterparts. Shortly after the team's arrival, aliens begin falling ill, and before long, a plague of illness sweeps the race. Capt. Samantha Carter returns to the base with the sickest alien in order to work on a cure. Colonel Jack O'Neill and Dr. Daniel Jackson begin acting erratically and complain of headaches, which disappear once they are back at the SGC. As the number of afflicted aliens grows, it appears that the SG-1 team has unwittingly unleashed something that threatens the survival of this entire civilization.

Show and Tell

A young boy gains entry to the SGC and tells the SG-1 team he has come with his mother, a member of the invisible Reetou race. The boy, who asks to be called Charlie after O'Neill's dead son, announces that the Goa'uld destroyed his planet Reetalia, and now Reetou rebels intend to kill all human beings. The rebels believe that by killing all potential hosts for the Goa'uld, they will gradually eliminate the Goa'uld themselves. His mother created Charlie to serve as an intermediary between the Reetou and humans and to warn them of the coming rebel attack, but due to his accelerated growth, the boy's organs are now failing and unless he receives expert medical help, he will die soon. The SG-1 team call Capt. Samantha Carter's father Jacob, a Tok'ra, to help them. He brings a laser device that can make the Reetou visible and destroy them. But it may be too late. Thousands of Reetou are swarming outside the wormhole, and an unknown number may have already gained entry into the SGC.

1969

Through a solar flare, the SG-1 team are propelled back in time to 1969, landing in a top-secret military facility. Carrying a letter General Hammond gave her, Capt. Samantha Carter is frisked by a young lieutenant who is astonished by the letter's contents. As the team is transported for further interrogations, the lieutenant helps them escape and tells them the letter appeared to be from him many years in the future. Desperate to find the Stargate so they can return to the present, the team seeks out Catherine, who they believe may know its location. Hitchhiking to see her in New York, they are picked up by Michael and Jenny, two friendly flower children on their way to Woodstock. They immediately warm to the team's fugitive appearance. Carter discovers that Hammond's note includes the date of the next solar flare, and they race to the Stargate before their chance of leaving the past is lost for good.

Out of Mind (Part 1)

Report 1 of 2: Awakening from what seems like cryogenic suspension, Colonel Jack O'Neill finds himself in a futuristic version of the SGC surrounded by unfamiliar faces. He is told by doctors he has been frozen for 79 years and that the rest of the SG-1 team perished long ago. After hooking up O'Neill to a device that turns his memories into holographs, the doctors question him for information about races able to defeat the Goa'uld. The doctors claim they need all the help they can get in their current war against them. When O'Neill overhears the doctors speaking in Goa'uld voices, he realizes he may be part of an elaborate setup. He escapes and discovers the SGC is actually a replica built inside a Goa'uld stronghold, and that in nearby rooms Dr. Daniel Jackson and Capt. Samantha Carter are undergoing similar treatments. Attempting to escape, the three are blocked by the beautiful but deadly Hathor (cf. 1.14 "Hathor") who, enraged by their refusal, prepares to implant one of them with a larvae.

Geschrieben

Season 3:

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Into the Fire (Part 2)

Report 2 of 2: Trapped on Hathor's planet (cf. 1.14 "Hathor"), Capt. Samantha Carter and Dr. Daniel Jackson can only watch helplessly as Hathor implants Colonel Jack O'Neill with a Goa'uld symbiote. General Hammond sends Colonel Makepeace and six Stargate units to reclaim SG-1, but when the units are defeated, Hammond decides to do the job himself. Meanwhile, Makepeace succeeds in rescuing Carter and Daniel, but Hathor's army has created an energy barrier blocking them from the Stargate. Back in Hathor's facility, a team's Tok'ra spy closes O'Neill in a cryogenic chamber to kill his Goa'uld host. As Carter rescues her freezing teammate, they come face to face with the enraged queen. In the Jaffa city of Chulak, Teal'c attempts to raise an army to help his friends and stumbles across the injured Bra'tac, who has been left for dead by Apophis' guards. Bra'tac leads them to an ancient Death Glider and the three forge a daring rescue plan.

Seth

Capt. Samantha Carter's father, Jacob, enlists the SG-1 team in his hunt for the ancient Goa'uld Lord Seth, whom he believes is hiding on Earth. A computer search reveals Seth has maintained power on Earth for thousands of years using false religion and the SG-1 team trace him to a heavily armed compound in Washington State. Outside the compound they clash with a team of action-happy ATF men led by the adversarial Special Agent James Hamner, and they meet Levinson, a frantic father who's desperate to rescue his son Tom from Seth's cult. Colonel Jack O'Neill, Carter, and Dr. Daniel Jackson break into the compound but within minutes they fall victim to the biological agent Seth uses to brainwash his followers into doing his bidding.

Fair Game

Asgard leader Thor tells Colonel Jack O'Neill that the Goa'uld System Lords plan to attack Earth, and offers his help in negotiating a peace deal. Three System Lords attend the session: Yu, Nirrti, and Osiris—the lord responsible for killing Teal'c's father. The three initially agree to the Asgardian peace proposal on the condition that Earth gives up the Stargate. But when Teal'c and Osiris are discovered badly beaten, Teal'c is blamed and the two remaining lords vow to attack Earth as retribution. Despite Nirrti's claim that she tried the healing-hand technique on Osiris and it didn't work, Major Samantha Carter (who just prior to this mission was promoted from Captain) uses it and manages to save the lord. Realizing that Nirrti orchestrated the beating to seize power, Yu and Osiris turn their rage toward their former comrade, giving Earth a temporary reprieve.

Legacy

During a routine mission, the SG-1 team discovers a room containing the corpses of a league of Goa'uld who challenged the System Lords. One is holding a tablet, and after Dr. Daniel Jackson touches it, he begins to hear voices and see nightmarish visions. Medical tests indicate schizophrenia. Whatever is interfering with Daniel's mind, however, soon transfers to Teal'c with far more deadly consequences. As the parasite leaves his body, Daniel hears the voice of the dead Machello declaring death to the Goa'uld. Daniel realizes he was infected by Machello's Goa'uld-killing parasite, a theory borne out by Teal'c's rapid deterioration. Believing the tablet holds the key to Teal'c's survival, the team brings it to the lab, but as they open it, the parasites ooze into medical officer Dr. Janet Fraiser, Major Samantha Carter, and Colonel Jack O'Neill. Carter proves immune, but with parasites inside them, Frasier and O'Neill deteriorate rapidly and General Hammond has no choice but to seal the lab off with the three inside.

Learning Curve

In the pursuit of knowledge, Colonel Jack O'Neill, Teal'c, and Dr. Daniel Jackson travel to the planet Orban as part of an exchange program. Daniel and Teal'c remain on the planet—Daniel to study an ancient mosaic pattern on the floor of their Stargate room that he hopes will explain the origin of the Orbanian people, and Teal'c to prepare the Orbanians, should they ever encounter the Goa'uld, by sharing his knowledge with them.

O'Neill travels back to Earth with a young Orbanian girl, Merrin, and her chaperone, Kalan, to present the SGC with a valuable Naquadah reactor. All are surprised when it is the young Merrin who volunteers to stay at the SGC and teach Major Samantha Carter how to build such a complicated technical device. As Carter and O'Neill spend more time with Merrin, they become aware that she is not a typical 11-year-old. She is incredibly knowledgeable, but has no understanding of fun or play.

O'Neill and the rest of SG-1 uncover the truth behind Merrin's intelligence, and how it will effect her and the other children of Orban. He defies orders and sets out to change Merrin's fate by taking her off base, to show her the value of what her childhood could be like and what she has been missing.

Point of View

SGC is taken aback when an alternate-reality version of Major Samantha Carter and the deceased Major Kawalsky are found in a secured building in top-secret Area 51. To transport themselves to our present-day Earth, they used the quantum mirror (cf. 1.20 "There But For The Grace Of God"). When the alternate Carter and Kawalsky are taken to SGC for debriefing, they can't believe how different everything is in this reality. Here Colonel Jack O'Neill is alive, whereas in their alternate reality, he was married to Dr. Carter before his recent death at the hands of the Goa'uld. Teal'c is an ally rather than an enemy, Major Kawalsky has been dead for several months, and their Samantha Carter is a major who is identical in appearance with the exception of her short hair. Dr. Carter begins to suffer from temporal distortion, a side effect caused by travel through the quantum mirror. Major Carter determines that Dr. Carter and Major Kawalsky will die unless they are returned to their alternate reality. Unfortunately, in their reality, the Goa'uld are swarming the SGC and returning means certain death. SG-1 must use their present-day resources and knowledge to return with their new acquaintances and overthrow the Goa'uld.

Deadman Switch

SG-1 travels to planet PJ6-877 for a routine exploration. Almost immediately after arriving, they are captured in an invisible force field by alien bounty hunter Aris Boch. Aris takes them to his cargo ship, which is completely invisible from the outside. He has come to this planet to hunt a Goa'uld named Kel'tar who is wanted by the evil System Lord Sokar. He attempts to solicit help from SG-1 in exchange for their freedom. He informs them that should they refuse to participate, he will take them to Sokar. There are sizable bounties on the heads of Teal'c and Major Samantha Carter, a reasonable bounty on the head of Colonel Jack O'Neill, but Dr. Daniel Jackson could probably only be traded for a day's rations.

After an unsuccessful escape attempt, SG-1 agrees to help Aris Boch catch his Goa'uld. Carter remains with Aris at a safe distance from the cave that Kel'tar is hiding in while Jack, Daniel and Teal'c go in for the retrieval. When Kel'tar is captured, he informs SG-1 that he is not Goa'uld—he is a Tok'ra named Korra. If handed over by Aris to Sokar, he would torture Korra to gain information that would endanger many other Tok'ra.

SG-1 and their Tok'ra ally must find a means of escape or try to convince the cold-hearted bounty hunter for once, to do the right thing. Unfortunately, Aris Boch's life is dependent on something only the Goa'ulds can supply to him. In order to get it, they must trade in lives.

Demons

SG-1 arrives at a medieval village and frees Mary, a young woman who has been left outside tied to a stake. Simon, friar of the village and Mary's friend, explains that Mary is a sacrifice for the demon that plagues their village. The leader, the Canon, chose her when he mistook her illness for an evil possession.

When the demon arrives and finds no sacrifice, he promises to destroy the village the next day unless five humans are left for sacrifice. SG-1 recognizes this "demon" and plots to destroy it, but the canon pronounces SG-1 evil and condemns them to be sacrificed.

SG-1 must convince Simon to go against everything he believes in order to save themselves and rid the village of their "demon" forever.

Rules of Engagement

Upon exiting the Stargate, SG-1 finds itself in the midst of battle. A group of SG soldiers battles a Jaffa army. Believing the soldiers to be the missing-in-action SG-11 team, Colonel Jack O'Neill and the others provide assistance. Much to their surprise, the mystery SG team turns their weapons on SG-1!

SG-1 wakes up in the soldier's training camp with headaches and no weapons. The camp's leader, Captain Rogers, assumes them to be from a rival camp until he recognizes Teal'c as Jaffa. Rogers presumes that SG-1 has been sent by the camp's long-gone Jaffa leaders to test their battle readiness. The Captain explains that the soldiers' standing orders are to practice battle using nonlethal Earth weapons until the return of Apophis.

O'Neill tells them Apophis is dead. The soldiers don't believe him and resume their war games. As O'Neill and the others try to figure out what to do, the games take a disastrous turn when SG-1's confiscated weapons accidentally make it out onto the battlefield.

Forever in a Day

During a rescue of captured Abydonians, including his father-in-law, Kasuf, Dr. Daniel Jackson sees his long-lost wife Sha're watching the activity from a nearby tent. He follows her inside, where Sha're—who is actually the Goa'uld Amaunet—takes Daniel in the grip of a Goa'uld ribbon device. Teal'c enters the tent with his staff weapon as Daniel falls unconscious.

Daniel awakens in the SGC's infirmary, where Teal'c sadly admits he was forced to kill Sha're to save Daniel's life. Daniel refuses to believe this, until he is shown Sha're's body. Distraught over his wife's death and angry at Teal'c for causing it, Daniel pulls away from his friends and resigns from the SGC.

When Sha're starts appearing to him in vivid dreams, Daniel finds he must overcome his grief if he is to understand her message.

Past and Present

SG-1 travels to a planet whose inhabitants seem to be suffering from mass retrograde amnesia. They have no memory of their lives before the unknown event they call the "Vorlix" and report that their elders and children are missing. The planet faces complete devastation unless the people's memories can be restored.

The inhabitants introduce SG-1 to Ke'ra, a brilliant and personable young woman who has come to be the leader of her people. She and Dr. Daniel Jackson develop a mutual attraction. Ke'ra returns to Earth with SG-1 in hopes that her existing research on the Vorlix may help them find a cure. But as the investigation progresses, SG-1 begins to suspect that Ke'ra may not be who or what she appears.

The Memories of Jolinar (Part 1)

Report 1 of 2: The Tok'ra Martouf arrives at the SGC with troubling news: Major Samantha Carter's father, Jacob, and his Tok'ra symbiote, Selmak, have been captured by the evil Goa'uld System Lord Sokar. Jacob/Selmak is imprisoned on a moon called Netu—which Sokar has transformed to resemble the biblical Hell.

The Tok'ra believe that Sokar plans to launch an attack against the other system lords, gaining full control for himself. Martouf will try to rescue Jacob/Selmak, but his first priority is finding out how much Selmak knows about Sokar's plan. Unfortunately, no one has escaped from Netu—no one except Jolinar, and she never told anyone else.

SG-1 and Martouf travel to Netu on a spaceship. En route, Martouf uses Tok'ra technology to access any of Jolinar's memories that might still be in Carter's mind. However, what Carter recalls are painful remembrances from her own past, and dark secrets that Jolinar never wished for Martouf to know.

Once they reach Netu, Teal'c stays on board the ship while the rest of SG-1 and Martouf search for Jacob/Selmak through the underground caverns of Netu, but the unexpected appearance of an old foe foils SG-1's plan.

The Devil You Know (Part 2)

Report 2 of 2: During an attempt to rescue Jacob Carter, SG-1 and Martouf have been captured by one of the denizens of the Hell-replica moon Netu, who is determined to use their information to overthrow Sokar. With the aid of the Tok'ra memory technology and a hallucinogenic drug nicknamed "the blood of Sokar," each prisoner is forced to relive vivid, painful memories. But this time, they are unable to distinguish between memory and reality.

Meanwhile, an attack by Sokar's forces leaves Teal'c with no choice but to seek backup from the Tok'ra. They respond with orders to deliver a bomb that will destroy Netu and Teal'c's friends along with it.

Foothold

En route to the infirmary after an extended mission, SG-1 learns that part of the SGC has been sealed off due to a chemical leak. Soon afterward, during their routine examinations, medical officer Dr. Janet Fraiser injects each member of the team with a sedative, rendering them unconscious.

Teal'c is the first to awaken and secretly observes Dr. Fraiser and General Hammond talking with two aliens. The general orders Teal'c and Major Samantha Carter placed in holding cells. Feigning unconsciousness, he waits until he and his escorts are away from the infirmary before overpowering the guards and waking Carter.

Carter and Teal'c quickly realize that they cannot trust anyone in the SGC and must seek help outside the base. During the escape, one of them is captured. The other must rely on the one person they can't trust in order to save the SGC and the Earth from invasion.

Pretense

The Tollan Narim pays an unexpected visit to the SGC, inviting the members of SG-1 to participate in a ritual known as Triad. Only when SG-1 shows up on the new Tollan home world do they learn that the Triad is an ancient ceremony of justice, and the person on trial is their old friend Skaara.

The Goa'uld Klorel's death glider crash-landed on the Tollan planet. Klorel was injured, which allowed the host personality, Skaara, to emerge and request amnesty. This Triad will determine which of the personalities will forever have control over the host body: the Goa'uld Klorel, or Skaara. Dr. Daniel Jackson and Colonel Jack O'Neill will argue for Skaara's position, while another Goa'uld named Zipacna will argue for Klorel's.

As Daniel and O'Neill work on their arguments, Major Samantha Carter and Teal'c grow suspicious that Zipacna's appearance may indicate an ulterior motive. But when SG-1 brings its concerns to the Tollan leaders, it puts Skaara in further danger of losing his identity forever.

Urgo

SG-1 steps through the Stargate on their way to a paradise planet and end up at the SGC. Adding to their confusion is General Hammond's assertion that the team was gone for fifteen hours, not the mere moment that the SG-1 perceived.

Medical officer Dr. Janet Fraiser's examinations of the team members are inconclusive, but an analysis of the MALP (Mobile Analytic Laboratory Probe) data reveals a brief initial image of an alien lab just before the paradise view. They theorize the paradise image is a means to lure people to the planet. But for what reason? As they try to figure this out, each member of the team begins to experience intense cravings.

Fraiser soon figures out why: a microscopic implant in each of SG-1's brains. The team is relieved of duty and isolated until Fraiser can find a way to remove the implant. Soon SG-1 is hearing and seeing the image of a man who identifies himself as Urgo—actually, the manifestation of the implants in their heads. Only SG-1 can see and hear him. Though Urgo claims he only wants to record new experiences, SG-1 begins to suspect he may have another, more nefarious purpose.

A Hundred Days

Colonel Jack O'Neill and the rest of the SG-1 team have established ties with a small village on the planet Edora, and their leader Laira—with whom O'Neill shares a mutual and quiet attraction. Everyone gathers to watch the annual meteor shower referred to by the natives as "fire rain." At first, it's a pleasant light show, but an extra-large shooting star prompts Major Samantha Carter and Dr. Daniel Jackson to conduct further research.

Their results indicate that Edora travels through an asteroid belt every year, but every century and a half, the orbit hits a particularly dense section of debris. Those meteors hit the surface of the planet to cataclysmic effect, and apparently this is one of those years.

SG-1's evacuation of the villagers is all but complete when Laira discovers her son missing. O'Neill rushes off to assist her, ordering the rest of SG-1 to return to base. Carter and Teal'c barely make it out in time before a large meteor hits the Stargate, burying it and trapping O'Neill on Edora. Both sides deal with the loss, but will they accept it?

Shades of Grey

SG-1 travels to Tollana to negotiate a trade. Colonel Jack O'Neill becomes extremely annoyed when the Tollans refuse to cooperate due to their fear that any weaponry given to Earth would more likely be used on itself than to protect against the Goa'uld. In an act that shocks the rest of his team, O'Neill steals a Tollan device as they are departing back to Earth.

Upon hearing of Colonel's O'Neill's deed, an outraged General Hammond relieves O'Neill of his command. When the Tollans pay a visit and announce that they intend to break all ties with Earth, Hammond has no choice but to offer O'Neill early retirement.

Colonel Maybourne, hearing of O'Neill's indiscretion, pays him a visit at home to make an interesting offer: join a rogue Stargate team that steals alien devices for Earth.

New Ground

The SG-1 team travels to the planet Bedrosia where, unbeknownst to them, the planet's two cultures have been at war over their opposed beliefs regarding the Stargate. Upon their arrival, they are met by the curious Nyan, a scientist. Nyan explains to them that their arrival through the Stargate proves that the beliefs of his rival culture, the Optricians, is true and that humans were brought to this planet by aliens through a gateway. His culture, the Bedrosians, believe that human life evolved without a gateway and was created by their god, Nefertum.

The team's arrival is soon detected by a group of Bedrosian soldiers and their leader, Rigar. Colonel Jack O'Neill, Major Samantha Carter, and Dr. Daniel Jackson are captured, while Teal'c and Nyan narrowly escape. During his escape, Teal'c is blinded. Rigar cages his three prisoners and interrogates them as to how they arrived on his planet. He believes that they are Optrician spies, when they insist they traveled via the Stargate. Rather than face the possibility that the entire belief system of his people is wrong, Rigar chooses to destroy all evidence, including SG-1. Though blinded, Teal'c with Nyan's help must outwit the Bedrosians before Rigar can execute his plan.

Maternal Instinct

When Bra'tac arrives at the SGC pleading for medical assistance, his battered Jaffa apprentice is accompanying him. He announces that Chulak, the home planet to himself and Teal'c, was brutally attacked by Apophis, and goes on to tell that it was as though Apophis was looking for something. Dr. Daniel Jackson deduces that "something" to be Harsesis, the child Apophis fathered with Sha're/Amaunet. This forbidden child would contain all the knowledge of the Goa'uld and, if he were to fall into the wrong hands, could be the Goa'uld's undoing.

Using the combined knowledge of Bra'tac, Daniel, and the available computer analysis, SG-1 decides on the most likely planet to be "Kheb"—of Jaffa and Goa'uld legend. Bra'tac and SG-1 travel to the planet in search of the child Harsesis. Realizing that Apophis could come to the same conclusion about Kheb, the SG-1 team must race to find the child before he does.

Crystal Skull

Dr. Daniel Jackson becomes intrigued when the video transmission from the MALP (Mobile Analytic Laboratory Probe) reveals a huge Mayan pyramid with a glowing crystal skull in its center. He tells the rest of SG-1 and General Hammond that the skull appears to be identical to one his grandfather, Nicholas Ballard, found in Belize in 1971. He goes on to tell that his grandfather claimed that the skull possessed a power to teleport you to a place inhabited by aliens. When the academic community shunned Nicholas because of his seemingly ridiculous claims, he never recovered.

The team travels to the planet to investigate. Daniel approaches the crystal skull and is drawn to stare into its eyes. Meanwhile the cavern housing the skull begins to emit high levels of radiation. The team begins to evacuate but Daniel is entranced by the skull and after several moments, his body undergoes a phase shift and becomes invisible. Colonel Jack O'Neill, Major Samantha Carter, and Teal'c must flee the lethal radiation, leaving an invisible Daniel behind. Teal'c, being somewhat protected by his symbiote, returns to the planet to look for Daniel. When he can't see him, he acquires the skull and returns to the SCG, unknowingly with Daniel in tow.

SG-1 must recruit the assistance of Daniel's grandfather, whose failure at proving his crystal skull theory has landed him in a psychiatric institution. They bring Nicholas Ballard back to the SGC in the hopes that he can unlock the secrets of the skull and bring Daniel home.

Nemesis (Part 1)

While preparing for a week of leave, Colonel Jack O'Neill is engulfed in a white glow and disappears. Major Samantha Carter immediately recognizes that O'Neill has been transported away by the Asgard.

O'Neill suddenly finds himself a little disoriented on Thor's ship. He begins to hear a strange sound and moments later is faced with hundreds of menacing-looking metallic bugs. He freezes as they swarm past him. O'Neill heads in the direction the bugs came from and comes upon a very weak Thor. Thor tells O'Neill that he is dying and directs him to a control panel for further information as he is too weak. O'Neill learns that these bugs, called Replicators, are artificial organisms that have overtaken the ship and have directed it to Earth. The effects of the Replicators reaching Earth would be devastating.

O'Neill appears back in the briefing room of the SGC in the form of a hologram and informs General Hammond and the rest of his team of the situation. He orders them to gather a large amount of explosives that he will transport up. The team, of course, wants to be transported up as well, but O'Neill orders them not to come.

O'Neill can't believe his eyes when the explosives arrive with SG-1 in tow. They have little time to formulate a plan to outwit the Replicators and destroy the ship before it reaches Earth, hopefully finding a way to save themselves in the process.

Geschrieben (bearbeitet)

Season 4:

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Small Victories (Part 2)

SG-1 returns to SGC with news that Earth has been saved from the Replicators—only to learn that one of the deadly creatures was not destroyed. After crashing into the ocean aboard the ship of Asgard leader Thor, the Replicator bug found its way into a Russian submarine, where it killed the entire crew and continued to rapidly replicate. Colonel Jack O'Neill suggests the sub be towed out to sea and nuked, but the Pentagon feels such an act could cause a serious situation with the Russian government. Instead, O'Neill and Teal'c lead a small, heavily armed team aboard the sub in the hope that the Replicators can be eliminated by sheer firepower. Major Samantha Carter is taken to Thor's home planet, which is on the verge of total destruction by the Replicators. Thor believes that Carter's human knowledge might hold the key that will enable the Asgard to defeat the Replicators once and for all.

The Other Side

The SGC is contacted by Alar, a representative of the planet Euronda. His people are under attack and in need of help. General Hammond sends SG-1 on a humanitarian mission to deliver food and medical supplies. The team arrives to find a civilization devastated by war—and a leader desperate to make a deal. In exchange for the heavy water they need to sustain their defensive fields, Alar is prepared to offer advanced Eurondan technology. Colonel Jack O'Neill quickly agrees to the trade. Dr. Daniel Jackson, however, is suspicious that the Eurondans have not been completely honest about their agenda and sets out to discover the truth.

Upgrades

Anise, a new Tok'ra representative to Earth, approaches the SGC for help in testing some mysterious armband devices discovered amid the ruins of a distant planet. Anise believes the devices could be a powerful weapon in their war against the Goa'uld. However, because symbiotes seem to render the devices ineffective, she requires human test subjects to prove her theory. Colonel Jack O'Neill, Major Samantha Carter, and Dr. Daniel Jackson volunteer. They are outfitted with armbands and, within a short time, begin to demonstrate incredible strength and speed. But Dr. Fraiser grows concerned when medical tests suggest that the devices might be endangering their lives. General Hammond orders the armbands removed—only to discover the devices will not come off. Anise sees an opportunity and suggests that SG-1, now outfitted with the armbands, be sent to destroy a new ship being built by Apophis. The General flatly refuses and orders SG-1 to remain on the base. Their judgment clouded by the alien devices, the team defies Hammond's order and sets off on what could be a suicide mission.

Crossroads

SG-1 responds to an incoming wormhole with their ally Bra'tac's signal. Instead of Bra'tac, they find Shan'auc, who tells them that she has come on behalf of Bra'tac. Teal'c goes to Shan'auc and it is immediately evident to all that the two share chemistry and history. Shan'auc claims to have discovered a way to communicate with her symbiote, and it, in turn, has shared memories with her. These memories, she believes, could be the means to defeat the Goa'uld. She claims that through their communications, she has convinced her symbiote that the Goa'uld are evil. The symbiote is prepared to tell all it knows to the Tok'ra. Teal'c remains skeptical of Shan'auc's claim, until he himself shares a memory with his symbiote. The Tok'ra agree that Sha'auc's symbiote is of great value and find a willing Tok'ra host for it. Will the symbiote continue to tell its secrets and offer a method to defeat the Goa'uld—or has it cleverly deceived Sha'auc, SG-1, and the Tok'ra?

Divide and Conquer

During a meeting with the Tok'ra high council, Major Graham of the SGC goes berserk, firing uncontrollably upon the Tok'ra before taking his own life. The SGC is stunned to discover that Graham is a Zatarc, the victim of Goa'uld mind-control technology. According to Anise, its victims are subconsciously programmed to kill, their recollection of the procedure covered by false memories. Anyone who has come into contact with the Goa'uld could well be a Zatarc—and wholly unaware of the fact. Through the use of an experimental testing device designed by the Tok'ra, Anise sets out to determine who at the SGC has been programmed. The test proves successful in uncovering a second Zatarc—Lieutenant Astor, a former teammate of Graham's, who also goes berserk, shooting up the SGC before turning the gun on herself. But subsequent testing uncovers false memories in two more members of the SGC: Colonel Jack O'Neill and Major Samantha Carter.

Window of Opportunity

While exploring planet P4X-639, the SG-1 team meets Malikai, a human explorer from another world who shares Dr. Daniel Jackson's interest in an alien computer covered in a strange Latin-like script. As solar flares flash from the red sun overhead, Malikai warns Daniel that the geomagnetic disturbance may be dangerous to the SG-1 team and tells him to leave. When Daniel ignores him, Malikai zaps him with a weapon and begins to program the alien computer. Major Samantha Carter and Teal'c rush to Daniel's aid and are caught, with Malikai, in a mysterious blue light. Suddenly, they find themselves back at Stargate command, ten hours earlier, preparing to head off on the mission from which they've just returned. And then it happens again. And again. And again. As O'Neill returns to eat the same plate of Froot Loops over and over again, it becomes clear that they've been caught in a time loop and that only she and Teal'c retain their memories through each ten-hour cycle. It's up to them to decode the message on the mysterious machine and figure out a way to break the loop.

Watergate

When the Stargate won't open, trapping teams offworld, the SG-1 team investigates and learns that the Russians have their own Stargate, apparently recovered from the sea after an Asgard ship crashed on Earth. The Russian Stargate is locked open, maintaining a perpetual wormhole that defies explanation. At the request of Russian scientist Dr. Svetlana Markov, the SG-1 team is dispatched to the Russian Stargate facility, where they make a shocking discovery. All the soldiers and scientists are dead and the Stargate remains locked open, connected to a water-covered planet. Svetlana explains that the Russians had retrieved a sample of the water and found it has amazing properties, including the ability to emit significant levels of energy. That same water, however, seems to have disabled the drone, leaving it inoperable and sending transmissions that are keeping the gate open.

Dr. Daniel Jackson, Major Samantha Carter, and Dr. Markov head through the wormhole in a miniature submarine in an attempt to recover the drone. The water brings the sub to a halt and begins to crush it, leaving the team unable to return through the Stargate. Back at the Russian facility, Colonel Jack O'Neill and Teal'c make their own shocking discovery: inside a freezer is the frozen body of Col. Harry Maybourne, an SG-1 turncoat who has apparently been advising the Russians. As he begins to thaw, he comes back to life, spewing out gallons of water and a terrified warning. This may look like water, but it's alive and it's playing for keeps.

The First Ones

While conducting an archeological dig on planet P3X-888, Dr. Daniel Jackson makes a remarkable discovery: a primordial Goa'uld symbiote, an ancient, predatory version of SG-1's parasitical enemies. Before he can bring back his sample, however, his team is attacked by an Unas. One team member is killed, and Daniel is dragged off into the wilderness by the giant primitive creature. Learning of Daniel's disappearance, Colonel Jack O'Neill leads a rescue mission to the planet. Upon his arrival, he discovers that SG-11 has been almost wiped out—only Hawkins survived—and the planet's water supply is teeming with Goa'uld symbiotes. While O'Neill and Teal'c struggle with the possibility that one of their men may have been inhabited by a Goa'uld, Daniel is dragged further into the wilderness by his captor. Gradually, he begins to understand a few words of the creature's language. The Unas, a juvenile whose name seems to be Chaka, saves Daniel's life when he's attacked by a symbiote. As the rescue team struggles to catch up, however, the question remains: Has Daniel become the Unas' newest friend, or is he simply being brought home for dinner?

Scorched Earth

Thanks to SG-1, a civilization known as the Enkarans have been transplanted from a Goa'uld slave planet to a safer, more hospitable world. But soon after they settle in, problems arise. One of their villages is attacked by a mysterious ship that appears to pose a threat even more formidable than the Goa'uld. But when SG-1 investigates, they discover that the mystery ship has no hostile intent—it is merely terraforming the planet in order to make it habitable for the Gadmeer, a long-dormant alien species. Lotan, a biomechanical liaison created by the ship, explains that once the terraforming procedure has begun, it cannot be halted. To do so would mean extinction for the Gadmeer. On the other hand, a completion of the terraforming process would mean certain death for the Enkarans. SG-1 must find a solution to this ethical dilemma, or face the extinction of an entire race.

Beneath the Surface

SG-1 awakens in a mysterious underground complex with no memory of their previous lives. In fact, they seem to possess a whole new set of memories. No longer Colonel Jack O'Neill, Major Samantha Carter, Dr. Daniel Jackson, and Teal'c, they are Jonah, Therra, Carlin, and Tor, laborers doomed to a dreary existence, working the mines beneath an ice-covered planet. Back at the SGC, meanwhile, General Hammond is faced with the possibility that SG-1 perished on the planet's icy surface, a possibility he refuses to accept. As thegGeneral tries to unravel the team's mysterious disappearance, the members of SG-1 grasp at fleeting memories of their former lives, memories that are not just the keys to their freedom, but to their very survival.

Point of No Return

The SGC is contacted by a rambling individual who claims full knowledge of a host of government conspiracies, from the Kennedy cover-up to CIA-sanctioned microwave harassment of Libertarian candidates. He sounds like a crackpot, someone hardly worthy of their attention—until he mentions the Stargate. General Hammond wants to play it safe. They need to check this guy out. Colonel Jack O'Neill meets with the mystery caller, a nebbishy fellow named Martin Lloyd, who insists he is an alien and in possession of a spaceship (whose location slips his mind at the moment). O'Neill is ready to dismiss Martin as a harmless nut and head back to Cheyenne Mountain. However, a series of strange occurrences begin to suggest that maybe, just maybe, there could be some truth to his story.

Tangent

A test of the X-301, an experimental spacecraft adapted from two Goa'uld Death Gliders, goes awry, sending Colonel Jack O'Neill and Teal'c hurtling out of Earth's orbit. As the X-301 streaks through space at a million miles an hour, the SGC struggles to find a way to retrieve it. But after an attempt to alter the spacecraft's course fails, things look grim. Dr. Daniel Jackson seeks the help of offworld allies. He learns that the Tok'ra have a ship capable of reaching O'Neill and Teal'c, but it is on a covert mission in Goa'uld-controlled territory. With time ticking down and the lives of their comrades hanging in the balance, Major Samantha Carter and Daniel must locate the Tok'ra ship, intercept the X-301, and pull off a daring rescue.

Serpent’s Venom

While visiting Chulak to gather support for a Jaffa rebellion, Teal'c is captured by the Goa'uld. The rest of SG-1, unaware of his fate, are dispatched to thwart a burgeoning alliance between the Goa'uld System Lords Apophis and Heru'ur. But when they arrive at the neutral location chosen for the meeting—an ancient minefield floating in space—they discover Heru'ur has brought along a gift to seal the deal: a battered but defiant Teal'c. SG-1 is torn. Do they try to rescue Teal'c? Or, as Jacob Carter argues, does the success of their mission outweigh the life of their friend?

The Curse

When Dr. Daniel Jackson's old archaeology professor, Dr. Jordan, dies in a mysterious lab explosion, Daniel pays a return visit to his old academic stomping grounds. But as he reacquaints himself with his former colleagues—including his former girlfriend, Sarah Gardner, Jordan's research assistant—he begins to suspect Jordan's death might not have been an accident. Daniel discovers that one of the items the professor was studying, an ancient Egyptian jar, contains a perfectly preserved Goa'uld symbiote. Apparently a crack in the vessel compromised the sedative solution within, killing the creature. But further investigation reveals that a second jar might have existed. With a Goa'uld apparently stalking the campus and the local community abuzz with talk of an ancient curse, Daniel must unravel the mystery before it's too late.

Chain Reaction

When General Hammond announces he is stepping down as head of SGC, Colonel Jack O'Neill suspects that there is more to his decision than he is letting on. O'Neill is right—as he discovers, the NID was behind the change of command. Fed up with the general's inability to acquire alien technology through whatever means necessary, it pressured him into resigning. When Hammond's replacement, the hawkish General Bauer, breaks up SG-1 and assigns Major Samantha Carter the task of building a planet-killing Naquadah bomb, O'Neill decides to take on the NID. But his success will rest in the hands of a most unlikely ally: the traitorous Colonel Maybourne.

2010

It's 2010 and a lot has happened in ten years. The Goa'uld have been defeated and diseases such as cancer have been wiped out. Earth's saviors are an alien race known as the the Aschen. Their advanced technology has not only ensured the planet's safety, but it has won them the respect and friendship of all humanity. In spite of vast medical advancements however, Major Samantha Carter and her husband Joe are unable to conceive a child.

The Aschen doctors insist Carter is fine, but Dr. Fraiser's tests reveal something very different. The Aschen have been lying all along. Carter's investigation reveals an insidious plot to wipe out the human race through a process of slow attrition, but dealing with this alien threat seems virtually impossible. The Aschen have become entrenched in Earth society. They hold the reins of power. Challenging them would mean certain defeat. Finally, SG-1 comes to realize that there is still hope—ten years in the past.

Absolute Power

SG-1 is called to Abydos to investigate a strange phenomenon: a whirling sandstorm that seems to whisper Dr. Daniel Jackson's name. When they confront the twisting tempest, it dissolves to reveal a young boy who introduces himself as Shifu, the Harsesis.

Shifu is brought back to Stargate Command, where he undergoes a series of tests. They reveal Shifu is physically normal. But it is apparent to all that the young boy is wise beyond his years. Possessing the genetic memory of the Goa'uld, he undoubtedly has the potential to become a powerful weapon against the System Lords. Faced with this prospect, the Harsesis child sets out to teach Daniel a lesson—by imbuing him with the sought-after genetic memories and launching him on a spiritual journey. Ultimately, Daniel must face a difficult challenge. Will he use his newfound knowledge to change the world for the better? Or will he allow this knowledge to change him for the worse?

The Light

One member of an SGC unit has committed suicide and three others, including Dr. Daniel Jackson, are near death. Their condition is a mystery, but the answer could well lie in a strange offworld temple. Colonel Jack O'Neill, Major Samantha Carter, and Teal'c check out the site and discover a room with a mesmerizing light display. They conclude that the temple was, at one point, a Goa'uld pleasure palace. As their investigation progresses, they come to realize that the temple is directly affecting their brain physiology—delivering euphoric highs while they are on its premises, and debilitating lows of withdrawal when they attempt to leave. Trapped, they must find a way to break this otherworldly addiction. A young man who is seemingly unaffected by the strange environment may hold the key to their salvation.

Prodigy

During a visit to the Air Force Academy, Major Samantha Carter makes the acquaintance of Jennifer Hailey, a promising young cadet with a rebellious streak. Carter sees great potential in her, but Jennifer seems determined to sabotage her future with the Air Force. She is fiercely independent, opinionated, and resentful of Carter, to whom she is constantly being compared. On the other hand, she is brilliant, and Carter recognizes that, given time, she will prove to be a formidable asset to the SGC.

Eventually, Carter decides to show Jennifer exactly what she can look forward to if she stays the course—by bringing her through the Stargate. They visit an offworld research base where Colonel Jack O'Neill and Teal'c are on security detail, "babysitting" a group of ungrateful scientists. But the seemingly routine excursion takes a deadly turn when they are attacked by alien life forms composed of pure energy. Trapped and cut off from the Stargate, SG-1 must take a desperate gamble to reach freedom.

(Note: Appearing as himself is Gen. Michael E. Ryan, who retired October 1, 2001, as Chief of Staff of the U.S. Air Force. The general, a science fiction fan, said he agreed to guest-star on Stargate SG-1 because "The ideas that come out of science fiction are often more science than fiction.")

Entity

Stargate Command is infected by an alien probe that uploads its program into the base computers, where it accesses sensitive data on the SGC and its personnel. The virus program is detected and apparently deleted from the mainframe. Unbeknownst to all, however, the entity's program has downloaded itself into the MALP (Mobile Analytic Laboratory Probe) room, where it continues to thrive, building itself a new body in order to contain the immense volume of data it has purloined.

When SG-1 discovers the entity, Colonel Jack O'Neill wants to destroy it, but Major Samantha Carter and Dr. Daniel Jackson feel they should attempt to communicate with it first. Carter tries—only to be overcome by a blast of energy. She is rushed to safety while O'Neill shuts down the entity, presumably killing it for good this time.

However, the rest of SG-1 soon learns that the entity is far from dead. In fact, it now exists in a new vessel, one capable of storing even greater volumes of data: Carter's body. With the base under siege and the alien entity poised to overwhelm them all, O'Neill and company are confronted with a dire prospect: In order to save SGC, they might have to sacrifice one of their own.

Double Jeopardy

At the request of SG-1's robot counterparts (from the episode, 1.19 "Tin Man"), SG-1 returns to Juna, formerly known as P3X-729, a planet they helped free from Goa'uld enslavement. Once, with their assistance, the people of this world were able to rebel against the forces of the Goa'uld System Lord Heru'ur and win their freedom. But now the natives face the vengeful System Lord Cronus. SG-1 is prepared to lead the planet's inhabitants against him, but the people are not eager, since they were told they would be safe from the Goa'uld if they buried their Stargate, and the Goa'uld simply returned in starships. Colonel Jack O'Neill and the real team must gain the natives' confidence before they can win the battle against Cronus. Fortunately, most of the SG-1 robots have survived and may be of help on this doubly difficult mission.

Exodus (Part 1)

SG-1 pays a visit to the Tok'ra homeworld. They arrive at Vorash on Cronos' mothership—one of the spoils they claimed following the their recent battle with him. At a meeting with the High Council, it is revealed that SG-1 intends to lend the Tok'ra the enormous ship in order to help facilitate the Tok'ra's move to a new planet. Tanith is beside himself. Why wasn't he made aware of this plan? Teal'c informs him that he could not be trusted because he is, after all, a spy for the Goa'uld System Lord Apophis. The Tok'ra have known all along. An enraged Tanith is taken away.

The Tok'ra begin to move items up to the mothership. Preparations are underway for the extraction ceremony that will remove Tanith's Goa'uld symbiote. But amid all the activity, Tanith escapes his cell and flees to the planet's desert surface. A search operation is mounted, but no trace of him is found. Then the Tok'ra receive word: Tanith must have gotten a message out to Apophis, who has assembled his fleet and is headed for Vorash.

Major Samantha Carter and Jacob devise a plan that, if successful, could deal Apophis a crippling blow. They will 'gate the Tok'ra to another planet, then load the Stargate onto the mothership and leave Vorash. Once in position, they will dial the address of the black hole planet, then jettison the gate into the sun. Given proper timing, this will cause the sun to go nova and destroy Apophis' fleet.

Everything goes according to plan. They launch the black-hole Stargate toward the sun and prepare to flee. Suddenly, a Goa'uld ship decloaks and fires, crippling them. Their weapons systems are disabled. Their hyperdrive is inoperative. And Apophis is closing fast. And more important, the countdown has begun on a blast that will annihilate the entire solar system.

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Season 5:

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Enemies (Part 2)

After losing Teal'c to Apophis (in the previous episode, "Exodus"), O'Neill, Carter, Daniel and Jacob find themselves aboard Cronus' ship stranded in a remote part of the galaxy. As they are about to do battle with Apophis, a mysterious third ship appears, attacking their foe. This gives them the opportunity to escape, but Cronus' ship has sustained serious damage to its control crystals and is not operating at full capacity.

Back at SGC, Hammond receives news that the Tok'ra Council believes SG-1 and Jacob were killed in the massive explosion that destroyed Apophis' fleet. But Hammond is not ready to write off SG-1 so easily.

Apophis' ship eventually catches up to SG-1's ship, but sensors reveal there are no apparent signs of life on there. With a plan to obtain control crystals, SG-1 transports onto Apophis' ship. There they find many dead Jaffa as well as a programmed auto-destruct sequence in progress. Most astonishing is the reason for the ships' state: it's infested with an army of replicator bugs, courtesy of the mysterious third ship.

SG-1 narrowly escapes the bugs and the auto-destruct, making it back to their own ship. But no sooner do they arrive than a cargo ship appears on the sensors. They are overjoyed to see that it's piloted by Teal'c: he had somehow escaped death on Apophis' ship before it blew up. SG-1 rushes to meet him, only to find that he is in the company of Apophis, and that their biggest battle is about to take place.

Threshold (Part 3)

Teal'c's mind has been altered by System Lord Apophis, turning Teal'c into a willing First Prime once more. He believes the last four years were spent working undercover for Apophis by infiltrating SG-1. Now he must be deprogammed.

Master Bra'tac is asked to help. With his guidance, Teal'c undergoes the Jaffa ritual known as The Rite of Mal'Sharran. This ritual brings the Jaffa to the very edge of death, forcing him to relive events throughout his life.

At the correct moment, the Jaffa is presented with a choice. In Teal'c's case, that means either acknowledging that Apophis is not a god and regaining self-control, or clinging to the notion of Apophis' deification and dying still trapped in the mindset of a First Prime. Major Samantha Carter, Dr. Daniel Jackson, and Colonel Jack O'Neill take turns at Teal'c's side.

Ascension

The team is inspecting a weapon found on an alien world and Major Samantha Carter is knocked unconscious. General Hammond gives her, Teal'c, and Colonel Jack O'Neill some time off, while Dr. Daniel Jackson helps Colonel Reynolds set up a recon post and study the weapon further.

Carter, however, is followed home by Orlin, an alien who met her during the survey. He assumes human form in order to approach her more easily. Carter goes back to work, trying to develop a power source for the recently discovered weapon, while Orlin begins ordering technical supplies at her house and starts building something in her basement. Meanwhile, Colonel Simmons wants to test fire the weapon, but Carter believes doing so will cause a chain reaction that could destroy the planet.

The Fifth Man

While on a mission, Colonel Jack O'Neill and Lieutenant Tyler are ambushed by Goa'uld forces and trapped behind enemy lines. Major Samantha Carter, Dr. Daniel Jackson, and Teal'c return to SGC and inform General Hammond, who is confused. He's never heard of a Lieutenant Tyler, and a quick search shows no records that such a man was ever assigned to the SGC.

Colonel Frank Simmons arrives at SGC to oversee psychological tests on Carter, Jackson, and Teal'c. He probes for anything that might have caused their shared hallucination. Simmons launches a full investigation, and places the team members in quarantine until the matter of SG-1 security is solved. Meanwhile, O'Neill and Tyler are left on their own.

Red Sky

SG-1 explores a planet and finds a society whose religion is patterned on Norse mythology. They meet the people of that world and their chief god, Freyr, turns out to be a member of the Asgard. Freyr is not physically present, however, and the image of him in the hall of wisdom is only a recording. Shortly after the team arrives, the sky turns red, and it seems that SG-1's use of the wormhole might be the cause. The sun has started to shift into the infrared spectrum, and if the process continues it will eventually kill all plant life on the planet, leaving the world uninhabitable. The team tries to contact Freyr for help, but the Asgard High Council is reluctant to intervene. Meanwhile, Major Samantha Carter looks for a way to reverse the damage they have caused.

Rite of Passage

Cassandra, the only survivor of PX8-987, begins to experience a high fever and hallucinations, accompanied by strange telekinetic powers. A video taken by SG-7 when they first visited Hanka shows a teenager with the same symptoms. The elders called it "mind fire" and said it was a rite of passage. Youths would show symptoms, go off alone into the forest, and return the next day, cured. SG-1 goes to Hanka looking for answers, and finds out that the Goa'uld Nirrti is responsible. The Goa'uld had used the people of Hanka in an experiment designed to breed superior hosts. When SG-1 first found the planet, Nirrti attempted to destroy all traces of the experiment, so that it would not fall into the hands of her rivals. Unfortunately, Nirrti is now in custody and cannot be reached for help. And Cassandra's fever is getting worse even as her powers increase.

Beast of Burden

Dr. Daniel Jackson's Unas friend Chaka is captured by strangers and taken through the Stargate to another world. Surveillance video captures the incident and shows the strangers using Goa'uld weapons. General Hammond authorizes SG-1 to investigate.

SG-1 arrives on a world where the humans revolted against their Unas masters, overthrew them, and now use them as slaves in turn. Jackson and Colonel Jack O'Neill try to rescue Chaka and are captured themselves. Then they discover that Chaka has been teaching the other Unas his language and telling them about what it is like to be free. The slaves are fed up with their current status and ready to rebel, with Chaka as their leader. Jackson realizes that he cannot simply free Chaka—all the Unas must be freed, or none of them. He also realizes that much of Chaka's independence comes from him, and thus if a rebellion occurs it will be partially his fault.

The Tomb

SG-1 teams up with a Russian Stargate squad. Together they go to P2X-338, a planet apparently linked to Babylon and its chief deity, Marduk. The Russian scientist Dr. Britski had discovered the proper symbols two years ago, and he and his team opened the portal. The team never returned, so the Russians asked SGC for help, forwarding Britski's journals to them. Colonel Jack O'Neill and Dr. Daniel Jackson lead the mission and discover an ancient ziggurat on the other side. They also find traces of the first Russian team, now dead—and their remains show the marks of small teeth on their bones. Then one of the Russians sets off a trap and reseals the door, trapping the combined team inside the ziggurat. And whatever killed the first team is trapped with them.

Between two Fires

The Tollans offer Earth a trade—ion cannons for a mineral called trinium. Colonel Jack O'Neill and Dr. Daniel Jackson are sent to negotiate. O'Neill doesn't trust the deal—the Tollans are being too accomodating, and they are deliberately vague about their need for trinium. According to Narim, the Tollan curia had been split on the notion of sharing their technology with Earth, but the recent death of Omoc shifted the balance. Narim suspects foul play, and thinks there might be a conspiracy. The deal is finally made, but SGC tags the first shipment of trinium and see what the Tollans are really using it for, and why they've suddenly become so generous with their weapons. When Tanith shows up, now working for a new master, matters take a rapid turn for the worse, and all of Earth is endangered.

2001

The SG-1 team encounters a new race, the Volians. These peaceful, nonindustrial farmers introduce SG-1 in turn to the Aschen, who are very interested in allying with Earth. Ambassador Faxon is selected to negotiate, and Major Samantha Carter and Colonel Jack O'Neill are assigned to accompany him.

Meanwhile, Dr. Daniel Jackson and Teal'c investigate the Volian/Aschen connection. The first meeting goes well, and the Aschen offer to exchange their technology for Stargate addresses, but O'Neill feels something is wrong. Jackson and Teal'c find out that, 200 years ago, the Volians were an industrial civilization with a population in the millions. Then the Aschen appeared. Now they number in the thousands and don't remember their own cities. But the president doesn't want to hear any of this, and he appoints Senator Kinsey to take over negotiations. Kinsey shuts out O'Neill, though he does allow Carter and Faxon to accompany him. Meanwhile, Jackson does some more digging and discovers the ugly truth of the Ashen's history with the Volians.

Desperate Measures

Major Samantha Carter disappears. She was last seen leaving her own home, and her car was found parked by a nearby fitness club. Colonel Jack O'Neill is given permission to search for her. Dr. Daniel Jackson and Teal'c volunteer their assistance, but the SGC has no official jurisdiction.

Regardless, O'Neill is convinced that Carter's disappearance is connected to her work at the SGC. He contacts Harry Maybourne for information, and winds up speaking with Colonel Simmons, despite their previous difficulties. O'Neill figures out that an ailing billionaire named Adrian Conrad is involved—the man has acquired a live Goa'uld symbiote and hopes to use the creature to heal himself. Carter was abducted because she was once implanted and survived. Now Conrad wants to use her as a test subject—but if that doesn't kill her his scientists might, so they can cut her open and study how her body reacted to the creature.

Wormhole X-Treme

Martin Lloyd is working in television, as the producer of a new series. The show is called Wormhole X-treme, and it almost perfectly mirrors the Stargate program and the SGC. Martin is back on his medication and cannot remember his own alien nature, but apparently his subconscious does—that's how he developed and sold the show concept. The Air Force has decided to let the show develop, since it gives them plausible deniability on the SGC. Unfortunately, the Kepler Space Probe detects an incoming vessel whose energy signature matches that of Martin's escape pod. Colonel Jack O'Neill is assigned to the TV series as a "technical advisor," but his real job is to keep an eye on Martin, and to find out why his ship is returning to Earth.

Proving Ground

Colonel Jack O'Neill is assigned to train a new Stargate team, which includes former cadet Hailey, now a lieutenant. O'Neill puts the team through training exercises and stresses the need to identify their real enemies. The training is cut short, however, when he learns that SGC might be facing an alien incursion. Now he has to take this unproven team into a real combat situation, one they might not be prepared for.

48 Hours

Teal'c is returning from a mission when the wormhole destabilizes and he fails to materialize. The Stargate is immediately shut down, because a new wormhole connection might make it impossible to retrieve him. Dr. Daniel Jackson and Major Paul Davis, SGC's Pentagon liaison, go to Russia and ask them for the use of their DHD. Meanwhile, Major Samantha Carter approaches the problem from a physics standpoint, and winds up working with a man assigned by NID's Colonel Simmons. Colonel Jack O'Neill pursues his own leads and speaks with Harry Maybourne, who tells him that NID now has Adrian Conrad's Goa'uld symbiote. Each of the three SG-1 members force themselves to put up with people they dislike in order to rescue their stranded friend.

Summit (Part 1)

The war between the Tok'ra and the Goa'uld is escalating. A meeting of the Goa'uld system lords takes place, and Osiris and Tanith attend together. Osiris informs the system lords that, if they make her master Anubis a major System Lord, he will remove the Tok'ra threat for them.

Meanwhile, Dr. Daniel Jackson and Jacob Carter/Selmak coerce System Lord Yu into bringing Daniel to the meeting as his manservant. Daniel relays information to Jacob/Selmak and to the Tok'ra Ren Au. Daniel has also been armed with a biological weapon that, if activated, will kill everyone at the meeting. Unfortunately, Osiris' host is Daniel's former lover Sarah Gardner, and both she and Tanith could blow his cover. The rest of the SG-1 team and a second SG unit assist Ren Au, only to find themselves under attack by the forces of Anubis.

Last Stand (Part 2)

Dr. Daniel Jackson's presence at the Goa'uld summit meeting is discovered. While he and Jacob Carter/Selmak try to poison the system lords and escape, Daniel wrestles with the question of Osiris, who inhabits the body of his former lover, Sarah Gardner—should he leave her to die or try to rescue her? Colonel Jack O'Neill and the rest of SG-1 face the Goa'uld attack on the Tok'ra base, and try to protect both themselves and their allies while the base collapses around them. Meanwhile, Jackson discovers the grisly truth behind the Goa'ulds' reduced numbers.

Failsafe

A giant asteroid is detected, and its current trajectory puts it on a collision course with Earth. Based on the asteroid's mass, such an impact would destroy all life on the planet. SG-1 is tapped to help prevent this catastrophe. The only option they find is to retrieve a Goa'uld cargo vessel and use it to deliver a Naquadah bomb onto the asteroid, so they can blow the rock apart before it hits. Unfortunately, the plan starts falling apart, and the team discovers that the asteroid is not a natural one—it was planted by the Goa'uld for their own purposes.

The Warrior

Bra'tac brings Teal'c to meet K'tano, a charismatic young Jaffa who has become a major figure in their rebellion against the Goa'uld. Teal'c is suspicious of the man's motives, but the Jaffa are uniting behind the man. Consequently, any investigation of K'tano must avoid disrupting the Jaffas' new solidarity. At the same time, K'tano hopes to forge an alliance with Earth, and SG-1 is sent to investigate. Bra'tac is in awe of the man, but Colonel Jack O'Neill's instincts tell him not to trust the rebel leader.

Menace

The SG-1 team finds a beautiful young woman asleep on a deserted planet. They discover, however, that she is not what she seems—she is an android. The team takes her back to Earth and awakens her. They're surprised to learn that she does not know her own mechanical nature. Further analysis reveals a disturbing connection between the android and the Replicators, which could lead to the salvation of the Asgard. But it could also doom the Earth, and her continued presence increases the risk by the minute. The team must decide what to do about the threat, while taking into account the feelings of a young woman who does not realize she is a machine.

The Sentinel

The Latonans possess an protection device called a Sentinel, which protects the planet by teleporting away or destroying attackers. Col. Grieves and his rogue NID team try to steal the device and fail, damaging it in the process. The SGC sends SG-9 to reestablish diplomatic relations after Grieves' team was arrested for treason and then the Goa'uld Svarog invades and, because the Sentinel is no longer working, traps the team on the planet.

Colonel Jack O'Neill takes SG-1, SG-3, and two of the rogue NID convicts who damaged the planetary defense system (Col. Grieves and Lt. Kershaw) to rescue SG-9 and, hopefully, restore the Sentinel. Once on the planet, SG-3 secures the local Stargate while SG-1 tracks down Lt. Grogan of SG-9. O'Neill then accompanies Grogan to meet a local dignitary, while Major Samantha Carter and Dr. Daniel Jackson follow Kershaw and Grieves to the hidden Sentinel itself.

Meridian

SG-1 arrives on P9Y-4C3, which contains three major countries. The Stargate is located in Kelowna, one of the three, and the team is met by Jonas Quinn, a special advisor to the Kelownan high minister. Further study reveals that Kelowna's tech level is similar to that of the United States in the 1940s, and that several Goa'uld artifacts were found near the planet's Stargate. Unfortunately, these artifacts have led to experimentation by local scientists, and SG-1 discovers they are developing a weapon powered by Naquadriah, an unstable radioactive variant of Naquadah. Such a device could easily destroy the entire planet, and when it is accidentally activated Dr. Daniel Jackson steps in to shut the device down, exposing himself to a lethal dose of radiation in the process.

Revelations

The Asgard contact SGC and report that Thor was killed during an encounter with the Goa'uld. Worse, the Goa'uld have upgraded their shields and weapons, and the Asgard can no longer count on winning conflicts against them. An Asgard named Heimdall is conducting crucial experiments at an Asgard research station, but Anubis has blockaded the planet. SGC is asked to rescue Heimdall and his research.

SG-1 is sent in the Goa'uld cargo ship they recovered, and uses its cloaking device to bypass the blockade. Upon arriving, however, they learn that Thor is alive and being held prisoner, and Heimdall insists that they rescue him as well. Now they have to get past the Goa'ulds' new, stronger shields and onto the ships above. Then they must find and rescue Thor and escape with him, Heimdall and the research—all while Anubis is searching for their exact location. In the process, the team learns some startling information about their own allies.

Geschrieben (bearbeitet)

Season 6: - Part 1 (der Post is sonst zu lang *g*)

!!-> Spoiler öffnen <-!!

Redemption (Part 1)

Limping through the Stargate with a dart wound obtained during a skirmish with the primitive natives of P2X-374, Captain Hagman becomes the ninth recruit to fail to fill Dr. Daniel Jackson's shoes. But General Hammond is intent on finding a replacement even if it means taking Colonel Chekov's suggestion that a Russian officer join SG-1.

Colonel Jack O'Neill is dead-set against that idea and also not too keen on utilizing the talents of Jonas Quinn, the fugitive alien who has helped SG-1 gain invaluable Naquadria technology. Quinn, a natural study, has committed to memory all of Daniel's notes.

Teal'c returns to his planet when he gets the terrible news that his wife, Drey'auc, is dying and that his son, Rya'c, blames him.

Shortly after Teal'c's departure, the SGC gate is dialed from offworld by an unknown party, keeping the wormhole open and preventing anyone from using it. At the same time, the offworlder is transmitting huge amounts of energy through the Stargate and will eventually overload it and create an explosion that will destroy Earth.

Unable to stop the buildup or contact their offworld allies the Asgard for help, Colonel O'Neill and Major Samantha Carter attempt an alternate method of interstellar travel in the X-302, the first human-built interstellar spacecraft. But just when they are about to make the leap to hyperspace, they are thrown off course and then ordered back to base.

With only fifty-something hours before the Stargate goes critical, the Goa'uld system lord Anubis projects his image through the gate and threatens ultimate doom to Earth.

Redemption (Part 2)

As the holographic image of the Goa'uld system lord Anubis fades away, Stargate Command has only 54 hours left before the energy Anubis is feeding through the wormhole overloads the Stargate and destroys Earth.

Major Carter is out of ideas. But her cocky Pentagon counterpart, Rodney McKay, has one—send an electromagnetic pulse through the wormhole and knock out whatever is on the other end. Carter deems Mckay's plan "problematic," because that would increase the flow of energy into the 'Gate ten times, cutting in half what little time Earth has.

General Hammond okays the plan and gives Carter four hours—the same amount of time it would take to set up the EM generator—to come up with a better one.

On the other side of the universe, Teal'c and his son Rya'c, their differences mended, fly with Shaq'rel and Bra'tac through hyperspace toward the one planet, besides Earth, that has had a Stargate continuously busy. There, Teal'c and Bra'tac discover the Goa'uld are using a huge cannon of ancient alien design to fire energy blasts into that Stargate.

Teal'c, Bra'tac and Rya'c set off on foot and are attacked by Jaffa warriors loyal to Anubis. Rya'c is wounded and, though his symbiote is healing him, Teal'c orders him to remain behind. Teal'c and Bra'tac are captured by the Jaffa guard.

When the attempt to knock out the weapon by firing an EM pulse through the SGC Stargate fails, Jonas Quinn asks Carter how the Stargate got down into SGC. This gives Carter the idea to lift the Stargate out through the ceiling and secret tunnel in the SGC and launch it into space where it could explode away from Earth.

The Stargate is attached to the underbelly of the X-302 experimental spacecraft, which is then secured to a 747 airplane that will assist it out of the Earth's atmosphere so that Colonel Jack O'Neill can jettison the 'Gate. After some complications, he activates the ship's hyperspace generator, zaps the Stargate into hyperspace and ejects from the X-302, which is now in a freefall. Back on the weapon planet, Rya'c steals a Goa'uld glider, saves Teal'c and Bra'tac and destroys Anubis' cannon.

With no Stargate at SGC, Hammond has no choice but to make a deal to import the Russians' Stargate. Part of the deal is that a Russian team member join SG-1. Colonel O'Neill suggests instead that the Russians get their own team because he has already picked Daniel's replacement—Jonas Quinn, whose observations during this affair helped save Earth.

Descent

While aboard their cargo ship, Carter and her father, Jacob, scan a Goa'uld mothership in Earth's orbit, approaching them with shields and weapons down.

About 100 kilometers from the vessel, Carter guesses this was the same ship that the sytem lord Anubis had used to kidnap Stargate Command's Asgard ally, Thor. SG-1 had saved Thor from Anubis in "Revelations," but Thor remains in a coma after having had Anubis drain knowledge from Thor's brain into the ship's computers. The ship is in perfect condition, power and life-support fully functioning, but abandoned with all the escape pods jettisoned.

Colonel O'Neill takes a team comprised of Carter, Jacob, Dr. Freisen and Major Davis onboard the mothership to see if it can be salvaged, while Teal'c and Jonas Quinn stay behind.

Jacob and Carter theorize the ship belonged to Anubis himself. The self-destruct had been set but it is stuck in mid-countdown and there is weird electronic whispering emanating from the ship's intercom system. Carter and Davis go to the computer core to do a diagnostic and try to shut down the self-destruct. Jacob stays at the helm to do a systems check while Dr. Freisen and O'Neill go to see if the hyperdrive is intact.

The engine checks out. Freisen wants to diagnose the shield generators, but O'Neill considers it more important to blow the fused-shut door to the computer core so that Carter and Davis can get through to find a way to disable the self-destruct.

Unknown to SG-1, three Jaffa warriors who were trapped on the computer-core level had escaped when Jacob opened the door to let Carter in. They did not register on the life scanners because, through the Jaffa meditation known as Kelnoreem, they were able to hibernate and slow their heartbeats. Carter theorizes that Thor had infected the ship with a virus while he was linked with it. That disabled the systems, causing Anubis and crew to abandon ship. Then Thor ceased the self-destruct and sent the ship to Earth. The three Jaffas were just unlucky.

The Jaffas go straight to the shield-generator room and kill Dr. Freisen, who disobeyed O'Neill's orders not to go there. The Jaffa proceed to the bridge and knock out Jacob. They also disable the drive controls, which steers the vessel straight towards Earth. O'Neill calls Teal'c and orders him to extract the team. But it is the Jaffa who appear on the cargo ship instead. Teal'c takes out all, but during battle the ring-transmission crystals are destroyed—stranding O'Neill, Carter and Jacob on a mothership about to crash into the North Pacific.

Teal'c and Jonas return to SGC, where General Hammond immediately orders an undersea rescue via a Deep Submergence Rescue Vehicle. Teal'c and Jonas join the effort.

Aboard the Goa'uld mothership, Jacob raises the shields and sets inertial dampening to maximum so when the ship splashes down, it survives in one piece. Under the sea, and with a weakened hull, the ship begins to take on water. Carter and O'Neill are trapped in the quickly flooding engineering level.

Jacob tries to override the system, but no luck. Suddenly, the doors open and Carter and O'Neill are free. Carter now surmises that the virus she thought Thor left behind was Thor himself. It was his garbled voice coming over the intercom all the time. His mind took over the vessel, made the Jaffa abandon ship, stopped the self-destruct and sent Earth the mothership.

Teal'c and Jonas arrive in the DSRV and prepare to evacuate the survivors using the escape-pod tubes, but O'Neill has a big decision to make: Thor's mind is the only thing halting the self-destruct. If SG-1 separates him from the ship's mainframe so the Asgard can put his consciousness into a newly cloned body, the ship will explode. In the end, O'Neill decides that having the Supreme Commander of the Asgard fleet owe Earth a favor is better than claiming a barely salvageable mothership that would never fly again.

But now the tubes Teal'c and Jonas used to get in are flooded. And with Thor's mind removed from the computer drive, the self-destruct begins counting down. SG-1's only hope is to take a couple of Goa'uld gliders and pray they are seaworthy. But the force field that keeps air inside the Glider bay after the hanger doors are opened—or, in this case, keeps water out—is not operating. And Jacob can't fix it.

In the end it is Jonas who saves the day by diving into a flooded deck, finding the relay panel and bypassing the circuits controlling the force field. The force field is on and SG-1 escapes via the gliders just before the ship explodes.

Frozen

While studying the Stargate unearthed in Antarctica four years ago and, subsequently, two dead Jaffa frozen for over 2,000 years in the ice, Major Carter makes an amazing discovery. Over the videolink, she tells Antarctic team biologist Dr. Francine Michaels that she may now have definitive proof that the Antarctic 'Gate may be one of the oldest in the system—maybe five to seven million years old, predating the continental shift on this planet…and the existence of humanity!

Dr. Michaels' fellow researchers, Dr. Wood and Dr. Osbourne, come in from the freezing cold announcing they've come up with something. The news is big enough to get Carter, Colonel O'Neill, Teal'c, Jonas Quinn and Dr. Janet Fraiser on a plane and onto the site, stat.

In the quarantine lab is a block of ice containing what appears to be a woman in her thirties. Dr. Michaels had named her Ayiana, which in Cherokee means Eternal Bloom. After she's thawed out, Ayiana's tissue cells are found to be perfectly intact.

When Dr. Fraiser shines her light into Ayiana's eye, the pupil contracts. They hook her up to an EEG and get delta waves and a weak heartbeat. Dr. Fraiser is just about to fibrillate when Ayiana's heartbeat rises to normal. She is conscious.

According to the age of the ice in which she was frozen, Ayiana is several million years old—just as Carter estimated the Antarctic Stargate to be. Teal'c notes that she could be neither Goa'uld nor Jaffa because those races began using an Earth Stargate only thousands of years ago. That means she could be one of the Ancients—the race that invented the Stargate—and that humans might have evolved from them!

Dr. Michaels falls to the floor, an unknown virus ravaging her immune system. In hours, she'll be dead. The contagion begins spreading to everyone on the base. It is surmised that the virus came from Ayiana.

Meanwhile, Colonel O'Neill and Teal'c have rescued Dr. Woods, who'd gotten lost in a raging snowstorm. Woods is in deep hypothermia and near death. Ayiana puts her hands on him and he is cured in moments. It weakens her to do this, yet she readily cures Dr. Michaels as well as everyone else infected by the virus—but then collapses before she can cure Colonel O'Neill. He and Ayiana are transported back to Stargate Command, where Ayiana dies.

O'Neill seems doomed when Thoran, one of SGC's closest Tok'ra allies, offers a solution: There is a Tok'ra symbiote in need of a host. The symbiote can heal Col. O'Neill.

"Over my dead body," he whispers to Carter when she proposes the idea. But he finally agrees when she explains that no Tok'ra symbiote would stay long in an unwilling host.

O'Neill's fate now lies in the hands of the Tok'ra as he is taken to their world through the Stargate.

Nightwalkers

Colonel O'Neill is still with the Tok'ra after having a Tok'ra symbiote implanted in his head to cure him of the deadly virus he contracted in "Frozen." The Tok'ra, a rebel faction of the Goa'uld, continue to seek a suitable host for the symbiote implanted in O'Neill so it can be removed from him.

Meanwhile on Earth, Major Carter receives a 2 a.m. call from a man identifying himself as Richard Flemming. He claims to have vital information about Adrian Conrad, who had had gotten hold of a Goa'uld symbiote 10 months ago and created havoc. Flemming tells Carter that "the project is out of control" and then Carter hears his car crash.

At Stargate Command, Carter briefs General Hammond, Teal'c and Jonas Quinn. The man was biologist Dr. Richard Flemming, formerly a professor of advanced genetics at Stanford. Jonas immediately recognizes the name, noting that Flemming was famous for developing hybrid strains of disease-resistant corn and cotton. Two years ago, Flemming accepted a position at Immunotech Research, which, as it turns out, is a wholly-owned subsidiary of Zetatron Industries—Adrian Conrad's corporate base.

Conrad had had himself implanted with a stolen symbiote in order to cure himself of a deadly disease. After SGC took him into military custody, Immunotech scaled back their operations and moved to a small Oregon town named Steveston. General Hammond orders Carter, Teal'c and Jonas Quinn to go there and investigate and to interview Dr. Flemming if he is still alive. He was reported missing after the car crash; no body was found in the wreckage.

In Steveston, the townspeople appear to be half asleep, as if drugged or under outside control. SG-1 learns that the Immunotech lab had burned down, and that the local sheriff believed Dr. Flemming had been murdered. The team searches Flemming's house, but it has been wiped clean. Then a package arrives that Dr. Flemming had sent himself to keep from being discovered while his house was searched.

The package contains a huge syringe full of serum. The scientists working for Adrian Conrad had been studying a symbiote in order to create some kind of superdrug. Carter thinks this might be it and sends a sample back to SG Command for analysis.

SG-1 is contacted by a dark-haired man who claims to be a former Immunotech night guard whom Dr. Flemming had taken into his confidence. He says Flemming had warned him away from Immunotech the night of the fire, and told him of people who come out only at night.

Jonas at this point remembers seeing fresh tire tracks leading up to the town's recently closed mill. Investigating, SG-1 discovers that Immunotech apparently had moved there. Carter gathers some computer disks for evidence, while Jonas discovers a partially constructed alien ship. Jonas and Teal'c stake out the mill while Carter attempts to decode the disks.

She cracks the code and Goa'uld symbols come up. Carter now realizes that Flemming and another scientist, who is also dead, had cloned Adrian Conrad's symbiote. The townspeople had been implanted with immature Goa'uld-symbiote clones that were strong enough only to take over their bodies while the hosts slept. The townspeople were inordinately tired during the day because they were building a Goa'uld ship at night without knowing it. Teal'c hadn't sensed these Goa'ulds' presence because, being clones, they had no Naquada in their blood.

Teal'c and Jonas are captured by the sheriff's deputy—in actuality, Agent Cross of the covert National Intelligence Division, the quasi-governmental agency that among other things runs the classified Area 51 alien-research facility. The NID, without properly coordinating with SGC, had been monitoring the situation from the beginning, waiting for the ship to be built so they could commandeer it for a new planetary defense system.

Further complicating matters, Carter is captured by the Goa'uld and taken to the sheriff's office, where she is implanted with a symbiote—as is Cross. While the Goa'uld's plan originally was just to build a ship and escape Earth, they've now decided to take over NID.

But before the Goa'uld captured Carter, she had deciphered enough of Flemming's file to discover he had engineered the symbiotes with a kill switch, a susceptibility to a particular antibiotic. Taking a calculated risk, Carter deduces this was the content of Flemming's syringe. She injected herself before she was taken, the symbiote implanted in her died within moments, and she then operated undercover, saving Teal'c and Jonas and escaping the Goa'uld. The townspeople respond to the antibiotic as well as Carter did.

The partially constructed ship is at Area 51 now. It may prove useful even though unfinished.

Abyss

Near death from a deadly virus contracted at the end of "Frozen," Colonel Jack O'Neill agreed to have himself implanted with a Tok'ra symbiote that would heal him, and also through him would relay vital information about the Gou'ald. Rather than stay in an unwilling host the Tok'ra left O'Neill's body.

With the symbiote departed, O'Neill now finds himself suspended in midair—pinned against a wall in a Goa'uld outpost and being tortured to death repeatedly by a maniac system lord named Ba'al. Every time O'Neill dies, Ba'al revives him in a Goa'uld sarcophagus. Ba'al is convinced that O'Neill knows the secret mission of his former Tok'ra symbiote, since the symbiote and the host share traits and memories.

Eventually, the repeated resurrections will turn O'Neill into a vegetable. In between torture sessions, he is returned to an antigravity holding cell where he sees, impossibly, his old teammate and friend Daniel Jackson—whom everyone thought had sacrificed his life (in the fifth-season episode "Meridian").

Daniel explains how he has ascended to a higher plane of existence, but cannot interfere with human matters. He can, however, help O'Neill to ascend before Ba'al or the sarcophagus kill him.

O'Neill, who has already given up the name of his symbiote, Kanan, begs Daniel to kill him. One more session with Ba'al, and O'Neill fears he may give up Kanan's secret—that he loved Ba'al's slave girl, whom he had used as an informant. Kanan had come back using O'Neill's body in order to save her.

At Stargate Command, Carter, Teal'c and Jonas Quinn have figured out a way to disrupt the operations of the outpost fortress long enough to give O'Neill a fighting chance to escape. They convinced a Goa'uld ally named Lord Yu to use his mothership to knock out Ba'al's power generators. Daniel knows about the plan to help O'Neill before they employ it, and fills O'Neill in. When the chance comes and the power to his cell is cut, O'Neill beats the guard senseless and then rescues the Goa'uld slave girl. In the end, the girl decides to stay with the Tok'ra and contribute to the cause in Kanan's name.

Back at SGC, O'Neill does some serious bedtime, with Carter, Teal'c and Jonas at his side. Daniel is there as well, visible only to O'Neill, to say goodbye to Jack one last time.

Shadow Play

After communicating a plea for help, delegates from Jonas Quinn's otherplanetary homeland, Kelowna, are due to arrive through the 'Gate at Stargate Command.

Jonas is nervous about meeting his fellow Kelownans since they consider him a traitor for taking Naquadria—a derivative of Naquadah, the metal that allows Stargate teleportation—from their planet, P9Y-4C3. The Naquadria could help Earth create shields and weapons capable of repelling the Goa'uld, but the Kelownans consider the metal proprietary.

The delegates—Commander Hale, Ambassador Dreylock and Jonas' old teacher, Dr. Kieran—arrive and explain that the uneasy peace between Kelowna and P9Y-4C3's other two governments, Tirania and the Andari Federation, is in danger of collapsing. The Tiranians and the Andaris are about to sign a nonaggression pact that would leave Kelowna open to attack. So the Kelownan delegation asks SGC to provide them with superior offensive weaponry in exchange for a surplus of Naquadria they possess. If SGC refuses, the Kelownans will have no choice but to use a doomsday device that Dr. Kieran had developed—a Naquadria bomb—as a preemptive first strike.

Unwilling to give the Kelownans any military hardware, lest they one day decide to turn their defensive advantage into an offensive one, General Hammond orders SG-1 to go Kelowna to trade much-needed antibiotics in exchange for Naquadria, and also to make contact with a secret resistance Dr. Kieran told Jonas about. The resistance is planning to overthrow all three governments on P9Y-4C3, in the name of peace.

But the Kelownan Defense Council, led by First Minister Valis, is only interested in SGC's weapons, not the medicine. And they are willing to trade SGC about three hundred pounds of Naquadria for them. Valis also has a private proposal for Jonas: His record would be wiped clean and he could come back to Kelowna if he will spy on Dr. Kieran, whose behavior, like those of the other scientists working on the Naquadria bomb, has become erratic of late.

SG-1 is about to leave Kelowna since negotiations are going nowhere, but Dr. Kieran convinces Colonel Jack O'Neill to stay by telling him he has smuggled a large quantity of Naquadria into Resistance headquarters and SGC can have it if they help his cause. Yet just when Dr. Kieran is about to put SG-1 in touch with the Resistance, he is found unconscious, apparently attacked by Kelownan agents on the trail of the Resistance. Jonas convinces the council that SGC can give Dr. Kieran better care than he could get in Kelowna, and the council agrees to let Dr. Janet Fraiser take charge of him on Earth. Jonas then tries to convince the Council that exploding a Naquadria bomb is like ringing the dinner bell for the Goa'uld, who literally have Naquadah in their blood.

At the same time, SG-1 tries to track the Naquadria to the Resistance's headquarters. They find the Naquadria that Dr. Kieran had stockpiled and send it to SGC. But it was in an empty warehouse—there is no Resistance. Kieran is suffering from advanced schizophrenia—a side effect of exposure to Naquadria. Although Jonas had also worked on the Naquadria project, he fortunately has no trace of the disease, according to Dr. Fraiser.

Before he is transferred to a top facility, Dr. Kiernan asks Jonas if the Resistance stopped the Naquadria bomb from being used. And although war is, at this very moment, probably breaking out between the Kelownans and the allied forces of the Tiranians and Andaris, Jonas tells his old teacher that he has saved the world.

The Other Guys

On planet P5X-112, Colonel Jack O'Neill is babysitting physicists Coombs, Meyers, and Felger who are excavating an ancient ring transporter in the ruins of a long-abandoned Goa'uld temple.

O'Neill receives an urgent message from Major Carter to regroup with her and Jonas Quinn near the Stargate. O'Neill orders Felger, who was in charge of his group, to 'gate out of there in an hour if he doesn't hear from SG-1, and report back to General Hammond at Stargate Command.

When Teal'c and O'Neill arrive on the scene, they, Carter and Jonas find themselves in a firefight with a lot of Jaffa. Felger sees an Alkesh, a midrange Goa'uld attack vessel, and radios SG-1 too late to warn them. O'Neill tells Felger to stay put and to 'Gate back to SGC as soon as it is clear.

SG-1 is taken by the Jaffa and ringed up to the Goa'uld mothership. Meanwhile, Felger decides to rescue SG-1. He orders Meyers to gate back to SGC and report, while he and Coombs use the ring transporter they had been restoring to ring up to the Goa'uld mothership, where SG-1 are being held captive.

After a Jaffa named Her'ak visits SG-1's cell to tell them how his Goa'uld lord, Khonsu, is going to torture them, Felger and Coombs, who had studied Goa'uld mothership blueprints, find their way to a grating in the cell, and announce to SG-1 that they are here to save them.

But SG-1 doesn't need saving: They allowed themselves to be captured. Khonsu is a Tok'ra on SGC's side who is going to give SG-1 intel on how the Goa'uld system lord Anubis has been getting his advanced technology. And this was a covert way to meet with him.

O'Neill has Dol'ok, a free Jaffa who is loyal to Khonsu, hide Felger and Coombs.

But Her'ak discovers that Dol'ok is a sholva, a traitor, and kills him and his free-Jaffa collaborator. Felger and Coombs slip into the dead Jaffas' outfits and ring down to Khonsu's planet, where SG-1 is being held in an electrified stockade in Khonsu's pyramid.

Khonsu is executed by Her'ak as a sholva, and Anubis himself is on his way.

Meanwhile, Felger and Coombs, because they can read Goa'uld, find their way into the control room and communicate with SG-1 in the stockade. O'Neill tells them to find a way to turn off the force field imprisoning them and to get them some weapons. Coombs kills the force field from the control room. Felger, who had found the armory, comes into the stockade with zats for everyone.

Coombs opens a few doors at his end, and SG-1 proceeds to fight their way out to the Stargate. But then Coombs gets trapped in the control room with many Jaffa on the other side of the door. He radios in his predicament and O'Neill rescues him. SG-1 and "the other guys," Felger and Coombs, then all 'Gate home.

Allegiance

While at Alpha Site on one of the few worlds to which the Goa'uld do not have the address, Colonel Jack O'Neill must compromise the location when allied Tauri (human) and Tok'ra forces are defeated by Anubis' in the Risa system. O'Neill's friend Jacob, a Tok'ra leader and Major Carter's father, says no one followed them through the Stargate or saw him dial the address. He also set off the equivalent of a tactical nuke to make sure the 'Gate stayed closed behind them.

Dr. Fraiser tends to the wounded Tok'ra while O'Neill plays host to Malek, head of the Tok'ra base that Jacob had just evacuated. O'Neill's concern is that the rebel Jaffa at Alpha Site get along with the Tok'ra. Though they are technically allies, they have a bloody history.

Trouble starts when a Jaffa asks an innocent question of a Tok'ra during a Tok'ra funeral, unaware that no one is allowed to speak during the ceremony. O'Neill convinces them that a funeral is not the place to start a battle and to show some respect.

Meanwhile, it begins to appear as though there is a saboteur at the site when Carter discovers someone has tampered with the Naquadah reactor, which would have blown had she not fixed it in time. Everyone must be questioned and since there was no trouble until the Tok'ra arrived, O' Neill has them questioned them first—using their own polygraph-type device, a Zatarc Detector.

When it is the Jaffa's turn to be questioned, Bra'tac, their leader, declines because the polygraph questions the Jaffa's loyalty. But when O'Neill explains that he, too, will take the test, Bra'tac goes along.

Everyone checks out—so who sabotaged the reactor?

Then Ocker, the Tok'ra head of security, is murdered. Artok, a Jaffa with whom Ocker had been bickering, is the prime suspect. He fails the Zatarc test so O'Neill has him locked up. Yet soon afterward, Artok is found dead as well.

O'Neill now faces a standoff with all the Tok'ra and Jaffa lined up eyeball to eyeball, ready to blast each other for the deaths of their people. Thankfully, Bra'tac finds footprints of someone fleeing into the woods. It becomes clear that someone—or something—has been playing the Jaffa and the Tok'ra against each other. Both races join to search for the true enemy.

Sometime later, Teal'c reports that one search team is dead. Frasier says they were all killed with the same mysterious blade weapon that had been used on Artok. Then Malek comes running back alone, reporting that Bra'tac has been killed by something invisible that pulled him into the bushes.

An autopsy on Ocker reveals that he and his symbiote were killed in the precise technique of what is called, according to Teal'c, an Ashrak assassin. The killer had used stealth technology to get through the 'Gate with the Tok'ra, and has been trying to divide and conquer the races.

Using the Naquadah reactor, Carter and Malek generate an electromagnetic energy field that makes the Ashrak visible. But when the generator goes offline, he is invisible once more. O'Neill commands everyone to drop and does a 360-degree machine gun spray. Yet when the generator comes back online, the Ashrak still materializes—poised to kill Malek. Just then Bra'tac kills the Ashrak with a staff weapon.

Bra'tac was not dead after all. Malek owes him his life twice now. And after an inspiring solidarity speech by Bra'tac, it looks as if the Jaffa, Tok'ra, and Tauri have finally become one in the fight against the Gou'ald.

Cure

SG-1 makes first contact with Pangar, which is only a few decades behind Earth technologically but has an immortality serum called tretonin that can cure any disease. In return, they want the Stargate addresses of Goa'uld homeworlds. At Stargate Command, Dr. Janet Fraiser analyzes a sample of tretonin the Pangarans gave SG-1.

Back on Pangar, Teal'c and Jonas Quinn do a little snooping as per Colonel Jack O'Neill's orders. Dr. Zenna Valk, the Pangaran archeologist studying temple ruins near the Stargate, tells Jonas there is something SG-1 should know about the tretonin. But later, she mysteriously refuses to reveal anything to him. Jonas sneaks into her tent, and discovers she is on tretonin herself. He also discovers a map of the city that marks the place were the Pangarans go to get their tretonin doses.

Jonas and Teal'c infiltrate the facility—and find a tank full of Goa'uld symbiotes! The symbiotes, with their healing power, are the secret of the tretonin. When confronted with their discovery, Representative Dollen, the Pangaran senior official, leads SG-1 into a room with a tank housing a huge Goa'uld queen with a birthing sac. The Pangarans had found the queen imprisoned in the ruins and have been tapping her for 30 years to produce symbiotes to make tretonin.

SG-1 calls in two Tok'ra allies, Malek and Kelmaa, for some symbiote expertise. They discover that the queen is dying. The reason the Pangarans wanted to go to Goa'uld homeworlds is now clear: They've depleted their queen and needed to capture another one in order to keep producing tretonin.

But Dr. Fraiser discovers that this miracle drug is dangerously addictive—replacing the human immune system, so that the subject must take larger and larger doses. And without a queen to produce the tretonin, the Pangarans could die—unless an antidote can be found.

Malek and Kelmaa say they may be able to produce something that would restore the Pangarans' original immune systems, but they wouldn't be immortal anymore. Yet the two come back stumped, saying the symbiotes contain an unidentifiable, defective gene that is causing the negative effects of the tretonin.

Meanwhile Teal'c, Jonas and Zenna make a huge discovery in the temple ruins—the queen the Pangarans had found was the original Tok'ra, Egeria, who'd been imprisoned by Ra—the Goa'uld system lord that the seminal SG-1 defeated on its first mission (in the movie Stargate).

When Malek and Kelmaa get the news, they demand the release of their queen. But the Pangarans refuse—so Kelmaa blasts her way into the tank room, jumps out of her host's body and lets Egeria in.

Egeria tells Major Carter how the queen had sabotaged her own young so the Pangarans would stop using her. She hadn't intended for anyone to die because of what she did, so, as her final act, she gives SG-1 the knowledge needed to reverse the Pangarans' condition.

Prometheus

Major Carter tells Colonel O'Neill that a news reporter has solid information on Stargate Command's most classified project, Codename: Prometheus, along with a sample of the alien metal alloy, trinium. The journalist, Julia Donovan, plans to report that the Air Force is building some sort of secret nuclear reactor. She is wrong, however: Prometheus is not a reactor but the X-303—the Air Force's third attempt to build an interstellar starship.

General Hammond thinks Donovan's conjecture is still too close for comfort and that SGC needs to identify the source leaking classified info. He confers with the President and authorizes Carter to make an exclusive deal, allowing Donovan and her producer, Al Martell, to tour the Prometheus site in return for her source and all her info and tapes. When the Air Forces goes public with the information, she would get the exclusive. Actually, SGC intends to double-cross the news team and destroy the tapes.

Carter and Jonas Quinn give Donovan and company a top-secret tour but are ambushed by Donovan's camera crew—who have alien zats. Martell is in on it, too. Only Donovan is clueless.

The camera crew turns out to be a flight crew, and Jonas and Carter become prisoners. Jonas manages to buy some time by recalibrating the X-303's ignition settings and stopping the ship from taking off. Carter is imprisoned in a storage room, where she tries to rig some wiring into a transmitter.

Meanwhile, the hijackers radio O'Neill that if SGC does not release Adrian Conrad—the corrupt corporate magnate who is host to a Goa'uld—and Colonel Frank Simmons—the rogue NID agent who once aided Conrad for his own gain—within three hours, they'll blow up the X-303, turning the entire state into a smoking crater.

The hijackers force Jonas to undo his damage so that they can take off. They also shoot Martell. Fortunately, Carter gets her radio working. O'Neill orders her to sabotage the ship by cutting her way out of the storage room with a plasma torch and climbing to another deck, where she can sabotage the sublight control relay and ground the hijackers.

But with time running out and Carter still attempting to sabotage the ship, SGC turns Conrad and Simmons over to the hijackers. With Conrad's Goa'uld's knowledge of the hyperdrive, they are ready to take off. SGC has no choice but to let them go. Luckily, Carter is able to escape the nonpressurized area in which she was trapped and get to a safe area, where she cuts the circuits to the sublight engines.

Meanwhile, Teal'c and O'Neill speed to the rescue in the death glider SG-1 once stole from Anubis. Teal'c and O'Neill board the X-303 just in time to save Carter from some of Simmons' goons. But with the hyperdrive now operational, the X-303 leaves Earth and heads toward coordinates Conrad gave to Simmons.

Conrad has his own plans, however, and takes out the rest of the crew. He then goes after Simmons—who shoots him dead, but not before Conrad's Goa'uld crawls into Simmons' skull. Teal'c and O'Neill battle Simmons and, when the X-303 comes out of hyperspace, O'Neill blows Simmons out the airlock.

One of the surviving traitors reveals that Simmons was after a cache of advanced technology the Ancients had hidden on a distant planet, and that he needed the help of Conrad's Goa'uld both to get the X-303's hyperdrive running, and to decipher the symbols on a tablet that specified the planet's coordinates.

The X-303 is now lost in space. But an Asgard ship suddenly appears and Supreme Asgard Commander Thor materializes on the bridge. It appears as though SG-1 is saved.

But it is Thor who needs aid. The Asgard homeworld has been overrun by the Replicators—and the fate of the universe hangs in the balance.

Unnatural Selection

Having just saved the interstellar starship X-303 a.k.a. Prometheus, SG-1 find themselves in an unknown part of the universe with an Asgard ship in front of them and Supreme Asgard Commander Thor on their bridge asking Colonel Jack O'Neill and his team for help against the Replicators that have taken over his homeworld.

The Asgard, having lost their war, had set a trap. After studying the android Reese, who'd created the first generation of Replicators, the Asgard found a key command in her programming that would call the Replicators to a signal. The Asgard had broadcast that signal through subspace, and set a time-dilation device that would, according to Major Carter, create a time bubble around the Replicators' space so that what would seem to them a year would actually be 10,000 years. The Asgard would have eons to devise a way to stop the Replicators.

But the plan didn't work. The device didn't go off. Thor explains Earth is in danger as well, and asks SG-1 to go to the planet and fix the device. Since the Replicators are only interested in eating advanced technology, the "primitive" X-303 and weapons would pass through their scans.

Hammond and the President approve the plan via an Asgardian holographic com link. Thor and his crew then escort SG-1 as close to the planet as they dare. They discover the time-dilation device is working well—too well: The Replicators have sped it up so that they were now ahead of human time.

On the ground, SG-1 makes its way toward the only structure not devoured by the Replicators. There Carter finds the Asgard device. But while she tries to reset it, a group of good-looking men and women walk in and introduce themselves as Replicators in human form. They order SG-1 not to slow down the device. O'Neill, Jonas Quinn, and Teal'c open fire, to no effect.

The humanoids explain they are the next step in Replicator evolution. The leader thrusts his hand into O'Neill's head to enter his subconscious. Each time O'Neill resists, the Replicator makes him experience over and over again the pain of losing his son.

Teal'c, Jonas, Carter, and O'Neill wake up 30-odd hours later to find that they all have had similar experiences. At dinner, the leader, First, says that since the humanoid Replicators are moving faster in time than everyone else, they'll be an army in a few short years. He explains that they evolved to look like humans by following Reese's original programming and design. They had tried to correct Reese's flawed programming with Fifth. But he came out too human, says First.

The next time the Replicators explore SG-1's minds, Carter makes sure she mind-melds with Fifth, who is obviously attracted to her. When SG-1 regains consciousness, Carter says she has convinced Fifth to reconfigure the device so she can reset it, in exchange for letting him come with SG-1 to Earth. Fifth stays behind a few minutes to divert the Replicators so SG-1 can escape. But O'Neill orders Carter to tell Fifth that she was setting the device for five minutes instead of the three O'Neill actually required.

The device goes off, slowing the Replicators' time frame enough to give the Asgard thousands of years to stop them. But Fifth remains trapped on the planet—his last thought before the device goes off being that he was betrayed.

Sight Unseen

SG-1 has just returned from a planet where they found a cylindrical artifact covered with ancient glyphs and writings. Jonas Quinn picks it up and the crystal rods inside start glowing. Scans show that the energy is harmless.

When the device is shown to General Hammond at Stargate Command, Jonas sees a buglike alien about four or five feet long appear out of nowhere. Jonas draws his gun, and Colonel O'Neill follows suit, but no one except Jonas sees the thing that, by now, has vanished into the wall. General Hammond orders a lockdown and the base swept three times. They find nothing.

The team and General Hammond are now concerned that Jonas is suffering from the same sickness that some of the people on his planet got from overexposure to Naquadria (in "Shadow Play"). But Dr. Fraiser had cleared him.

The General orders downtime for everyone. Colonel O'Neill goes fishing while Teal'c, Major Carter and Jonas stay behind. Jonas and Carter use the time to tinker with the artifact.

Carter has trouble discerning the type of particles the device is emitting, nor can she tell their purpose. Jonas takes a crack at deciphering the writings and glyphs on the device when a huge, glowing, centipede-like thing slithers out of it. Carter sees nothing. Jonas decides to visit Dr. Fraiser, who finds nothing physically or neurologically wrong with him.

Then Teal'c also starts seeing the creatures, and soon the whole base is affected. The phenomenon spreads beyond SGC: Colonel O'Neill sees one at a gas station nearby and blasts the poor owner's sign trying to kill what isn't really there.

Or that sort of are: Carter and Jonas discover that these things are very real but living in another dimension that the device somehow allows them to see. And although these creatures have no physical contact with humans and seem to pose no threat, the mere sight of them could cause major panic were this phenomenon to reach the general public.

SGC tries everything to stop the device from emitting its energy particles. They even take it back to the planet through the Stargate, hoping that returning it to its resting place will stop the effect. When that plan fails, the device is brought back to SGC where Jonas struggles with the problem again.

It finally strikes Jonas that the energy this artifact is sending out has nothing to do with these creatures entering our dimension. This "second sight" is passed on by touch, like a contagion. Jonas had touched it first. Then he brushed against Teal'c, and so on.

General Hammond orders the immediate containment of Colorado Springs and the isolation of anyone who could have come into contact with SGC staff. But it is too late. O'Neill has had contact with the gas station owner, who has contact with hundreds of motorists a day. People on the outside are in a state of panic.

O'Neill works with the containment team to find the gas station owner and anyone else who contracted this contagion. Meanwhile, Carter and Jonas work on reconfiguring the crystal rods inside the device in an attempt to reverse the polarity of the energy. The last configuration they try does the trick. Jonas touches the device and the creatures are gone. He touches Carter and she stops seeing the creatures as well. The cure is then spread to everyone on the base. SGC is clear.

SGC staff is sent out to shake hands with and cure Colonel O'Neill and the containment team, who in turn are able to cure everyone affected.

Smoke and Mirrors

When Senator Kinsey is assassinated in broad daylight in front of a dozen civilian witnesses, Colonel Jack O'Neill is the prime suspect, having been seen and videotaped leaving the scene with a rifle in hand. And O'Neill's distaste for Kinsey, who had tried more than once to take down Stargate Command in order to control it, is well known.

O'Neill's alibi, that he was alone on vacation fishing, is compromised when the murder weapon is found dumped in the lake near O'Neill's vacation cabin. With such damning evidence, General Hammond has no choice but to place O'Neill under arrest and then turn him over to the civilian authorities in Washington.

With the President, for political reasons, unable to intervene, General Hammond suspends SG-1's offworld duties and assigns Major Samantha Carter, Teal'c, and Jonas Quinn to investigate the mystery and clear O'Neill.

Major Carter surmises there was only one way someone could have impersonated the colonel so precisely: Three years ago, aliens tried to take over SGC using mimic devices that could camouflage them to look like SGC personnel. After the situation was defused, SGC recovered 12 of the mimic devices, each programmed to impersonate a specific person. One of them had been made to mimic Colonel O'Neill.

They discover that the mimic devices under guard at Area 51 have been replaced with dummies. Carter has Teal'c and Jonas go through the personnel files of everyone who had access to the devices, while she goes to Washington to see Malcolm Barrett, a friend in the government's covert National Intelligence Division (NID).

Barrett tells Carter about an even more shadowy organization operating deep within the NID, and reveals he had blackmailed Senator Kinsey into working with him to expose this splinter group. But that group got to the senator first. Barrett then takes Carter to an illegal arms dealer who had sold the murder weapon to Colonel O'Neill's double. There they find another gun the shooter had handled, and Barrett has it checked it for fingerprints. They are not O'Neill's. They belong to an NID agent named Mark Devlin.

Carter and Barrett pay Devlin a visit, but his house blows up—a trap. They barely escape. Meanwhile, Teal'c and Jonas have narrowed the number of suspects with access to the mimic devices down to one Dr. Langham, who was supposed to have died in a car crash.

Jonas and Teal'c track Dr. Langham down and take him into custody at SGC, where he comes clean about stealing the mimic devices and delivering them to the NID splinter group, The Committee. The group is out to take the alien technology SGC has collected and use it for monetary gain, and will kill anyone in their way—even a U.S. senator. Dr. Langham gives Hammond the group members' names in return for relocation to another world via the Stargate.

Major Carter decides to trust Agent Barrett with the intel on the mimic devices. He, in turn, trusts her with the fact that the senator is not dead but in a coma, under 24-hour guard, and that a Major Davis from the Pentagon is on his way there. But Davis is actually Agent Devlin, camouflaged as Davis so that he can kill the senator "again."

After completing his mission, Devlin reports back to The Committee, who instruct him to next threaten General Hammond's family and, if Hammond remains unintimidated, to kill him.

Just then, Agent Devlin morphs into Major Carter—who had used one of SGC's mimic prototypes to create a subterfuge and get the proof she needs to clear O'Neill. Carter and Barrett had apprehended Devlin earlier, and Carter had taken his place. Agent Barrett comes bursting in with his agents and takes The Committee into custody.

Kinsey makes a full recovery and exonerates O'Neill in public which, to O'Neill's displeasure, will ironically help get Kinsey elected president.

Paradise Lost

Colonel Jack O'Neill is at home, grilling hot dogs in his backyard, when his former friend Colonel Harry Maybourne—the traitorous National Intelligence Division (NID) agent now wanted for high treason—shows up. O'Neill threatens to turn him in.

"Have me arrested," Harry says. "That's why I'm here."

Harry explains that with the current presidential administration coming to a close, the president might consider giving him a pardon, as presidents sometimes do when they don't face reelection. Harry's bargaining chip: the 'Gate address to the planet with the cache of ancient alien weaponry, which the late Colonel Frank Simmons had hijacked the X-303 to reach. Harry adds that while Simmons and the NID knew that the planet has a Stargate, it was easier to grab the X-303 rather than to infiltrate Stargate Command just to use the 'Gate.

Harry says he will give the address to SGC in exchange for arranging a pardon—and on the condition he can go with SG-1 to the weapons planet. Harry also explains that without the stone key to an impenetrable doorway protecting the weapons-storage facility, the address is useless. And Harry has that key.

General Hammond authorizes SG-1 to check out the address and Harry's story. According to Major Carter, the doorway looks like a transporter. But it indeed won't work without the key, so O'Neill has Harry turn in himself and the key. And just as O'Neill is about to leave without him, Harry lets the other shoe drop: The key is useless without a combination that only he has.

Harry gets his trip through the Stargate. But when he puts his key in the doorway, nothing happens. Harry suddenly grabs Carter's zat, stuns her, and activates the doorway transporter. But as he jumps through, O'Neill grabs him.

O'Neill and Harry are now no longer on the dusty planet, but in a huge field of grass and flowers. O'Neill has his guns and ammo, but the zat Harry stole didn't come through—probably as a safeguard against Goa'uld weapons.

In fact, there are no weapons of any kind here—this was all simply Harry's retirement plan. His story this time is that, ages ago, people from an advanced alien society chucked it all and formed an isolated utopian community. They sent out representatives to meet and evaluate people from all over the galaxy and offer them a chance to join them. The stone key and a scroll showing how to use it were the invitation.

But when O'Neill and Harry reach Harry's "utopia," it's barren, with skeletons everywhere.

After O'Neill's rations run out, the men eventually have nothing to eat but some fairly tasty plants that make Harry paranoid, causing him to steal O'Neill's P-90 and grenades and run off. O'Neill retains his 9mm.

Back on Earth, SGC asks the Tok'ra to use one of their planet-scanning ships to search for O'Neill on the planet by locking onto his tracking device. But after almost a month, they report no signs of life there.

O'Neill, exploring, finds a Goa'uld skeleton near the bodies of the aliens. An ancient diary with pictures of a man handing a plant to the people informs O'Neill that a Goa'uld had come through the doorway—and, knowing Goa'uld weapons couldn't transport in, gave the inhabitants this plant, which eventually made them all go mad and kill each other.

O'Neill walks into the woods, trips on a wired grenade, and is knocked off his feet. Then a wild alien pig comes running at him. O'Neill shoots but ends up hitting Harry, who is hiding in a cave. Harry, now wounded and completely paranoid, runs off and starts hunting O'Neill, who gets the drop on Harry and shoots him.

Back at SGC, Carter, by studying pictures of the stone key, figures out that O'Neill and Harry are no longer on the planet—but on the moon above it!

As it turns out, O'Neill, for old times sake and in recognition of Harry's helping SGC on occasion, didn't shoot Harry dead. While O'Neill tends to Harry's wounds, a Tok'ra rescue vessel flies overhead. O'Neill arranges for the Tok'ra to find Harry a nice planet to retire on so that he won't have to spend the rest of his life in prison back on Earth.

Metamorphosis

Colonel Jack O'Neill was never thrilled that a Russian team was operating with Stargate Command, so when Lt. Col. Sergei Evanov and his team bring back an unauthorized alien, he's livid. But the alien, Alebran, who is seriously injured, says his people are being experimented on by the Goa'uld Nirrti, with whom O'Neill reluctantly made a deal a while back that let her go free. Alebran has vital intel about Nirrti's current plans.

Major Carter, Dr. Janet Fraiser, and Teal'c figure, from what Alebran tells them, that Nirrti has a DNA resequencer she is using to mutate his people—while telling them she is curing them of a plague. She is actually still trying to create a hok'tar—an advanced human she could use as a host in order to become the most powerful Goa'uld.

Suddenly, Alebran clutches his chest, and just melts away.

SG-1 goes to to Alebran's planet to find Nirrti and terminate her. Sergei knows the layout, so he comes along. With him Sergei on perimeter guard, Carter, Jonas Quinn, Teal'c, and O'Neill infiltrate Nirrti's fortress and find Alebran's people—mutated by DNA experimentation. They think Nirrti is a god who is helping them. Two of them have received superhuman powers from her DNA treatments: Wodan, Alebran's brother, has telekinetic powers strong enough to stop a bullet from O'Neill's P-90 in midair. And Eggar can read minds and knows O'Neill wants Nirrti dead.

The SG-1 team members are thrown into cells where they wait for Nirrti to experiment on them, one by one. Carter is taken first and comes back molecularly unstable, soon to suffer the same fate as Alebran and Sergei—who was also captured and experimented on…and collapsed in a puddle in the cell.

Nirrti takes a special interest in Jonas, who is apparently genetically superior. Evidently, a thousand years on another planet in slavery to the Goa'uld did his people some good. She tries to seduce him into becoming a hok'tar so she can see if the experiment will work before she tries it herself. But he resists her promises of power.

O'Neill is next. Just before Nirrti puts him in the machine, O'Neill convinces Eggar to read her thoughts and learn the truth. When he and Wodan discover that she really did kill their people, Wodan levitates her and breaks her neck with his mind. Unfortunately, Nirrti was the only one who knew how the machine worked and who could have reversed Carter's condition.

Yet Eggar had also learned how to operate the device while he was reading Nirrti's mind and makes Carter whole again. And he assures SG-1 that after he restores his people, he will destroy the machine.

Disclosure

With Anubis, the most powerful of the Goa'uld system lords, increasing his ability to acquire and use advanced weaponry against Earth, General Hammond decides to break the secrecy of the Stargate program in the interest of forming a global coalition to fight the alien threat.

He calls a Pentagon meeting with the ambassadors from China, France, and Great Britain, with Colonel Chekov of the Russian SGC there to back him up. Unfortunately, Senator Kinsey also insists on being present. Convincing the ambassadors of the existence of the 'Gate and of the Goa'uld seems near impossible, until Kinsey steps in to assure them it is all true. However, he also immediately denounces the Defense Department's control of Stargate Command and questions Hammond's and Colonel Jack O'Neill's competence in handling both it and the advanced technology SGC has acquired—not to mention accusing SG-1 of nearly causing Earth's destruction on more than one occasion.

Hammond counters each accusation by showing how, in every case, SG-1 averted disaster that would have occurred had not Colonel O'Neill and his team risked their lives for the good of humanity.

But the more the committee hears about the Stargate—as well as about the X-302 spacecraft and about Prometheus (a.k.a. the X-303), the U.S. Air Force's answer to a Goa'uld mothership—the more incensed they become. Kinsey suggests control of the 'Gate be transferred to a nonmilitary organization: the U.S. government's covert National Intelligence Division (NID). Hammond is amazed, since the NID had just tried to have him assassinated. But Kinsey quickly puts the blame on NID rogue operatives now in custody. Hammond finds it incomprehensible that what he considers a borderline criminal organization that stole alien technology and threatened the lives of his granddaughters should be in control of the Stargate.

During a recess, Hammond learns the reason for Kinsey's suggestion: He is about to be put in charge of the Intelligence Oversight Committee, which would in turn give him power over the NID—and the Stargate.

But Hammond has his own ace up his sleeve. He tells the ambassadors that while it is true SGC has made enemies during the past six years, it has also made powerful friends. And just as the committee is calling Kinsey's proposal "interesting" and is about to call for full disclosure to the world about the imminent alien threat, Thor, Supreme Commander of the Asgard Fleet, materializes in the conference room.

Thor tells Kinsey that, while he believes O'Neill was joking when he suggested sending Kinsey to a distant planet, he also believes the Stargate program should remain under Hammond's command. He says that although this was not a condition of peace with the Asgard, it is preferred. Thor is also here to place Asgard weapons and shields on Prometheus.

After Thor vanishes, the committee immediately reconsiders and decides that, for the time being, the Stargate status quo should remain.

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Season 6 - Part 2

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Forsaken

While on a recon mission to Planet P2X-005, where no humans are supposed to have visited, Colonel Jack O'Neill finds a photograph of a young human woman. Jonas Quinn then discovers a strange vessel that had obviously crashed here some time ago. It is no type of alien vessel SG-1 has encountered before, and Jonas notices markings that resemble ancient Celtic.

Then its three human survivors come up behind SG-1 heavily armed. Teal'c raises his staff weapon and a standoff ensues. After O'Neill explains that SG-1's intentions are peaceful, one of the strangers, Aden Corso, introduces himself as the captain of the crashed vessel, the Seberus. His shipmates are a smug hotshot named Liam Pender and a female crew member named Tanis Reynard. They claim an asteroid storm threw them off course while en route to their home planet of Hebridan. They are out of fuel, their batteries are dead, and their communications systems are down.

Major Samantha Carter suggests SG-1 fix their ship by finding an Earth equivalent to their fuel and possibly recharge their batteries using a Naquadah generator. O'Neill okays this since it will afford Carter a look at their technology, which is far more advanced than Earth's. Teal'c, remembering Jonas' earlier observation, notes that the Celts were formidable warriors in their time and that their descendents may make valuable allies.

Just then, Reynard yells, "Move!" and fires on a group of reptilian aliens who fire back with weapons exactly like the Hebridans'. O'Neill wounds one with his P-90—and then Pender unexpectedly finishes the alien off. Corso then activates an intense sonic defense field that makes the aliens scatter.

O'Neill, who was only trying to wound the alien, talks to Pender about his itchy trigger finger. But the Hebridans say they want the creatures dead since these aliens have been hunting the Hebridans ever since the Seberus crashed three years ago. They claim that the lizard men have killed and skinned five of their crew and then hanged them from the trees. O'Neill wonders why the reptilian aliens, which he figured were coming and going through the Stargate, are using the humans' weapons.

Reynard was badly wounded in the fight, so Carter and Jonas take her through the Stargate to Stargate Command for treatment. Carter returns with SG-15 to cover the 'Gate while she tries to help Aidan fix his ship. Teal'c and O'Neill try to find the reptilian aliens and get to the bottom of this feud.

After Pender finds another alien and tries to kill him, Teal'c and O'Neill track down the wounded creature, who introduces himself as Warrick—the real captain of the Seberus. He says it was a prison transport vessel and that Corso and the others are space criminals who, after the crash, took over and started hunting the crew like animals. Warrick tells Teal'c and O'Neill how his people, the Serrakin, helped to liberate the Hebridan from the Goa'uld thousands of years ago. Since then both races had lived in harmony. That picture of the human woman O'Neill found earlier was Warrick's wife, Athea.

When they get back to the Seberus, O'Neill and Teal'c find Carter hogtied in front of it. After helping Corso fix the ship, she had caught on to his real agenda. Corso was going to blast off, but Reynard had returned with Jonas and suggested to Corso that, with the bit of knowledge she'd obtained about the Stargate while at SGC and an address she'd stolen from Jonas' study, they should leave the ship behind and use the planet's 'Gate to loot the galaxy.

At the 'Gate, the space crooks use Jonas as a hostage to make SG-15 let them through. O'Neill says no, until he catches a little hand signal from Jonas and lets them pass. The criminals go through the 'Gate and right to SGC, where General Hammond has them taken into custody.

Jonas had purposefully left that address in his study for Reynard to find. He had been suspicious of the three castaways—especially because he and Hammond suspected Reynard of trying to access Stargate information through the infirmary computer.

Then Jonas reveals that the name of the ship, Seberus, is close to that of another ship called the Ceberus—built by the ancient Celts in 1668 and used to transport convicts to a penal colony. The meaning of the word had never changed.

Warrick gets his prisoners into stasis for the trip back to Hebridan, and SG-1 makes a new ally—descended from the ancient Celts, just as Teal'c had hoped.

Changeling

In a busy hospital Teal'c is being wheeled into surgery. As the surgeon in charge looks at him, the doctor's eyes glow white: It is the Goa'uld system lord Apophis.

Teal'c awakens startled, in his bunk at the firehouse where fellow firefighter Jonas Quinn seems concerned. Teal'c does not have his head markings and is speaking to Jonas in Earth slang, calling him "man" and "probie"—the nickname for new recruits, on probationary status. Teal'c says he's fine and to go back to sleep. But then Teal'c notices his symbiote pouch is missing. Teal'c awakens from his hibernation-like state of Kelnoreem to find himself back in his quarters at Stargate Command.

Later, in the SGC mess hall, Major Carter suggests that perhaps Teal'c is concerned about the upcoming mission. Teal'c suddenly finds himself back at the firehouse with Captain Carter suggesting that perhaps he was worrying about his upcoming surgery, in which he would be donating a kidney to his stepfather, Brae. Fire Chief O'Neill suggests Teal'c give the matter more thought. But there is no better donor match and he cannot let Brae die.

The alarm sounds and the firefighters are called to a highway accident. One of the men being carried out on a stretcher looks up at Teal'c—his eyes glowing white. Again, it is Apophis. Chief O'Neill orders everyone away from the site, as one of the cars is about to explode. But Teal'c sees Brae—whom he now knows is his father figure, Bra'tac, in his other reality—trapped in the car—which car explodes, its force throwing Teal'c clear but injuring him.

Teal'c now finds himself collapsed on the floor of the SGC cafeteria, and he's rushed to the infirmary. Dr. Fraiser is quite concerned: No Jaffa has ever fainted before.

In Teal'c's other reality at the hospital after the explosion, Brae/Bra'tac points out how strange it is that Teal'c was not burned or even scratched. Teal'c's wife Shauna, who was Shaun'auc in his other reality, is deeply concerned as well and asks Chief O'Neill to get Teal'c some help.

The help comes in the form of Dr. Daniel Jackson—who tells Teal'c he's postponed the kidney transplant, but promises he'll do everything he can to help save Brae/Bra'tac.

Back at SGC, Teal'c goes through the Stargate, only to return to the hospital where Apophis keeps appearing, both as himself and as a surgeon. Apophis tells him, "You cannot escape your fate, shol'va," using the Jaffa word for "traitor."

Back at the hospital, Brae/Bra'tac begs Teal'c to let him die, but Teal'c refuses. Daniel Jackson appears again, and talks Teal'c through the similarities between his life as a firefighter and as a Jaffa working for the Tauri (Earth humans) against the Goa'uld. Both seem equally real. Then Daniel suggests the impossible—that neither scenario is real.

It finally occurs to Teal'c what has happened. Back at SGC with Dr. Frasier, O'Neill, and the rest of SG-1, he recalls a meeting of the rebel leaders that had turned out to be a trap. Apophis' troops had slaughtered a hundred Jaffa and removed their symbiotes. Teal'c found Bra'tac, and passed his symbiote between them until help arrived.

But they had each gone without a symbiote for too long, and are both about to die. General Hammond contacts the Tok'ra, of whom Malek divines a solution. They adapt for Jaffa physiology the human life-extending drug tretonin—a distillate of Goa'uld symbiotes—that SG-1 had brought back from the planet of the Pangarans. If it works, it would mean that both Bra'tac and Teal'c will be able to live without their symbiotes—though they will be dependent on the drug until the Tok'ra can devise a way to make the effects permanent.

The experiment is a success. As Teal'c recovers in the infirmary, Daniel Jackson materializes from his ascended plane to assure him that Bra'tac is fine—and that this reality is indeed genuine. Teal'c sees this as a very good thing, because it means that his and Bra'tac's new ability to live without their symbiotes could one day mean the end of Goa'uld oppression for all Jaffa.

Memento

Colonel Jack O'Neill is miffed about being taken off SG missions to babysit the commander and crew of the Prometheus on her shakedown cruise. But both General Hammond and General Greer feel that SG-1 has valuable experience with both hyperspace travel and this interstellar spacecraft, having already saved it from the Goa'uld and used it to help the Asgard. As it happens, Flight Commander Colonel William Renson isn't too keen on SG-1's being there, either.

The ship comes out of hyperspace nine minutes ahead of schedule, the result of a hyperdrive problem. Major Samantha Carter explains that when the Naquadria energy levels rise too high, there is a buffer, like a surge protector, that is supposed to prevent instability. But the buffer is broken. Jonas Quinn checks the ship's sensor log and discovers that the Prometheus had passed through the intense gravity wave of an exploding star while in hyperspace.

Jonas notes that, according to the cartouche that lists all the planets with Stargates, the Prometheus was fairly close to P3X-744. So Colonel Renson okays using the hyperdrive for a quick burst theoretically too short for much chance of instability. Carter would use the planet's Stargate to 'Gate home, get the supplies she needs, and come back to repair the buffer so that the Prometheus can return home.

But when they get to P3X-744, the Naquadria reactor goes critical and has to be jettisoned. The resulting electromagnetic pulse damages the Prometheus further and is perceived by the people on the planet below as an attack. They launch missiles in retaliation. Renson orders the missiles shot down, but the ship's weapons control is offline. O'Neill, on comlink, explains to their attackers that the EMP was an accident and asks them to please not destroy the ship. It works: The missiles self-destruct and the Prometheus is instructed to land by Commander Kalfas of the Tangean security force.

Renson and SG-1 meet with Tangean Chairperson Ashwan, who is happy to meet visitors from another world and offers to help SG-1 find the Stargate, which they call the "Ring of the Gods." To them it is just a myth, but they let Jonas, Teal'c, and Carter go through the Tangean history books to research its whereabouts.

Kalfas is not happy about this. He is in political competition with Ashwan, who is increasingly being perceived as weak in matters of civic defense. And the arrival of the Prometheus did not help matters much.

Tangean history, however, only goes back 300 years; the "dark age" before that was erased from the record. But Jonas and Teal'c meet a Tangean historian who had found some Goa'uld artifacts that led him to believe Horus was his god. According to Teal'c, Horus was Heru-ur—a Goa'uld system lord who'd invaded the Asgard home world of Cimmeria and tried to kidnap the son of his rival, Apophis. It appears Heru-ur had brought the Tangeans from Earth centuries ago, enslaved them, and, after depleting the planet's riches, departed.

Among the artifacts is a map leading to where the Stargate is buried. With Ashwan's assistance, SG-1 unearths the 'Gate and gets it up and running. Then Kalfas and his army unexpectedly arrive to take over.

SG-1 needs the Prometheus to overpower Kalfas, but the Tangean has guns aimed at it. Ashwan assures Renson and SG-1 that Prometheus will not be fired upon. Colonel Renson is skeptical until Ashwan boards and puts himself at risk.

Ashwan emerges from Prometheus and makes an eloquent speech to Kalfas' armies about how the 'Gate is the key to the Tangeans' past and future. He successfully orders the soldiers to lower their weapons and take Kalfas away. Carter can now return to SGC and get the parts needed so that the Prometheus can return home.

Prophecy

SG-1 is on planet P4S-237, talking to the people there who have been oppressed by the Goa'uld system lord Ba'al, whose emissary Lord Mot comes to the planet regularly to collect a tribute in the form of Naquadah.

The people's elder, Ellori, says a prophecy foretells strangers coming through the Stargate and freeing them from Ba'al's tyranny. It made sense that SG-1 are those strangers. Just then, Jonas Quinn sees and hears Ellori's young advisor, Chazen, say, "Stop talking like a fool. It would be madness to defy Lord Mot." No one else hears it until a few moments later—when Chazen actually says it.

Jonas falls unconscious and is rushed to Stargate Command's infirmary, where Dr. Janet Fraiser finds nothing physically wrong with him—though his MRI does show an area of unusual brain activity. She recalls how Jonas' fellow scientists on his offworld homeland of Kelowna suffered from headaches and later schizophrenia from excessive exposure to the Naquadah derivative Naquadria.

Jonas experiences another premonition during a briefing in which SG-1 determines Ba'al hasn't been to P4S-237 for generations because he thought the Naquadah mines had dried up. Mot was hoarding the Naquadah for himself so that he could move against Ba'al. Then Jonas sees and hears Major Carter ask him if he wants Mexican food for lunch—which she doesn't actually do until she comes into his office after the briefing.

Jonas now realizes that he is seeing and hearing the future. The rest doubt him—until he tells SG-1 that a Tok'ra named Sina is arriving through the 'Gate and, moments later, she does so. Sina tells SGC that Lord Ba'al is in trouble with Anubis for allowing the defiant system lord Yu to escape. With Ba'al in Anubis' bad graces, Mot is now in a prime position to replace Ba'al and claim P4S-237 for himself.

Dr. Fraiser discovers a rapidly growing tumor in Jonas' brain. If she doesn't remove it soon, Jonas will die.

This tumor, Carter and Jonas surmise, was not due to Naquadria overexposure but to the long time Jonas had spent in the Goa'uld Nirrti's gene-splicing device ("Metamorphosis"). Her experiments gave him the gift of foresight—but with a fatal price.

Dr. Fraiser wants to operate immediately. But Jonas hopes the tumor will stabilize so he can control it and predict Goa'uld attacks. General Hammond grudgingly gives Jonas 24 hours, under Dr. Fraiser's observation, to come up with some valuable precognizant intel, while Carter, Teal'c, and Colonel O'Neill prepare to return to P4S-237.

Suddenly, Jonas has a vision of Major Carter being wheeled out of the 'Gate room in cardiac arrest. He immediately runs down there to stop the mission. General Hammond decides to err on the side of caution and has Major Carter sit the mission out. Teal'c and Colonel O'Neill go on ahead with SG-15. But later, Major Carter goes into cardiac arrest after an electrical accident at SGC. Had she gone on the mission, she wouldn't have been hurt.

Carter pulls through. Jonas is still intent on trying to control the visions and uses Teal'c's Kelnoreem technique as an aid. He then has a vision of Teal'c and Colonel O'Neill being ambushed at the Stargate on P4S-237 and of the iris on the SGC Stargate opening and an army of Jaffa coming through. He then collapses. Dr. Fraiser immediately wheels him into surgery to remove the tumor. But Jonas manages to tell Carter about the vision, and she warns General Hammond.

While Jonas is in surgery, General Hammond, unable to contact SG-1 or SG-15, has the 'Gate room loaded with armed guards in case the vision comes true. Just then, Colonel O'Neill, Teal'c, and SG-15 come through with some wounded. They had been helped by the people of P4S-237 to overtake Mot and his Jaffa who were, as Jonas saw, intending to ambush them.

Full Circle

Colonel Jack O'Neill is riding the elevator at Stargate Command when Dr. Daniel Jackson, who has ascended to a higher plane of existence, suddenly appears and asks for help.

He informs O'Neill that the Goa'uld system lord Anubis is about to obtain the Eye of Ra. And since Anubis has got the other five Eyes, the legends say that when he's gotten this one, he'll be all-powerful. O'Neill wonders why Daniel, as an ascended being, can't do anything to prevent this, but Daniel responds with the noninterference rhetoric he's explained to O'Neill before. He adds that Oma, the higher being who helped him ascend, is already on thin ice for helping others to do so. So if Daniel did try to interfere with events, Oma would have to stop him.

O'Neill tells General Hammond and the SG-1 team that Anubis plans to wipe out the planet Abydos to find the Eye of Ra, which is probably hidden in a secret chamber in Ra's old pyramid fortress. When General Hammond asks O'Neill how he came by this intel, O'Neill risks sounding crazy and tells them about seeing Daniel. Teal'c then confesses that he'd seen Daniel, too.

General Hammond sends SG-1 to Abydos, where Skaara and his warriors are waiting and ready, since Daniel had visited him as well and assured Skaara he and his people would be looked after.

SG-1 searches Ra's pyramid but cannot find the Eye. Meanwhile, Anubis' troops arrive and attack the Abydonian warriors led by Teal'c. O'Neill, fed up with Daniel's noninterference rule, demands that Daniel appear.

Daniel does so, and after some very brief how-are-yous and an introduction to his successor, Jonas Quinn, they and Major Carter leave to find the secret chamber where the Eye may be.

Teal'c and his party fall back to the pyramid to guard the 'Gate room. Skaara and O'Neill join them. Then the Jaffa storm the room and a firefight ensues, during which Skaara is critically wounded. Unable to hold the room, he and O'Neill join Carter and Jonas in the catacombs, where they and Daniel (who has since vanished) have found the chamber. Carter explains that Daniel had found a tablet saying the beings who'd ascended him were actually the Ancients themselves—the originators of the Stargates! The Ancients were originally human—and when a plague swept across the galaxy, had either learned to ascend or died.

Carter and Jonas finally find the Eye. Then the Jaffa burst in and the Goa'uld in charge, Herak, approaches SG-1 and demands the Eye. But O'Neill has attached C-4 explosive to the artifact and threatens to blow everyone up if SG-1 doesn't get clear access to the Stargate. Herak confers with Anubis. The system lord, on his ship, has been having a confrontation with Daniel—who has finally decided to cross the line and use his power to help humanity.

Meanwhile, Skaara cannot hold on anymore. He dies—and then he starts to glow and ascend.

Daniel returns and tells SG-1 stunning news: Anubis is an Ancient as well—sort of. Anubis had died and ascended—but the Ancients hadn't wanted him. Now he is stranded between human existence and ascension, which explains his mastery of the Ancients' technology.

Daniel instructs O'Neill to turn the Eye over to Anubis, whose ship is surrounded by rival Goa'uld motherships commanded by Anubis' nemesis Lord Yu. Daniel had made a deal with Anubis: He will tell the other system lords that Anubis does not have the Eye and is no special threat. Anubis, in return, will take the Eye and leave Abydos alone. Daniel also tells SG-1 that the real prize is the tablet he'd found, which will lead SG-1 to the lost city of the Ancients and all their powerful secrets. Daniel also promises to make sure Anubis keeps his word.

Up above, Anubis uses the Eye to power his superweapon and make the other Goa'uld ships retreat—and then he breaks his promise to Daniel and destroys Abydos. Daniel begins to fight Anubis, but is suddenly swept away in a bright light.

SG-1 barely gets through the Stargate in time. Later, when they return to Abydos, they are surprised to see the pyramid still standing and the people celebrating—including Skaara! Then O'Neill's hand passes through his friend, and he realizes Skaara and all his people have ascended. Before they vanish, Skaara tells O'Neill that an Ancient named Oma had done this. O'Neill surmises she was probably also responsible for getting Daniel off Anubis' ship. But Anubis has become all-powerful. What now?

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Season 7: - Part 1

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Fallen (Part 1)

On a planet of ancient ruins, four nomads walking in the forest come across the body of a naked man lying among the dirt and leaves: It is Dr. Daniel Jackson. When they ask him who he is, however, he replies: "I don't know."

At Stargate Command on Earth, Jonas Quinn excitedly marches into General George Hammond's office, where Major Samantha Carter is briefing the general on the current activities of Goa'uld System Lord Anubis. According to intelligence from SG-1's rebel-Goa'uld allies, the Tok'ra, Anubis is systematically decimating the forces of the remaining System Lords with his new superweapon.

Jonas interrupts by announcing he has found the planet of the Ancients wherein lies "The Lost City" and the weaponry that can defeat Anubis. After studying the tablet recovered by SG-1 on the planet Abydos (in "Full Circle") and some of Dr. Jackson's old notes, Jonas says the actual translation is "City of the Lost" and that it refers to a place called Vis Uban, or City of Great Power. This was where the plague began that killed all the Ancients who didn't ascend. In honor of the dead, it was renamed City of the Lost.

Referring to the list of Stargate addresses that Colonel Jack O'Neill entered into the SGC computer four years ago when he had the Ancient Repository of Knowledge downloaded into his mind, Jonas suggests that Vis Uban, being unfinished when the Ancients' civilization fell, would be the last address on it. SG-1, SG-3 and SG-5 'Gate to the address, where they find the nomadic tribe and Daniel Jackson. But Daniel doesn't remember O'Neill, Carter or Teal'c and is not sure he wants to remember who he is, since he feels he might have done something wrong. Carter convinces Daniel he was a very good person and to return to SG-1. The team theorizes that Daniel was expelled from the race of ascended beings by his benefactor Oma after he interfered in human affairs on Abydos.

At SGC, Daniel slowly begins to remember things. He is also able to easily read the stone tablet and tell Jonas that his translation of the word "lacun" was wrong, and so were his own notes. It does not mean "of the lost," which is why they still haven't found The Lost City and won't on the planet they are searching. It means "to make lost," as in camouflaged.

Daniel's ability to read the tablet gives Jonas an idea: If Anubis is part Ancient, as Dr. Jackson in his ascended form had said, then Anubis could read the tablet. A plan is put into effect: Jonas and Daniel make a fake tablet, altering the words to lead Anubis to the planet where Daniel was found, now designated P4T-3G6. The F-302 space jet (formerly the experimental X-302) is dismantled, sent through the Stargate and reassembled there. A command post is set up, with General Hammond himself on site.

The Tok'ra plant the fake tablet where Anubis can find it, leading him straight to P4T-36G. Teal'c goes to confer with System Lord Yu, who pledges to bring the full force of the remaining system lords' fleets down on Anubis once SG-1 succeeds in destroying his superweapon; the team plans to do so by destroying the ventilation shaft that, according to Tok'ra intelligence, cools the weapon's crystal power core. Carter and O'Neill will fly the F-302 through the shields of Anubis' mothership, utilizing a short subspace burst; in theory, the F-302 will blink out and reappear within Anubis' shields. However, it could also pass by Anubis' ship altogether or, worse, materialize inside of it.

Because no one knows where the shaft is, Jonas and Daniel will be injected with a Tok'ra-developed radioactive isotope, so they can ring onto the ship, decipher the elaborate Ancient dialect-based codes protecting Anubis' computer systems and find and relay the location of the cooling shaft to O'Neill and Carter, who will then take it out. Then Yu's fleets will take out Anubis.

Everything goes according to plan: Daniel and Jonas, with the help of SG-3, take the place of two of Anubis' Jaffa guards, take their ring activator and use it to ring up to the mothership.

Meanwhile, Carter and O'Neill are under attack by Goa'uld gliders. O'Neill targets and takes out two of them. But they are still under attack and need the intel from Daniel and Jonas who, after a bit of trouble, finally come through. But the intel is useless unless Anubis powers up the weapon; otherwise, exploding the cooling shaft will have little effect.

Then things go awry: Yu changes his mind at the last moment and orders his first prime, Oshu, to withdraw the fleet across the galaxy. Teal'c is taken into custody. Without the Goa'uld fleet to draw Anubis' fire he has no reason to use his weapon. But then he is alerted to SGC's presence on the planet below and targets the Stargate. Hammond orders an immediate evacuation. On the F-302, meanwhile, just before six gliders converge on the ship, Carter activates the hyperdrive, jumping the craft through Anubis' shields and almost scraping the hull of the Goa'uld mothership. Under fire from the ship's guns, O'Neill targets the shaft and takes it out. Anubis is now forced to power-down his weapon. Because the Mothership's shields only keep things out, Carter and O'Neill fly away through them and escape.

Meanwhile, Jonas and Daniel are on the run from the Jaffa. Jonas makes Daniel go up into a ventilation shaft, leaving himself to be captured. As the escaping Daniel briefs Carter and O'Neill on the situation, Anubis approaches Jonas, now strapped to a table. "I won't tell you anything," Jonas says to Anubis—who, holding his sinister spiked mind-probe device, replies, "Oh, yes, you will."

Homecoming (Part 2)

The mission to destroy Anubis' new superweapon last episode was a success, but…

Teal'c is still a prisoner on the mothership of Goa'uld System Lord Yu. Daniel Jackson, temporarily camouflaged from sensors, is hiding within the ventilation shafts of Anubis' mothership. And Jonas Quinn has been captured and subjected to Anubis' mind probe.

The fact that his unique physiology has left Jonas unharmed by the probe interests Anubis greatly—though not as greatly as what he has learned from Jonas' thoughts: the existence of the unstable yet powerful fuel-source Naquadria on Jonas' homeworld. Anubis' ship soon appears over the capital of Jonas' homeland, the nation of Kelowna.

At Stargate Command on Earth, Colonel Jack O'Neill, Major Samantha Carter and General George Hammond receive an urgent message from Ambassador Dreylock of the Kelownan High Council that Kelowna is under siege by Anubis' forces.

Aboard Yu's Mothership, Teal'c learns from First Prime Oshu why Lord Yu did not fulfill his pledge to rally the System Lords against Anubis. Yu, the oldest of the System Lords, has been growing senile and believed that Anubis was in another system across the galaxy. Teal'c convinces Oshu to assume command and rally the System Lords against the rogue Anubis. They approach Lord Ba'al, who is at first enraged that a second-in-command and a shol'va (traitor) would dare contact him. But when Teal'c proposes a plan to defeat Anubis, Ba'al listens.

In a Kelownan bunker on the outskirts of the capital city, O'Neill and Carter have just emerged through the nation's Stargate, which was moved underground during the world war with the Tiranians and the Andaris. The war ended with the Kelownans using their Naquadria bomb. Many lives were lost, but the Tiranian and Andari representatives have come to negotiate peace—unfortunately, at about the same time Anubis' ship appeared.

In the Kelownan briefing room, Dreylock and Commander Hale realize that Anubis' troops have taken over key positions across the planet. Most of the High Council has been taken hostage. After suffering executions and much destruction, the Council has given Anubis what he wanted—the Kelownans' entire stockpile of Naquadria.

O'Neill insists that the Kelownans tell the Andari and the Tiranians about the Goa'uld and the Stargate. He and Carter also inform them that Anubis will not go away after draining the Naquadria mines, but will ravage the planet and enslave its people. Teal'c enters through the Kelownan Stargate and informs everyone of his agreement with Ba'al. O'Neill, ever suspicious of making deals with the Goa'uld, won't approve the plan unless all the planetary representatives are in total agreement.

Meanwhile, Anubis tests his first batch of stabilized Naquadria, using it to power one of his ship's weapons arrays and fire a burst at the planet. The attempt fails, causing an explosion on Anubis' ship, fritzing out some of the ship's systems, including the force field on Jonas' cell. Daniel is on the opposite side of the doorway, having located the cell through the ship's computers. Jonas leaps through the intermittent field, and they both make a run for it to the ring room, where they can teleport off the ship.

Informed that Anubis' soldiers are ransacking the museum of antiquities, Carter realizes that Anubis is searching for a Goa'uld information crystal that might contain records of the experiments conducted on Naquadria by the original system lord who once occupied the planet. She, Teal'c and Dreylock go to the warehouse where the Kelownans have stored their Goa'uld artifacts. There they find the crystal but are overtaken by Anubis' elite Jaffa guards. Just then, Daniel and Jonas ring into the room—one of the artifacts stored in the warehouse is a Goa'uld ring platform. A firefight ensues, and the Jaffa are defeated.

When they return to the Kelownan base, Commander Hale demands the crystal—as a company of Jaffa led by Herak, Anubis' right arm, emerges from behind him. Anubis has promised to leave Kelowna alone in exchange for the crystal. Hale hands the crystal to Herak—who in turn executes Hale on the spot. He then announces that everyone else will be executed, as well.

Just then, Ba'al's fleet comes out of hyperspace and attacks Anubis' ship. Some blasts hit the city below, while a frantic firefight ensues in the Kelownan base between SG-1 and the Jaffa. Carter knocks down Herak, who drops the crystal. Herak vanishes through the Stargate. Daniel is about to be hit by a staff blast when Jonas pushes him away and is hit instead. Ultimately, Ba'al destroys Anubis' ship—though Anubis has vanished, and a small central portion of the rogue system lord's ship disengages and warps away into hyperspace.

Back at SGC, Jonas prepares to 'Gate back to Kelowna. He has blamed himself for Daniel's death (in "Meridian") and now he feels his debt has been paid by his saving Daniel's life. Ambassador Dreylock tells him that though he was once considered a traitor to Kelowna, Jonas is now much-needed there: The Andaris and Tiranians have agreed to participate in a joint ruling council, but only on the condition that Jonas would be the Kelownan representative—they believe that his experience over the past year dealing with other worlds will be vital to his planet. And so, Jonas returns to Kelowna, and Daniel Jackson, who is remembering his past life very quickly, rejoins SG-1. They have both come home.

Fragile Balance

A 15-year-old boy claiming to be Colonel Jack O'Neill uses the colonel's security I.D. to enter Stargate Command, where he's taken into custody. It seems incredible, yet the boy has all of O'Neill's knowledge and his smart-ass attitude. Dr. Fraiser runs a DNA test and, aside from a minuscule variation, the DNA of the boy is an exact match for O'Neill's.

In an attempt to discover how O'Neill has apparently regressed 30 years overnight, the teenager, Major Carter, Daniel Jackson and Teal'c go to O'Neill house, where the teen has a flashback of an Asgard visitation during which he saw four green lights. To O'Neill's chagrin, General Hammond decides to have Carter rather than O'Neill conduct a briefing with the test pilots scheduled to fly the F-302 space jet.

Dr. Fraiser informs later and SG-1 that the genetics team she called in has discovered that O'Neill's genetic structure is breaking down…he is dying. Jacob Carter—Major Carter's father, whose body symbiotically hosts the Tok'ra Selmak—arrives and offers a temporary solution: The Tok'ra can freeze O'Neill until they can better understand his condition. O'Neill says he'll think about it, but escapes from SGC instead.

Meanwhile, Selmak looks at O'Neill's test results and says the boy is not O'Neill, but a clone. Carter, Daniel and Teal'c, who have been researching alien-abduction cases similar to O'Neill's, surmise that whichever of the Asgard was responsible for the abductions replaced the test subjects with clones until he was finished studying them, and then switched them back. O'Neill's regression was a mistake of which the Asgard researcher was unaware. SG-1 plans to intercept the next switch in order to apprehend him.

When SG-1 catches up with the clone O'Neill, he's not thrilled with the plan; he'd rather find the Asgard researcher himself and force him to correct the genetic mistake. Convincing General Hammond to give him a zat, the teen O'Neill waits in bed at home for the switch to occur at the time SG-1 has figured.

When the duplicate O'Neill is zapped up to the Asgard ship, the original O'Neill is returned to his bed without a clue of what happened. On the ship, the duplicate zats his Asgard abductor, straps him down to his own examination table and then, following Carter's instructions, beams SG-1 onto the ship. The original O'Neill is brought up to speed and interrogates the Asgard researcher—who confesses that he is Loki, a renegade who was convicted 19 years ago of performing unsanctioned experiments on humans in an attempt to create the perfect clone body for the Asgard. Their very existence depends on their ability to clone their bodies and transfer their consciousness from one to the next. He has risked punishment again because O'Neill, who is legendary in Asgard circles for his advanced human genetics, could be the key he's been searching for. Loki also informs the duplicate that he cannot help him.

Carter contacts SG-1 ally Thor, who arrives just as the duplicate O'Neill begins to become ill. Thor admonishes Loki, who should have known that O'Neill's genetic code is protected by a marker in his DNA, which is why the duplicate is defective, and says O'Neill is not the missing link the Asgard are looking for. Graciously, Thor corrects the teen O'Neill's DNA so that the clone can live.

The duplicate O'Neill is provided for by the Air Force and decides to go back to high school, where he can show up his teachers and score with girls knowing what he knows now.

Orpheus

During a close-quarters withdrawal from another planet, Colonel Jack O'Neill sees Major Carter and Daniel Jackson jump through the Stargate into Stargate Command. Teal'c follows a few seconds behind them, with a Jaffa on his tail. The alien soldier is shot dead by General Hammond's men—but not before the Jaffa has injured Teal'c, who collapses with a large, smoking wound in his gut.

Teal'c recovers in the infirmary. Without his tretonin—the drug that replaced his lost symbiote, which granted healing powers—he would be dead. Dr. Fraiser informs him that the Jaffa's blast passed directly through his empty symbiote pouch, doing damage to his spine. Teal'c will have to undergo intense physical therapy to make a complete recovery.

Meanwhile, Daniel is nagged by a memory he can't pin down. He can remember everything from before he died, but nothing from after he ascended.

Teal'c eventually recovers and is pronounced fit for duty. Yet he says he is not ready. He explains that he is kek, which in Jaffa means both weak and dead—for if one is weak, one might as well be dead.

Daniel asks Teal'c to help him kelnoreem, hoping that the Jaffa meditation technique may help him remember whatever it is that's trying to break through. It works—Daniel sees Teal'c's son, Ry'ac, and Teal'c's mentor, Bratac, enslaved by the Goa'uld while trying to recruit fellow rebel Jaffa.

Carter surmises that if Bratac's and Ry'ac's capture happened before Daniel retook human form, whatever supply of tretonin that Bratac had would be almost depleted by now. They need to find the planet where the two are being held. Teal'c requests that Rak'nor—the Jaffa rebel SG-1 first encountered in "The Serpent's Venom" and most recently in in "Allegiance"—be brought to SGC.

Upon looking at drawings Daniel has made from his recovered memory—"a Naquada refiner near a Ha'tak-class vessel under construction on a planet with two moons"—Rak'nor identifies the planet as Erebus, currently under the rule of Goa'uld System Lord Ba'al. Since Jaffa unwilling to serve the Goa'uld are brought to Erebus to be worked to death, it was a logical place for Bratac and Ry'ac to find recruits.

Daniel suddenly remembers being on Erebus in ascended form when Bratac and Ry'ac were captured. But he was powerless to interfere. Carter finds a coded signal received from Jaffa rebels three months ago, and Daniel identifies it as the code to deactivate the force field protecting the Erebus gate. Carter synthesizes it and SG-1—including Teal'c—as well as SG-2 and SG-3 embark on a rescue mission.

That night, Teal'c and Rak'nor infiltrate the prison camp, locate Ry'ac and Bratac's tent and administer tretonin to the dying Bratac. But while doing so, they're captured and tortured. O'Neill, needing a strategic distraction, has Daniel and Carter teleport up to the Goa'uld mothership and rig its antigravity platform to blow.

Ry'ac and Rak'nor spread word throughout the camp to be ready to fight when the time is right. But Ry'ac is spotted away from his work station and sentenced to die. Teal'c offers himself instead. The prison commander accepts. He is about to execute Teal'c when Carter's device goes off.

The Goa'uld ship comes crashing down. Teal'c engages the camp commander in hand to hand combat and snaps the commander's neck. O'Neill and his soldiers lay down mortar fire and pick off enemy soldiers. As the prisoners revolt, Bratac, his spirit returned, joins the fight. The camp is liberated and the prisoners go to join the rebels at the Alpha Site on a planet whose Stargate address the Goa'uld do not have.

Revisions

When a MALP sends data back to Stargate Command from planet P3X289, the readings indicate that the planet's atmosphere is highly toxic. Major Carter and Daniel Jackson are intrigued when a large domed area appears on the MALP's display, and astonished when the device easily penetrates the dome and transmits a picture of blue skies, grass and trees. Suddenly, the signal is lost.

Because the planet's Stargate is outside the dome, SG-1 embarks on a reconnaissance mission wearing hazmat suits. When they penetrate the dome, Colonel O'Neill and the team find the MALP sitting on the grass in perfect condition and discover the air to be breathable. The team then encounters a little boy named Nevin, who leads them to a charmingly old-fashioned town where they meet Nevin's father, Kendrick. They next meet The Council: three men and one woman who tell SG-1 about the Link—a direct neural interface with the computer that controls the dome. Through the link, they can access thousands of books and data files. That is why the townspeople all wear small interfaces on their temples.

That night, unknown to anyone, the female member of the Council gets out of bed, dresses, packs up all her belongings and walks through an exit point in the dome.

In the morning Pallan, the caretaker of the dome's underground systems, shows Carter around. He has agreed to help Carter rig up a computer interface so she can download some of the amazing technology this civilization has to offer. Suddenly the screens change to streaming computer code while Pallan appears momentarily inert. The same thing happens to Pallan's wife, Evalla, who is helping Daniel translate the text in the old books, which were written before the Link made hard copy obsolete. But both Pallan and Evalla deny that anything strange has occurred. And, when O'Neill and the others offer the Council, now made up of three men, the opportunity to relocate from the dome to a planet with a breathable atmosphere, they politely refuse and deny there ever was a woman on the Council.

Carter notices a large drop in the dome's power-utilization figures on her laptop. But the readings on the main computer show everything's normal and Pallan detects no problem. O'Neill and Teal'c then discover that the MALP is gone. And Carter informs O'Neill about the power drop. If it continues, the dome will fail and everyone in it will die.

Other strange events occur: Evalla disappears just like the female Council-member did—and then Pallan, in all apparent sincerity, denies he was ever married. Kendrick, once eager for Nevin and himself to leave the dome with SG-1, now denies they ever spoke of it. Teal'c and O'Neill don their hazmat suits and go outside the dome, where they find the M.A.L.P.—which has never moved. They realize that the dome is shrinking.

When O'Neill and Teal'c return from outside they find the townspeople converging on them with hostile intent. Meanwhile, Carter is trying to convince Pallan to remove his neural interface. But he, along with everyone else has now been programmed to believe that removing the interface means certain death. Daniel finally convinces Pallan of the truth by producing written records that the dome once held more than 100,000 people—not the 1,373 it holds now. The computer is automatically deleting people from the population in accordance with its increasing loss of power while updating the townspeople's memories through the Link.

Pallan, his Link interface removed, patches into the computer and erases all memories of SG-1 from the townspeople's minds. SG-1, now free of the Link's interference, proceeds to evacuate the domed people to a non-toxic world.

Lifeboat

When a MALP sent to Planet P2A347 detects a distress beacon, SG-1 'gates to that world and finds a crashed spaceship containing hundreds of people in cryogenic sleep. Colonel O'Neill orders a headcount during which he, Teal'c, Daniel Jackson and Major Carter are all stunned by an unseen weapon. Teal'c awakens first to find Carter and O'Neill still unconscious and Daniel hysterical. SG-4 extracts the team back to SGC, where Dr. Fraiser implements security protocols and places Daniel under restraint. He is wildly out of control, claiming to be Martice, a Sovereign of Talthus from the starship Stromos bound for the planet Ardena.

But Martice is not the only consciousness residing in Daniel. According to his EEG readings, Daniel has retreated into a coma while a dozen other personalities take turns speaking through him. The most rational of these is Tryan, Engineer Second Rank of the Stromos. According to him, each cryosleeper's consciousness is stored in an active-matrix memory module to keep it from deteriorating during long voyages. There is no way to separate the cryosleeper from its consciousness or send it to any other than its corresponding body--unless that person is dead.

It is now surmised that someone onboard the Stromos was revived, stunned SG-1 and, because the ship is rapidly losing power and cannot sustain the cryochambers much longer, transferred the souls of the dying into Daniel so they could survive. In essence, Daniel has become a lifeboat.

While Carter and Teal'c head a team back to the ship to search for the party responsible, Dr. Frasier meets another of the souls Daniel carries--a small boy named Keenin. He tells her how their planet was doomed to destruction and how three ships were built to carry three thousand people picked by lottery to go the planet Ardena, where they would repopulate their species. Because Keenin's father was a crewmember, he was allowed to take one family member. He picked Keenin.

Back on the Stromos, Teal'c and Carter corner the revived crewmember, Pharrin. He himself is carrying a dozen souls. He bypassed the cryosleep systems' fail-safes in a desperate attempt to save his race. Carter tells him and the others inside him that SGC can hook up a Naquadah generator to the ship to supply the power needed to resuscitate the cryosleepers. Then they could relocate his people to another world via Stargate--if Pharrin promises to separate Daniel from the souls he's carrying. It's a horrifying choice because those souls will be lost forever--and one of them is Pharrin's son, Keenin.

Pharrin decides to cooperate and now must convince the ones inside Daniel, especially the arrogant Martice, to leave Daniel's body and die so that their race can live. Martice will not cooperate and as Sovereign orders Pharrin not to perform the separation. But he is replaced by Keenin--and after father and son say their tearful goodbyes, Pharrin defies Martice for the good of his race. The ship's power is replenished, Daniel is restored and the cryosleepers can now be awakened and relocated to a new world.

Enemy Mine

On P3X-403, the SG-11 archeological team headed by Colonel Edwards discovers a Naquadah mine that could yield enough of the rare, off-world mineral to build many interstellar battle cruisers and other spacecraft. But when geologist Lt. Ritter disappears after going out to inspect the site, Edwards, whose team is not trained for search and rescue, sends for SG-1 and SG-3.

Teal'c and SG-3 search for Ritter while Daniel Jackson studies relics found by SG-11. Among the artifacts is a large yoke, used to harness a race called the Unas, which was long ago enslaved and abandoned by the Goa'uld. Daniel believes that Unas may still live on this planet, and that they saw Ritter as an intruder in their territory and attacked him.

Daniel's suspicions are confirmed when Teal'c and SG-3 find another entrance to the mine, near which Ritter's body is hung up like a scarecrow among some Jaffa warriors' skeletons that are similarly displayed.

When Edwards hears the news, he becomes incensed. Against Daniel's advice, he and SG forces enter the dense forest where Ritter disappeared—and are attacked by a horde of Unas. During the skirmish, Colonel Jack O'Neill is wounded in the arm and is about to return fire, when Daniel cries out in the Unas' primitive language. The aliens retreat, and after an angry discourse with Edwards—who does not care for civilian Daniel's involvement—O'Neill takes the matter to Stargate Command.

There, to Edwards' consternation, General Vidrine from the Pentagon authorizes Daniel's plan to negotiate with the Unas with the help of Chaka, an Unas who SG-1 encountered on another planet (in "The First Ones") and with whom Daniel has kept in contact. If negotiations are resolved within the time allotted to determine the viability of the mine, fine. If not, Vidrine authorizes the use of deadly force.

With O'Neill laid up in the infirmary and Major Samantha Carter performing a complete overhaul of the Stargate's diagnostic system, Daniel, accompanied by Teal'c, must handle the uncooperative Edwards and the Unas situation on his own.

Back on P3X-403, Daniel and Chaka find a clan of Unas and its leader, Iron Shirt. Back at the camp, Daniel tells Edwards that the Unas consider the mine a sacred place and it should be protected from industrial development. But the Naquadah mine has proved viable, with a potential yield of 53,000 metric tons. Back at SGC, Vidrine and SGC commander General Hammond give Daniel and Chaka 24 hours to negotiate a peaceful solution. Otherwise, the Unas will be forcibly relocated to another planet.

Iron Shirt is not happy with the news and informs Daniel and Chaka that his people will defend the sacred ground and that there are more Unas here than meets the eye.

When an Unas returning to the battle site to retrieve his sacred necklace is shot by mistake, more than a thousand Unas converge, ready to attack. The humans are totally outnumbered. Daniel explains to Edwards that since the humans brought death to the Unas, only a display of submissiveness will be accepted. They must kneel. Edwards swallows his pride and orders the troops to kneel. And Daniel and Iron Shirt negotiate.

A compromise is reached: The Unas will honor their dead by helping to defeat their ancestors' killers, the Goa'uld. And so that their sacred ground will not be desecrated, they will work the mine themselves and give the Naquadah to SGC. Edwards is amazed and admits that O'Neill was right about Daniel—he's a pain in the ass, but worth it.

Space Race

Major Samantha Carter rushes into Stargate Command, still wearing her motorcycle gear from a joyride. She was summoned because the spaceship captain Warrick—a Serrakin whom SG-1 rescued from planet P2X-005—has a diplomatic proposition: In return for allowing Carter and SGC full access to the ion propulsion engine of his ship, the Seberus, he asks for her technical assistance and a Naquadah generator in order to have a chance at winning the Loop of Kon Garat race, held by his home planet Hebridan's largest corporation, the Tech Con Group. The prize is a lucrative contract.

Carter will agree only if she's along for the ride—SGC doesn't just let Naquadah generators out of their sight, after all. And besides, there's her need for speed. She convinces a dubious General Hammond to okay the diplomatic mission, and on Hebridan, Colonel Jack O'Neill and Dr. Daniel Jackson attend meetings that Warrick has arranged with the highest-ranking members of the Hebridan government and business community.

At the Seberus hanger, Warrick's brother, Eamon, who has refitted the ship for the Loop, explains to Teal'c that Warrick is in financial trouble and his wife remarried while he was stranded on P2X-005. Warrick sees winning the race as the only way to get his life back on track. But the competition is fierce. Among the pilots are a legend named Muirios; the beautiful and very fast La'el Montrose; and Jarlath, an ex-con with whom Warrick shares a personal hatred.

The race begins. After Warrick and co-pilot Carter evade the obstacle course's attack drones, they move on to Stage Two, in which the racers head into the coronasphere of Hebridan's sun. But then an explosion occurs: The ship's power diverter has been sabotaged and overloaded. The Seberus is heading into the sun. Their only hope is to relocate the Naquadah generator, bypass the diverter and supply power directly to the engines.

It works, restoring the ship to full power. Meanwhile, Eamon suspects that his Tech Con boss, Del Tynan, has accessed the Seberus redesign plans in order to sabotage the craft. Eamon and Teal'c break into Tynan's computer and find their suspicions confirmed. They also find Tynan arriving with armed guards. He reveals his plan to have the only full-blooded human in the race—Muirios—win in the interest of human supremacy on Hebridan, where humans and the reptilian Serrakin peacefully coexist and even intermarry.

Meanwhile the Seberus gets a distress call from another racer—none other than the evil Jarlath. Warrick and Carter divert to save him and find that he, too, has been sabotaged.

Tynan contacts Warrick and threatens to kill Eamon and Teal'c if Warrick doesn't drop out of the Loop. Meanwhile, O'Neill and Daniel arrive at Tech Con and contact Hagan, Tynan's boss, with whom they've struck a deal to bring a Stargate to the planet in exchange for an ion drive for study.

Hagan takes Tynan into custody and Warrick is now free to win the race. But Muirios has an unfair lead. La'el is second. Jarlath's devious demolition skills come in handy as he reroutes the conduit from the Naquadah generator, doubles it back through the communications array and sends a blast transmission that disables Muirios' ship. La'el wins! As a reward, she hires Warrick as her co-pilot on her new Tech Con contract.

As for Carter, she's really looking forward to kicking butt in next year's Loop…

Avenger 2.0

Stargate Command scientist and resident SG-1 wannabe Dr. Jay Felger—who, after screwing up, endangering and ultimately helping save SG-1 from First Prime Herak in "The Other Guys"—is demonstrating a new plasma weapon to Major Carter and Colonel O'Neill, with the help of his assistant, Chloe. But instead of blasting a hole in a huge concrete block in the lab, it disrupts the power throughout all of SGC.

After the base is operational again, General Hammond is about to give Felger the boot. But Felger promises to produce a fantastic new invention in one week. Hammond gives him 24 hours. Felger has no choice but to pitch Carter his half-baked project Avenger, a computer virus that would allow SGC to disable any Stargate in the network. Carter sells General Hammond on the idea, and he agrees to give Felger another chance if Carter works with him. Felger is ecstatic, since he not only reveres Carter, he has the hots for her too—so much so that he's never noticed Chloe is smitten with him.

Because Dr. Daniel Jackson is supervising a relocation project on planet P3L-997, which is experiencing severe seismic disturbances and weather anomalies, and O'Neill and Teal'c are on P3C-249 negotiating with rebel Jaffa leaders who are beginning to fight among themselves, Carter and Felger are able to work undisturbed and bring Avenger to the testing phase.

Hammond gives them authorization to test the virus on the Stargate on P5S-117—one of the principal Naquadah mining sites of the Gou'ald system lord Ba'al. If the gate can be disabled, Ba'al's Naquadah-supply network would be seriously damaged.

But instead of simply disabling the gate on P5S-117, the virus triggers a systemwide update throughout all the DHDs (Dial Home Devices) in the entire 'Gate network. Because SGC doesn't use a DHD, they now have the only Stargate that can dial out. Twelve of the 15 SG teams offworld at the time return safely before the entire network goes offline. Unfortunately, Daniel is trapped on P3L-997, where the floodwaters are rising, and Teal'c and O'Neill are stranded on P3C-249 in the middle of a brutal firefight.

The only hope for rescuing the stranged SG personnel is to feed the old coordinate system into one of the DHDs, which will then trigger another update, and theoretically put everything right. And it has to be done quickly, because Lord Ba'al is taking advantage of the fact that 'Gate travel is impossible by using his vast fleet to attack the other System Lords, whose forces are now paralyzed.

The only coordinate program intact is in SGC's computer. The data is uploaded into the Stargate system…but it doesn't work, and Daniel has only 48 hours before the city in which he's trapped vanishes beneath the rising waters.

Carter and a despondent Felger eventually reason that the upload didn't work because the Avenger virus was somehow transmitted, along with the new coordinates, to all the DHDs in the network. So Avenger is preventing the upload—and it has to be neutralized manually at the original source of introduction, the Stargate at System Lord Ba'al's mining planet, P5S-117.

Carter and Felger are the only ones qualified to handle the operation. After Chloe musters her courage and gives Felger a deep good-luck kiss—and a CD-ROM of the anti-virus, which he almost forgot—Carter and Felger 'Gate to P5S-117…where they discover that Ba'al has altered Avenger to destroy the Stargate network. The screw-up wasn't Felger's fault at all. But now the antivirus has to be modified to work against Baal's modification. While Felger works feverishly, enemy Jaffa converge on the Stargate—and Carter faces off alone against a small army.

Suddenly, blasts from an Alkesh fighter, a midrange Goa'uld attack vessel, rain down from the sky against the Jaffa. The surviving attackers retreat. The Alkesh vessel lands…and out of the ship step O'Neill and Teal'c. "We got tired of waiting," O'Neill says.

The Avenger program is successfully corrected, Daniel gets the remaining inhabitants of P3L-997 to safety, and Felger daydreams of Chloe and Carter mud-wrestling over him. All is well—for now.

Birthright

While on a mission to P3X-955, SG-1 is attacked by Jaffa forces loyal to the Goa'uld System Lord Moloc. Suddenly, six Jaffa warrior-women storm in and take out the attackers.

Mala, leader of the armed Amazon party, has been seeking SG-1, and she has the team 'Gate with them to an outpost called Ha'ktyl—the Jaffa word for liberation, which they also use to describe themselves. There SG-1 meets Ishta, Moloc's beautiful high priestess. She and her fellow warrior-women have been secretly rescuing newborn female Jaffa, who are condemned to death by Moloc, and bringing them to this haven. Ishta and her seconds, Mala and Neith, tell how they use their offworld privileges to 'Gate to other planets, ambush Jaffa patrols and take their Goa'uld symbiotes. The symbiotes are then transferred to young girls at Ha'ktyl when they reach the age of Prata, at which time they must take a symbiote or fall ill and die. The Ha'ktyl women ask SG-1 for weapons, food and supplies to continue their struggle, and in return offer their services and knowledge.

Major Carter, knowing that Teal'c uses the Pangaran drug tretonin (from "The Cure") in order to survive without a symbiote, proposes this drug as an alternative. The idea is detestable to Neith, whose younger sister, Nesa, is fast approaching Prata. Teal'c eventually convinces Ishta that tretonin, though not without risks, is worth trying, and she asks for volunteers to accompany her to Stargate Command to test the drug. Mala insists she go in Ishta's place. A fellow warrior named Emta and two others also step forward.

While Carter, Colonel O'Neill and the five Jaffa women 'Gate to SGC, Dr. Daniel Jackson stays behind to report any news on the tretonin tests that SGC will radio-in through the MALP. Meanwhile, Teal'c and Ishta become very close.

Daniel tells young Nesa of the drug that can save her life. This conversation infuriates Neith, who after conferring with fellow warriors Ginra and Ka'lel challenges Ishta to combat for control of Ha'ktyl. Teal'c tries to break up the fight when Daniel arrives with bad news: Mala did not respond to the tretonin—she is dead. The other women are fine, but now Ishta is distrustful of the humans and will sacrifice Teal'c and Daniel unless their women at SGC are returned. Ishta and Neith go to ambush another of Moloc's patrols to procure a symbiote for Nesa—who has decided she does not want a symbiote. She won't allow someone else to die so she can live.

The women guarding Daniel and Teal'c obey Nesa's wishes and take the men to where Ishta and Neith are preparing to cut the symbiote from a dying Jaffa. But Neith is shot by a staff blast from another wounded Jaffa. Her symbiote is damaged beyond repair. Teal'c convinces Ishta to 'Gate to SGC with Neith and Nesa. It is the only chance for both of them.

Nesa takes the tretonin with great success and convinces Neith that she must also, if she's to live to teach Nesa how to be a great warrior. With the women of Ha'ktyl now free of the Goa'uld and trained in the administering of tretonin, a new alliance is forged between them and the Tauri—as is a personal alliance between Ishta and Teal'c, signified by a lingering kiss before the Jaffa warrior-woman 'Gates back to Ha'ktyl.

Geschrieben (bearbeitet)

Season 7 - Part 2

!!-> Spoiler öffnen <-!!

Evolution (Part 1)

On the rendezvous planet where the Goa'uld system lords Tilgath and Ramius were to forge an alliance, Teal'c and his mentor Bra'tac find the two armies slaughtered and Ramius gone. Ramius' First Prime is still barely alive and warns them to leave immediately. But it's too late—out of the distance a tall, lone warrior in black body armor comes forth shooting power blasts of tremendous magnitude from his wrist weapons. After a desperate firefight, the warrior finally falls.

The body is brought back to Stargate Command where Major Carter and her father Jacob/Selmak remove its armor and discover a huge but poorly detailed synthetic Goa'uld host with no evidence of trauma from energy blasts. The armor appears to be made of an energy-absorbing material. Teal'c and Bra'tac did not kill the warrior: It died of a heart attack, being engineered for strength and not longevity. Selmak—the Tok'ra half of Jacob Carter's symbiotic being—surmises that this was intended to be a synthetic Goa'uld foot soldier. Also, the being was only about three weeks old and was given life after it was fully grown. Its energy signature is similar to that of Goa'uld sarcophagi, which can heal and even restore life but are not able to bring life to things that were never alive in the first place.

Selmak explains that thousands of years ago, a Goa'uld system lord named Telchak found a device created by the Ancients from which he was able to create the first sarcophagus. Telchak and fellow System Lord Anubis went to war over the device, but Anubis never found it. The Tok'ra have long sought this original device in the hope of using it to perfect the sarcophagus technology. Now it might be the key to fighting this kind of warrior, by discovering how to reverse the device's life-giving energy. Its healing power is also of great value.

But where to find it? Dr. Daniel Jackson recalls that his grandfather, Nicholas Ballard, in his search for the fountain of youth, claimed he found evidence indicating that the source of the fountain's power was a piece of alien technology used by early Mayan tribes around 900 BC (in the episode "Crystal Skull"). Ballard traced its origin to Chac, the Mayan God of rain, who may have been Telchak. Much of Ballard's notes are indecipherable because, as Selmak sees instantly, they are written in an obscure Goa'uld dialect.

Jacob/Selmak deciphers the notes and surmises that the device may be in one of Telchak's temples in Honduras. It is also surmised that Anubis, after he ascended, had the knowledge to build one of these devices on his own. Bra'tac suggests that if Anubis is behind this, he is using these soldiers to wipe out the minor Goa'uld System Lords and absorb their resources in preparation for battle with Ba'al and the other, stronger Goa'uld lords.

Daniel and his assistant, Dr. Lee, go to Honduras. There they locate Telchak's underground temple and find the device. But when they remove it from its resting place, a booby trap is sprung and they are almost drowned by tons of water. Miraculously, they escape.

Meanwhile, Major Carter develops a plan to capture one of these new Goa'uld "superwarriors" alive in the hope that it can be interrogated and provide vital intelligence about how they can defeated. The armor absorbs energy blasts, but can be penetrated by a fine-tipped titanium dart filled with tranquilizer.

Because Ramius escaped, it is likely Anubis will send another soldier to his planet. SG-1 and SG-3 stake out the Stargate on Ramius' planet until the superwarrior appears. When he does, they trap him in a Tok'ra force field and shoot him with the darts—to no effect. He then easily penetrates the field and walks through a barrage of gunfire and explosives towards his target: Ramius' pyramid. Meanwhile, Ramius' numerous Jaffa troops block off the Stargate and converge on SGC's forces. Bra'tac suggests that they give themselves up.

The warrior destroys Ramius and his Jaffa, and Colonel O'Neill, Carter, Teal'c, Bra'tac and the SGC soldiers are snared in a Goa'uld cell. The last remaining Jaffa frees SG-1. O'Neill's team finds the synthetic Goa'uld warrior and teleports him via Goa'uld rings into the hold of a cargo ship. Then they cut off all life support in that area until the soldier is knocked unconscious.

Back at SGC, the heavily chained warrior is hooked up to a Tok'ra imaging device that projects his thoughts. This enables SGC to learn where the superwarriors are being created. But they also learn something else—General Hammond has received word from the State Department that Daniel and Dr. Lee have been kidnapped—and there are no clues as to where they are.

Evolution (Part 2)

Dr. Daniel Jackson and his colleague Dr. Lee are being tortured by the Honduran revolutionary Rafael, who wants to know about the artifact they've found in one of the secret temples of the Goa'uld system lord Telchak. The artifact is actually the original device used by Telchak to create the first healing sarcophagus, and it could be the key to discovering how to reverse the life-giving effects of this technology—which system lord Anubis is using to create a race of indestructible supersoldiers.

Back at Stargate Command, General Hammond tells Colonel O'Neill that Daniel and Lee are being held for ransom and will be killed in 72 hours if the United States doesn't pay. Unable to intervene directly because of strained relations with Honduras, the president has unofficially authorized the CIA to gather intel on the two scientists' whereabouts. Time is of the essence: Rafael is growing tired of Daniel's refusal to talk about the artifact and has resorted to electric-shock torture.

The CIA eventually surmises a location, and an agent named Burke requests that Colonel O'Neill aid in the extraction. O'Neill is raring to go, even though he and Burke have a shaky history: Burke still blames O'Neill for not coming to his defense on a friendly fire charge resulting in Burke being sent to permanent assignment in Honduras.

Hammond, Teal'c, Major Carter and her father Jacob (and his Tok'ra symbiote, Selmak) hatch a plan to infiltrate Anubis' base on Tartarus, where the new supersoldiers are being developed. The stargate on Tartarus is inside Anubis' base and has a powerful force field protecting it. In order to shut down the sensor array, Selmak volunteers to wear the captured supersoldier suit, which is capable of penetrating the force field. Once the array has been deactivated, a Tok'ra scout ship will deliver the truncated SG-1. Radioactive isotopes taken internally will permit the team to move around freely without being detected by the base's internal sensors.

With the scout ship in position behind Tartarus' moon, Jacob/Selmak successfully penetrates Anubis' Stargate and is perceived as just another drone by Thoth, a Goa'uld scientist. He is taken to the drone lab for repairs. When Anubis calls Thoth away to work on a malfunctioning remote probe, Jacob/Selmak deactivates the sensor array. Carter, Teal'c and his mentor, Bratac, land on the planet, and Carter and Teal'c sneak into Anubis' base via an exhaust port.

At the Honduran rebel camp, Lee has broken down under torture and has told Rafeal everything about the ancient device and its possible link to the fountain-of-youth myth. Rafael activates the device, and he and his men begin to feel rejuvenated. He interrogates Daniel to learn more. Daniel warns Rafael that the device could be harmful and to deactivate it—to no avail.

Knowing what long-term exposure in a sarcophagus can do to a person's sanity, Daniel isn't about to wait around and see what the original source of that technology will do to Rafael and his men. Rafael has already killed one of his soldiers, Chalo, for disobedience. Daniel and Lee break their bonds and escape into the trees. Chalo comes back to life and Rafael and his men repeatedly try to kill him again. When Chalo finally dies, a now insane Rafael takes his equally deranged men and goes after Daniel and Lee.

Meanwhile, Burke and O'Neill are on Daniel and Lee's trail. Along the way, Burke tells O'Neill the real reason he killed a fellow soldier: The man was a traitor and was about to kill Burke. Burke concealed this information, which could have exonerated him, in order to protect the slain man's reputation and family.

In Anubis' base, Teal'c, Carter and Jacob/Selmak discover symbiote-holding tanks—all empty except for one that holds a queen. From the brain patterns she is emitting, Jacob/Selmak surmises she's in league with Anubis to create an army of mindless symbiotes for his drone army. Carter attaches a C-4 charge under the queen's tank. But the team is discovered while observing Anubis addressing an army of thousands of supersoldiers, and Carter explodes the C-4, destroying the queen. With supersoldiers in pursuit, Carter, Teal'c and Jacob/Selmak board the scout ship and take off. But one of the supersoldiers has gotten aboard and knocks Carter out. Teal'c is also momentarily stunned while Bratac rings the supersoldier out of the ship in mid-flight.

Back on Earth, Rafael and his men corner Daniel and Lee, but are gunned down by the just-arriving Burke and O'Neill. Chalo, however, has again returned to life. O'Neill empties his P-90 into him—to no effect. But Burke blasts the self-resurrecting Chalo to hell with a grenade-launcher.

With the Goa'uld device in hand, Daniel, Lee and O'Neill return home. And O'Neill promises to find Burke—who turned out not to be such a bad guy after all—a cozier assignment.

SG-1 reunites at SGC. Aside from a few minor injuries, all is well. Now comes the hard part—finding a way to turn the power of the ancient artifact against Anubis' new and even more powerful army.

Grace

Major Carter is onboard the recently repaired Prometheus helping Colonel Ronson get the starship home via short sub-light bursts—jumping out of hyperspace every 50 light-years so that the sub-light engines can cool down.

At the current stop, Carter notices a gaseous anomaly; she requests Ronson investigate it. Just then a hostile alien ship appears. Outgunned, Carter suggests they use a short sub-light burst to make a hyperspace jump into the cloud for cover. As she's rerouting the systems, the ship suffers a massive hit, knocking Carter unconscious. When she awakes, she is the only crew-member left aboard; the escape pods have been jettisoned. The hyper-drive is intact but the sub-light engines are offline. What's more, the hull will breach in about eight hours.

As Carter uses every stopgap measure she can to save the ship, she has trouble staying awake. Teal'c then appears and tells her she must stay awake to stay alive. She also gets visits from Dr. Daniel Jackson, her father Jacob, Colonel O'Neill and a little girl named Grace—all of whom Carter surmises are part of her subconscious mind and all of whom have something important to tell her.

Daniel suggests Carter use this opportunity to investigate the cloud. Teal'c warns her that she may not be on Prometheus at all, but being held prisoner, along with the other crew-members, aboard the alien ship, and that her mind is being probed. While she's searching for a way to get the sub-light engines online, the aliens could be learning from her how the ship's technology works. Jacob tells her to stop following every scientific lead and follow her heart, find someone to love and not deny herself a chance to be happy. Daniel comes up with a theory that the cloud is a sentient being and if she talks to it, maybe it'll let the ship go. But how to do that? Daniel then suggests that the little girl Carter keeps seeing may be the personification of the cloud.

O'Neill finally appears and encourages Carter not to give up and suggests that there may be a chance for them to be together. They even share a subconscious kiss.

At Stargate Command, O'Neill is worried that Carter is 18 hours past due for contact. Daniel proposes a plan to check out all the Stargates along the Prometheus' route, since the Tok'ra don't have an available ship. But the plan fails. Teal'c notices O'Neill's grief and suggests to him that he has deeper feelings for Carter than he admits.

Back onboard Prometheus, Grace appears blowing bubbles, giving Carter an idea. If she can manipulate the sub-light engines, she can create a hyperspace bubble around the ship, protecting it from the cloud's harmful effects, and bring Prometheus out. She hails the alien vessel, which turns out also to be trapped in the cloud, and offers to use the bubble to help them as well if they return her crew. The crew appears back onboard. Carter's plan works, and both ships exit the cloud. Now freed, the alien ship retreats.

Back at SGC, Carter awakens from a four-day coma brought on by a massive concussion aboard Prometheus. O'Neill is at her bedside. With Carter's feelings for him awakened, could they have a future together outside of SGC?

Fallout

Stargate Command gets a surprise visit from Jonas Quinn, a scientist and former SG-1 member from the planet once designated P9Y-4C3 and now dubbed Langara. But the circumstances of this reunion are not at all happy.

Jonas tells SG-1 and General Hammond that he and other scientists from Kelowna—one of three nations on his world—have been analyzing data left behind by Thanos, the Goa'uld marauder who occupied their planet 3,000 years ago. They've discovered that the fuel-source ore Naquadria, long thought to be native and unique to Langara, is not a natural element. That in itself isn't earthshaking news. But what follows is, literally: It turns out Thanos initiated a process that synthesized Naquadria from the less powerful but more stable element Naquadah while the ore was still in the ground. This started a chain reaction that even now continues to convert the planet's Naquadah deposits into Naquadria. And the conversion process now reaches so deeply into the planet that one particular, immense Naquadria deposit is priming to explode with enough force to obliterate Kelowna and throw the world into nuclear winter.

Major Carter goes to Kelowna with Jonas to help learn how the conversion process works so that they can find a way to stop it. There she meets Jonas' attractive assistant, Kianna Cyr.

Back at SGC, the three representatives of the joint ruling council of Langara arrive through the Stargate: Eremal, the representative from Tirania; Tarthus, the representative from the Andari Federation; and former Ambassador, now First Minister, Dreylock of Kelowna. They meet with Hammond, Colonel O'Neill, Dr. Daniel Jackson and Teal'c to discuss the partial relocation of their people to a world called Madronus, which is willing to accept many thousands of refugees.

Carter and Jonas return to SGC with alarming news. They've discovered the original deposit of Naquadria was created by a freak explosion in the Goa'uld lab where Thanos created the first sample thousand of years ago. This explosion created the first vein, which would have simply reverted back to Naquadah in another 10,000 years had the Kelownans not mined it. But then the Kelownans inadvertently accelerated and intensified the conversion process two years ago, when they tested the Naquadria bomb. In essence, the Kelownans are responsible for the possible destruction of the planet. The news sends the already troubled diplomatic talks into a frenzy.

In Kelowna, Jonas, Kianna and Carter try to devise a way to stop Langara from exploding. Carter suggests setting off a large explosion along a fault line crossing the vein of Naquadah above the large deposit of Naquadria—isolating the advancing Naquadria and breaking it off before it gets any deeper. SGC can supply the nuclear charge—but how can they plant it within 20 kilometers of solid rock? Jonas then takes Carter to a secret hanger where he and his team have built the Deep Underground Excavation Vehicle, or DUEV. Originally intended to mine Naquadria, the DUEV just might do the trick.

The DUEV is not fast enough to reach the vein in time to prevent the explosion, so Jonas proposes the addition of Tok'ra tunnel crystals. The ship is almost ready to get underway when Carter makes a disturbing discovery: The excavator's primary power-distribution circuits are very similar to a Goa'uld design. And it was Kianna who designed them. Jonas is heartbroken, as he was clearly in love with Kianna—who now, it turns out, is a Goa'uld spy. A search of Kianna's quarters turns up a Goa'uld communicator and a supply of the drug she used to mask the presence of her symbiote and avoid detection. Kianna's Goa'uld symbiote then explains that she was dispatched by the system lord Ba'al to find out why fellow system lord Anubis was so interested in Kelowna.

The Goa'uld tells Carter and Jonas, correctly, that they will need her to pilot the difficult-to-handle excavator; she is willing to help because her race also wants to save the planet for its Naquadria. The mission proceeds with Teal'c along for security and the crew armed in case the Goa'uld tries anything. But in fact she saves the ship when a coolant seal breaks. Jonas still doesn't trust her, even though she tells him he had n ever actually worked with or loved the real Kianna. Jonas fell in love with a Goa'uld! And she confesses feelings for him, even though he is repulsed by her now.

The excavator passes through a river of molten rock with the extreme heat threatening to compromise hull integrity. Carter diverts power to the shields against the Goa'uld's advice to turn back, and the ship makes it through. But it stops a kilometer short of its target, as the forward drills were damaged by the magma. Jonas suggests they focus the remaining Tok'ra crystals to dig a passage large enough for one person to get through and deliver the nuclear device above the vein. But no one could survive the noxious gases and intense heat—except the Goa'uld, who volunteers to go since the Goa'uld symbiote will protect Kianna's body. She also has another reason: She wants the Naquadria for herself. She never reported the Naquadria's existence to Baal.

Like it or not, they realize the Goa'uld is again the only chance for the mission to succeed. The tunnel is dug. The Goa'uld traverses it, reaches position and arms the device. But the ship's generators have been damaged and power is rapidly falling. It's now at 70 percent. The Goa'uld urges Jonas, Carter and Teal'c to leave her behind, but Jonas refuses, demanding that she start back immediately. They wait for her until the power levels drop to almost 50 percent, after which engine startup will be impossible. Just as it looks as though they must leave her behind, the Goa'uld bangs on the hatch. Jonas takes care of her as Teal'c and Carter pilot the ship up and out of the planet's depths seconds before the excavator's power is depleted. The explosion does its job and Langara is saved.

Back at SGC, the Goa'ld symbiote perishes but saves Kianna, who passes on a message to Jonas that the Goau'ld deeply appreciated what he tried to do for her. Jonas and Kianna step through the Stargate back to Langara, where they will have to get to know each other all over again.

Chimera

Major Carter has been set up with her brother Mark's friend Pete Shanahan, a cop from Denver who thinks Carter works for the Air Force in a simple research capacity. Their relationship has really started to heat up, judging from their romantic role-playing at a coffee bar this morning and the eye-opening sun dress she has on. Meanwhile, Dr. Daniel Jackson has been visited in his dreams by his former lover, Sarah Gardner, who was possessed by the Goa'uld Osiris in "The Curse."

As Pete, with cop instincts, probes Carter to learn what she really does, Osiris uses a Goa'uld mind link to probe Daniel's subconscious as he sleeps. Daniel dreams about deciphering the tablet that is supposed to lead to the lost city of the Ancients, where the most powerful weaponry in the universe may lie. In these extremely vivid dreams, Osiris as Sarah is coaxing and inspiring Daniel in his office back at the University of Chicago archaeology department, where they met—she as a Cambridge-educated research assistant, he as a professor.

Pete and Carter's relationship reaches a new level, and they sleep together. Pete opens up to her, revealing he's divorced and relating his love of the classic police sitcom Barney Miller. But Carter can't expose Pete to the top-secret classified truth about what she does—or to the danger of it that she alludes to. Pete takes it as a rejection and calls an FBI buddy, Farrity, to do a background check. Pete's pal tells him that the background check turned out so squeaky clean, it can mean only one thing—Samantha is into something top-secret and he shouldn't ask too many questions.

Daniel, increasingly troubled and exhausted by his dreams, finally confides in Teal'c and Carter, and the three try to understand why Sarah—whom, in reality, Daniel pushed away by his long hours working—is now in his dreams, sharing his obsession to find the Lost City. Teal'c has the answer: The Goa'uld possess the technology to probe one's memories. In a meeting with General Hammond and Colonel O'Neill, the trio theorizes that Osiris is beaming undetected into Daniel's home and using a memory probe—similar to one that fellow system lord Anubis had once used on SG-1's Asgard ally Thor. Why not just snatch Daniel and probe his mind? Perhaps to keep SG-1 from being aware of her plan. Moreover, Anubis' device might probe only conscious memory and not the subconscious, and if Daniel has any memory of the location of the Lost City before parts of his memory were wiped by the ascended Ancient Oma, his sleeping mind is where any helpful information might be.

General Hammond approves a plan to stake out Daniel while he's sleeping. Once Osiris has helped Daniel remember the location of the Lost City, Carter will employ a jamming device that will prevent Osiris from beaming out. Osiris will then be tranquilized with a dart—the only thing that will penetrate her personal force field. Once she's captured and unconscious, the Tok'ra can separate the symbiote from its host and save Sarah.

O'Neill, Teal'c and Carter watch Daniel's house from a parked surveillance van, watching Daniel via video. Osiris beams in, but SG-1 can't move in until they get some kind of signal from Daniel that he's remembered the location of the Lost City. Meanwhile, Pete's concern for Carter, coupled with his curiosity, has led him to follow her. He is watching her watching Daniel.

In his dream, Daniel realizes he never knew the Lost City's location. He awakens to find Osiris standing over him about to kill him since he does not possess what she needs. O'Neill and Teal'c move in, having jammed her beaming technology. Osiris knocks O'Neill out with a power blast. Teal'c evades her and checks on Daniel while Osiris leaves the house. Carter exits the van armed with a zat to distract Osiris, when Pete suddenly appears. Osiris blows up the surveillance van and is about to kill Carter and Pete when O'Neill knocks out Osiris with the tranquilizer dart.

It's over. But Pete has been hit. Carter promises that if he makes it through this, she'll tell him everything. At Cheyenne Mountain's infirmary, Sarah, now separated from Osiris, reunites with Daniel. Pete recovers…and Carter, explaining that what she's about to say is classified, keeps her promise.

Death Knell

At the new Alpha Site—the safe-haven planet to which Earth's population can evacuate and where the Tok'ra and Jaffa resistance fighters are based—Jacob/Selmak and his daughter, Major Carter, discuss modifications to a prototype weapon. It was developed by reversing the technology of the re-animation device developed by the Goa'uld system lord Telchak. Right now the weapon is only 70 percent effective against Anubis' super-drone army.

Carter is calibrating a new, more effective power pack for it when, incredibly, a fleet of Goa'uld ships approaches the planet. The location was highly classified, yet somehow, the Goa'uld still found it. Base Commander Colonel Riley (unseen in episode) orders an immediate evacuation to the Beta Site and self-destruction of Alpha.

Afterward, 90 people are unaccounted for, including Jacob/Selmak, Carter and Riley. Colonel O'Neill, Teal'c, Dr. Daniel Jackson and SG-3 search for survivors at the Alpha Site. They find Jacob/Selmak, who gives O'Neill the semi-effective prototype weapon, which has only a few more shots left. Carter has the upgraded and fully charged power pack, but Jacob doesn't know where she is or even if she's still alive.

Twelve more survivors are found and brought back to Stargate Command, where General Hammond questions the second-in-command, Major Green. Jacob/Selmak tells Daniel how he and Carter had been scrambling to download the weapon design into the Matrix Crystal when a drone broke into the lab. Jacob fired the weapon, but it in its present configuration it only stunned the drone. He and Carter retreated with the rest of the survivors, but the drone followed only the two of them. Jacob/Selmak surmises the purpose of the attack was to eliminate the weapon, its plans and its creators. He thinks that since Carter has the weapon design, the drone is still after her.

Indeed it is. Back at the Alpha Site, Carter, badly bruised and exhausted, has been evading the deadly super-predator all this time. O'Neill and Teal'c are now following her trail and General Hammond has sent an armed UAV (Unmanned Aerial Vehicle) reconnaissance mini-plane to search for more survivors and attack the super-soldier if need be.

He also begins an investigation into the leak that gave Anubis the location of the Alpha Site. Hammond questions M'zel, the free-Jaffa leader who survived the attack, who tells the general of the growing distrust between the Jaffa and the Tok'ra. He explains that Anubis and his drone army are moving against the system lord Olokun and that thousands of Olokun's Jaffa warriors are dying for a hopeless cause. M'zel says the Tok'ra have a spy very close to Olokun who could assassinate him—and with their master dead, the siege would be over and Olokun's Jaffa would be free to join the fight against the Goa'uld. But the Tok'ra leader, Delek, has refused to have his spy help the Jaffa—so M'zel sent a Jaffa team through the Stargate. They have not reported back, and may have been captured and mind-probed. Ditto the Tok'ra spy.

Hammond is shocked to hear the Tok'ra have an operative in Olokun's ranks that he was unaware of under the full-disclosure agreement between SGC and the Tok'ra. Jacob/Selmak doesn't know anything about the Tok'ra spy either. He learns from the imperious Delek that he's been shut out of the political loop by the Tok'ra High Council. Many Tok'ra now believe Selmak has been too corrupted by his Tauri (Earth-human) host, Jacob. Meanwhile, fighting has erupted between the Jaffa and the Tok'ra at the Beta Site, each side blaming the other for the leak. The Alliance is falling apart.

Back at the Alpha Site, Carter sees the UAV and signals to it. The drone sees the UAV, too, and shoots it down. Carter finds the wing of the wrecked UAV with one of its missiles intact, and hotwires it to fire at the drone when it comes into range. It works: a direct hit. But the drone was only stunned. Suddenly, O'Neill shows up with the prototype weapon and fires at the drone. But it's still not enough. Carter hands him the new power pack. O'Neill loads it into the weapon and fires twice. The drone is finally dead.

At SGC, Delek informs General Hammond that the Tok'ra cannot afford to be part of the Alliance anymore, or reveal their covert operations, since they are a dying race and cannot risk losing more of their numbers. M'zel informs Hammond that the Jaffa will also be leaving the Alliance to build their own army and be more self-reliant.

Jacob/Selmak has no choice but to return with Delek to the Tok'ra homeworld. He hopes to rally his supporters and mend the broken fences that have destroyed the Alliance. Sadly, he says goodbye to Carter. Neither know when they will see each other again. The question of how Anubis found the Alpha Site remains unanswered.

Heroes (Part 1)

On the occasion of the 1000th trip through the Stargate, and in preparation of the Stargate program someday going public, the president authorizes documentary filmmaker Emmett Bregman to chronicle Stargate Command. General Hammond is less than enthusiastic but has agreed to follow the president's orders to the letter—which means cooperating only as far as he has to. Bregman's camera crew consists of two handpicked Air Force personnel, Tech Sergeant Dale James and Airman First Class Shep Wickenhouse—a concession in light of what happened during the "Prometheus" incident, the last time a film crew was allowed on the site. Accompanying them is Colonel Tom Rundell, the Cheyenne Mountain Complex public-affairs liaison.

Emmett tries to get Dr. Daniel Jackson to talk about what it felt like to ascend, but Daniel doesn't remember. A remarkably snotty Colonel O'Neill tells Emmett to send him a memo. From Teal'c he learns…nothing. But Dr. Lee and Sgt. Siler do offer Bregman a James Bondian "Q moment" with a prototype protective vest, and Major Carter bubbles over with technobabble about how the Stargates' DHDs might be a purer source of power than anything currently on Earth. Emmett is more interested in getting a shot of the 'Gate spinning, but he and his crew are prohibited from getting involved in any ongoing activity, so when the off-world activation alerts sound, the 'Gate room is off-limits to him. Later, Bregman does get some material from the visiting Senator Kinsey—who's now a presidential candidate's running mate—but the only person he's really able to get close to is Dr. Fraiser, with whom he seems a bit smitten.

Meanwhile, on planet P3X-666, the SG-13 survey team led by Colonel Dave Dixon discovers the remains of a city built by the Ancients—a momentous find. Balinsky, the team archaeologist, proudly says, "Dr. Jackson is gonna die when he sees this!" Answers Dixon, "What, again?" But a few minutes later, an airborne robotic probe appears and fires upon them. The survey team manages to destroy it, and sends the remains back for analysis. General Hammond sends SG-3 to the planet as backup.

Teal'c and Carter surmise that the device is the Goa'uld version of a MALP, sent ahead to scan the area. Daniel translates the probe's data, which is in Goa'uld, and discovers that the probe sent a communication before it was destroyed. Before the offworld teams can evacuate, however, they are fired upon by Jaffa arriving in ships. SG-1 is dispatched to the planet, although it looks like an ambush. Needless to say, Bregman is not invited along.

Heroes (Part 2)

Documentary filmmaker Emmett Bregman and his crew, Tech Sergeant Dale James and Airman First Class Shep Wickenhouse, are bumped from their scheduled time to tape shots of the Stargate since Bregman is not allowed to shoot "ongoing activity." And a lot of activity is going on: SG-1 has just gone through the 'Gate to planet P3X-666, along with Marine Combat unit SG-5 and Dr. Janet Fraiser with two medical technicians.

At an editing console with his crew, Bregman reviews all the interview footage he's gotten so far. Colonel O'Neill and General Hammond are still unwilling to be part of, as Hammond put it, Bregman's "little reality show." Because of all the restrictions placed on him, all Bregman has is a bunch of talking-head interviews. "Where's the equivalent shot of [Apollo 14 commander Alan] Shepard playing golf on the moon?" he asks rhetorically. "This is unbelievably boring."

But what's happening on the other planet is far from boring: The SG teams and Fraiser have 'Gated into an ambush. Colonel Dixon of SG-13 had reported only that six Jaffa had invaded the site, but now they are facing an army of them, with Alkesh gliders dropping plasma bombs left and right. A retreat is in order but Dr. Fraiser needs more time to stabilize a patient before he can be moved. O'Neill, trying to buy her that time, goes to take out an approaching Jaffa—and he takes a blast square in the chest.

O'Neill is down—smoldering and unmoving.

Back at Stargate Command, Bregman is interviewing a technician about the equipment when an incoming-wormhole alert sounds. Hammond orders Bregman away, but the filmmaker takes the camera in his own hands and keeps shooting as a covered gurney is wheeled by. Then he sees Carter coming down the hallway, where the crew is authorized to shoot. She's crying and shouts, "Shut that damn thing off!" When Sgt. James complies, Bregman turns livid. "You turn that camera off when I tell you to turn it off!" he orders, and goes on to explain: "You force the press into the cold and all you'll get is lies and innuendo, and nothing is worse for a free society than a press that is in service to the military and the politicians. Nothing!"

Shortly afterward, Bregman hears that someone may have died—and a shaken Colonel Rundell, the public-affairs liaison, says it was O'Neill who was wheeled in on the gurney.

Later, the mood is solemn at SGC as Hammond asks Major Carter to give the eulogy at the memorial service. At the same time he tells her to cooperate with Richard Woolsey, who was sent by Senator Kinsey, chairman of the Intelligence Oversight Committee, to review Hammond's command decision to try to rescue SG-13, and to interview Carter, Teal'c and Dr. Daniel Jackson. A former government attorney now with the National Intelligence Division (NID), Woolsey gets little information from any of them, except that all involved acted bravely.

Bregman asks Daniel whether he captured any of the offworld events with the videocamera he always takes along. In flashback, Daniel remembers helping Dr. Fraiser stabilize the badly wounded Airman Wells, whose wife is expecting a baby. A pensive Daniel then tells Bregman to get out. Meanwhile, Hammond and Woolsey face off over the money being spent on a war the American people know nothing about. Hammond, tired of the NID's secret memos and harassing investigations, begins to believe there should be a record of what goes on at SGC beyond the classified reports. He later suggests to Daniel that letting Bregman see the offworld tape is the right thing to do.

Daniel does so. And a shocked Bregman sees that Dr. Fraiser, while stabilizing her patient, was shot and killed by a Jaffa blast.

Later, in the infirmary, Carter visits the recovering O'Neill. Later still we learn that Airman Wells will be fine as well; Dr. Fraiser's decision to remain and stabilize him saved his life—and he and his wife have named their baby girl Janet in her honor. Daniel insists that Bregman use the footage of Dr. Fraiser's sacrifice, as a testament to her courage and dedication.

At the memorial service, Carter delivers the eulogy with the help of some sentiments from Teal'c. Instead of talking about how Janet Fraiser gave her life for her country, she instead reads the names—starting with her own—of all the men and women whose lives Dr. Fraiser saved.

Later still, when General Hammond sees Bregman's finished documentary, he is overwhelmed and admits he was wrong. He tells Bregman this is a fitting testimonial to those who have given their lives for the Stargate program. But Bregman says there's still one thing missing that could make a big difference. Hammond says he'll take care of it. And soon Colonel Jack O'Neill is at last ready to go on record for the sake of the program and the men and women in it.

Resurrection

Agent Malcolm Barrett of the National Intelligence Division has called SG-1 (minus Colonel O'Neill, who is still recovering from the recent firefight on P3X-666) to Los Angeles, where a massacre has taken place. The locale, a seemingly abandoned warehouse, is actually the site of a rogue NID sleeper cell. The body count is 32 personnel, ranging from scientists to cleaning staff. Barrett has the killer—a fragile-looking young woman named Anna—in custody in a Plexiglas cell. There is also one survivor, a German scientist named Dr. Keffler.

Barrett shows SG-1 a security tape of the massacre, depicting Anna in deadly action. When eventully found, she was cowering in a corner. Barrett placed her in the cell—where she said "they" had kept her. He then takes the team to a room of Egyptian Goa'uld artifacts—none of which Dr. Daniel Jackson has seen before. Teal'c recognizes the markings on a scepter, which indicate it belonged to a powerful Goa'uld named Sekhmet, once loyal to Ra, the very first Goa'uld system lord humans had encountered (in the movie Stargate). Barrett presumes the artifacts to have been originally uncovered by Germany, since the files he has on Keffler say he is the son of a convicted Nazi war criminal.

While Teal'c and Daniel explore the artifacts, Major Carter and Barrett interrogate Keffler. The smarmy scientist is not forthcoming, and all Barrett found on him were some nitro pills for his heart condition and a remote for his car alarm.

Barrett next takes Carter to a lab where he shows her three jars, each holding a semi-human mutated embryo. Carter takes a crack at the lab's encrypted computer files to try to learn what this experiment was about. Meanwhile, Daniel and Teal'c find an ark with four knobs that can be turned as though they're some sort of combination lock.

Daniel goes to speak with Anna, who claims she did not kill anyone. She also claims Keffler created her. Pressed further, she says that the many nightmarish charcoal sketches she's done and has taped all over the walls of her cell come from her dreams. Daniel notices that one of the drawings is of the ark cover—with the knobs turned to specific positions. He takes the drawing back to the artifact room and moves the knobs to match the drawing. The lid unlocks—revealing what Teal'c says is a Goa'uld explosive device that will detonate within the next 16 hours with enough force to level Orange County.

Meanwhile Carter has hacked into Keffler's files and learns that one of the artifacts was a canopic jar—a type used in ancient Egypt to hold the mummified remains of internal organs, and which here contains a preserved Goa'uld symbiote. Keffler had spliced human ovum with Goa'uld DNA from the symbiote to create an adult human-Goa'uld hybrid, maturing it quickly using Goa'uld nanite technology stolen from Area 51. He was trying to create a human that would know everything a Goa'uld would know. After 45 failed attempts, Anna was born.

When confronted, Keffler defends what he did as an attempt to learn the secrets of the Goa'uld in order to find a way to destroy them. But the experiment resulted in Anna having a second personality—that of the Goa'uld Sekhmet, who emerges when Anna blacks out.

Daniel studies video logs of the experiment and discovers Keffler was able to bring out Sekhmet anytime he wanted by shocking her with the device he said was his car-alarm remote. He can control her or kill her with it. He let her out to kill the other scientists, who were going to blow the whistle on the inhuman research he was conducting. But then Sekhmet activated the bomb, so that she could blackmail Keffler into halting her rapid genetic growth and free her. But Keffler only led her to believe he could do that: In actuality, the Goa'uld DNA will eventually overwrite the human DNA and Anna will die a horribly painful death. Keffler, admitting all this, says he placed a capsule of biotoxin at the base of Anna's brain, and planned to trigger the poison with the remote device when the time came so that she wouldn't suffer.

Meanwhile, in an effort to reprogram the bomb, Dr. Lee from Stargate Command accidentally causes the countdown to accelerate to two hours. It's now up to Daniel to get Anna to tap into her Goa'uld side and reveal the deactivation sequence. He gets Anna to meditate—but when Sekhmet emerges she is furious and uses the meditation candle Daniel gave her to set fire to her cell. She escapes, knocking out Daniel and the two guards in the room and taking one of their guns. Keffler likewise overcomes his guard. Sekhmet knocks out Barrett and takes Keffler's remote trigger device.

When Daniel awakens he finds one of Anna's drawings that shows the bomb's deactivation sequence. He gives it to Dr. Lee and Teal'c, who use it to stop the countdown.

Anna/Sekhment confronts Keffler. But it is Anna who is in control. She kills Keffler with the gun and, knowing she is doomed, triggers the poison capsule in her brain herself.

Daniel arrives on the scene, but Anna could not have been saved. Still, she has spared herself a painful death, and rid the world of an evil man. Without knowing it, Keffler had created a hero.

Inauguration

As the newly elected President Hayes steps into the Oval Office, he finds General Francis Maynard, Chairman of the Joint Chiefs of Staff, waiting for him. Maynard is there to brief Hayes about the Stargate program, of which Hayes has been unaware until this very moment. Hayes storms into now Vice President Kinsey's office, angry that Kinsey knew about Stargate Command and never told him. Kinsey claims he was under a special executive gag order—and that now he and Hayes are finally in the position to clean house at SGC by replacing General George Hammond and SG-1. But Hayes says he's going to need convincing.

He learns that Kinsey, while head of the Senate Appropriations Committee, tried to shut down SGC. But General Maynard informs him how Kinsey later almost convinced the other nations of the world, during a full-disclosure meeting at the Pentagon (in "Disclosure") to give him control of the Stargate program.

The President meets with Kinsey, General Maynard and Kinsey's investigator, attorney Richard Woolsey, who has been brought him in to present a case that Hammond and SG-1 need to be replaced. Woolsey cites SG-1's insubordination when they ignored orders to suspend all offworld travel pending a review of the Stargate program (in "Within the Serpent's Grasp"). Two years later, the team refused Hammond's own order for SG-1 to stay put (in "Upgrades"). General Maynard counters that in the latter case, SG-1 managed to head off an invasion by sabotaging a mothership the Goa'uld would have eventually used against Earth. He also reminds Woolsey that SG-1 was under the influence of an alien device at the time.

Which brings Woolsey to the number of times SG-1 has fallen under alien control. He cites Major Carter's implantation with a Goa'uld symbiote (in "In the Line of Duty") and becoming host to an alien virus (in "Entity"). There was also Dr. Daniel Jackson's death and ascension into a higher life form (in "Meridian"); and the fact that Teal'c—an alien and one-time Goa'uld soldier—now possesses full security clearance at America's most classified facility. Maynard counters that Teal'c earned that trust—and Woolsey notes that this trust almost cost SG-1 dearly when he rejoined the ranks of System Lord Apophis (in "Enemies"). Maynard points out Teal'c had been brainwashed.

Woolsey just considers that another example of how often SG-1 has shown a vulnerability to alien influence. He says Colonel O'Neill has been infected by alien contagions a half-dozen times, was experimented upon by extraterrestrials another half-dozen times, had his memories manipulated on numerous occasions and (in "The Fifth Race") had the entire repository of an ancient alien database effectively downloaded into his head.

Hayes, impressed upon hearing these extraordinary reports, can't believe what SG-1 has endured. Woolsey maintains that is precisely the point: "How can we trust these individuals to protect our planet given everything they've been through? Who's to say they're completely free of these influences?"

After a break—during which Kinsey reminds Hayes he wouldn't have been elected without Kinsey's support—Woolsey brings up the number of times General Hammond and SG-1 demonstrated "shockingly poor judgment" by placing themselves, the base and Earth itself in jeopardy. He cites how the effects of an alien device found its way into the civilian population (in "Sight Unseen"). Woolsey goes on to imply that Hammond and SG-1 have allowed their personal feelings to influence command decisions, citing the time Hammond held off closing the iris, despite an incoming barrage, until SG-1 was back safely (in "Chain Reaction"). He also brings up Colonel O'Neill and Major Carter's close relationship—at which point Kinsey jumps in to denounce it as highly inappropriate and, if you "read between the lines" of the mission reports (particularly that of "Paradise Lost"), more than it appears to be.

The President has heard enough and ends the meeting. That night, Woolsey tells Kinsey he's worried the President will side with Hammond and SG-1. Kinsey tells him it doesn't matter. "Things happen," he says insidiously, implying that—even if it involves making someone "disappear"—he will get his way.

The next morning, General Maynard sees that the President is leaning toward Kinsey's point; Hayes believes that the Stargate program will eventually go public, and when it does, he wants to be able to say he cleaned house when he took office. But Maynard—describing System Lord Anubis' recent rise to great strength and his development of a supersoldier army (in "Evolution," Part 1)—tells him it is imperative that Hammond and SG-1 remain in place. Earth's best hope lies in finding the Lost City of the Ancients, which holds the weaponry that could defeat Anubis. SG-1 believes it may have found it on the planet Abydos (in "Full Circle). Maynard urges the President to let SG-1 continue on this path. But Hayes says it's not that simple. The President knows that if he crosses Kinsey on this issue, he'll leave himself wide open for retaliation. Even as Commander-in-Chief, he may not be able to protect SG-1.

Later, a shaken and troubled Woolsey confesses to Maynard his own grave concerns about Kinsey. Maynard encourages Woolsey to find hard proof of any perfidy. Woolsey reasons that Hammond—who unexpectedly resigned from Stargate Command at one point and then returned—was blackmailed by Kinsey, and is only back because he has proof of Kinsey's involvement with rogue elements of the National Intelligence Division (NID). When Woolsey visits Hammond at Stargate Command, Hammond sees that Woolsey is on the level and gives him a copy of the incriminating computer disc (retrieved by O'Neill in "Chain Reaction"). Woolsey brings the disc directly to the non-commital President, hoping that, one day, history will show he tried to do the right thing.

The Lost City (Part 1)

Dr. Daniel Jackson makes an amazing discovery while translating the Ancient writing on the colonnade that SG-2 discovered on planet P3X-439. The writing talks about a library of knowledge and Daniel suspects it contains a repository—the same type of device that once downloaded the Ancients' knowledge into Colonel O'Neill's brain and would have cost O'Neill his life had not the Asgard intervened and removed the alien data from his mind.

However, SG-2 spots a Goa'uld reconnaissance drone while on the planet, which means that System Lord Anubis is also aware of the repository's existence. SG-1 must get to it first, so that they can, once and for all, learn the location of the Lost City of the Ancients and use that race's advanced technology to save the galaxy from Goa'uld oppression. Should this knowledge fall into Anubis' hands, nothing will be able to stop him. This time, SG-1's plan is to remove the repository rather than downloading it into a human, and then to bring it back to Earth and find a safe way to retrieve the data. The Asgard and other alien allies are not responding, so Stargate Command is on its own.

SG-1, -2 and -3 are dispatched to P3X-439 where Daniel and Major Carter try to remove the repository from the monument—with no luck. Suddenly, a full Gou'ald attack rocks the monument, as Alkesh fighter-ships carpet-bomb the area. There is no choice: Someone must download the Ancient knowledge into his or her brain. O'Neill assesses that Carter is too valuable, and that Daniel will be needed to translate the Ancient language that whoever goes through with this will be speaking when their consciousness is taken over and replaced by that of the Ancients—resulting in neural overload and death. So he does it again: O'Neill steps up to the repository, where the face-hugging arms come out, grab O'Neill's head and pump Ancient knowledge directly into his brain.

The teams return to SGC, where they must face the inevitable: O'Neill's human consciousness will soon be obliterated and he will begin speaking in Ancient. Not long after that, his human physiology will no longer be able to handle the strain and he will die.

Meanwhile, in Washington, newly inaugurated President Hayes has found a replacement for General Hammond in an attempt to put a friendly face on the Stargate project when it goes public. She is Dr. Elizabeth Weir, a multilingual political negotiator who will be able to confer with leaders of other countries who will no doubt want control of the Stargate. Indeed, there's someone right in the Administration who wants control of the 'Gate—Vice President Kinsey, who has pressured the President into this bold move. Kinsey informs Weir in no uncertain terms that he is best person to have on her side when she takes over SGC—and the last person she'd want to cross. As Dr. Weir leaves, the President welcomes a visitor named Bonnie into the Oval Office.

The President, completely aware of Kinsey's history with Hammond, informs the General that he does not want him to retire. He knows full well that Hammond's experience will remain invaluable in the near future. But politics is politics. All offworld teams are recalled and the Stargate is shut down for a three-month review process.

No one at SGC is happy about that or about Dr. Weir taking command. For her part, Weir doesn't intend to allow Kinsey to use her as a puppet to control the Stargate. She is also aware of O'Neill's impending death and intends to deal with it. Kinsey prefers O'Neill and the rest of SG-1 gone. But O'Neill's knowledge of the Lost City is crucial to winning the war against the Goa'uld.

And they are now an immediate threat to Earth: Teal'c's mentor, Bratac, arrives through the 'Gate with the dire news that Anubis knows Earth has the repository of Ancient knowledge, and is about to attack. In three days, he and his army of Kull Warrior supersoldier drones will arrive. Kinsey thinks this is all a ruse to keep the program running and SG-1 in place. But Weir knows better.—and since the knowledge in O'Neill's head is the only chance of saving Earth…well, Kinsey's private agenda be damned. She's in charge of SGC now, not him. She believes that the threat to Earth is real and that America owes Colonel O'Neill the chance to make might what be his ultimate sacrifice. Judging from the Ancient word that issues from his lips, the time for that sacrifice is coming soon.

Bratac returns home to Chulak. Teal'c goes with him in the hope of procuring warriors and ships to protect Earth. O'Neill is about to give Teal'c the "if I don't see you again speech." But Teal'c is certain they will. And the rest of SG-1 hopes he's right.

The Lost City (Part 2)

A lot is riding on Colonel O'Neill's "fron"—the Ancient word for head: Having had the repository of Ancient knowledge downloaded into his mind, he now, hopefully, will soon know the secret location of The Lost City of the Ancients, where the power to defeat Anubis is thought to lie. And with Anubis and his super-drone army rapidly approaching Earth, SG-1 can only pray O'Neill will go Ancient soon—even though everyone sadly knows that when that happens, O'Neill's physical composition won't be able to stand the transition for long, and he will die.

And the process seems to have already begun: Dr. Daniel Jackson notices O'Neill has written some Ancient words into a crossword puzzle trying to finish while he can still read English. Daniel discerns that they are not words but syllables of two words—Praclarush Taonas, the planet where the Lost City lies. But Daniel also figures out that each syllable also comprises the planet's 'Gate address—one they tried dialing two years ago without success. That means the gate is buried. Major Carter can use the address to chart the planet's position in space, but they'll have to travel by ship. Dr. Elizabeth Weir—the newly installed head of Stargate Command—reminds them that the Prometheus space battle cruiser can't be taken now, as it is Earth's last line of defense against Anubis.

Teal'c and Bra'tac, however, have procured an unarmed interstellar cargo ship on Chulak. The ship was stolen from Anubis by a free Jaffa named Ronan who joins them in their mission. They and SG-1 travel to Praclarush Taonas with a load of equipment O'Neill has packed without knowing why. O'Neill also senses they're not traveling fast enough, and he modifies the engines in a way even Carter can't fathom. She tells O'Neill she has authorization to take control of the team if she determines his brain has become too overwritten with Ancient consciousness.

He tells her to do it now.

Anubis begins the attack on Earth. An American aircraft carrier and a battle cruiser are destroyed by one of his ships. Communications across the planet are also knocked out. The Machiavellian Vice President Kinsey runs to SGC to 'Gate to the Alpha site. At the White House, President Hayes—who has been meeting with top officials including General Hammond and spoken with a projection of Anubis himself—tells his team to stay to fight. He orders Prometheus to launch.

SG-1 arrives at its destination to find the surface of the planet is molten. Carter surmises that since O'Neill packed Hazmat suits, he knew what they were going to find. He points out a bubble-like anomaly that Carter identifies as a perfectly formed sphere of molten rock. SG-1 rings into the structure as Bra'tac and Ronan move to a safe distance from the planet's intense heat. O'Neill walks to a throne-like chair, takes off his Hazmat hood, sits down and places his hand on an armrest control. The atmosphere in the structure becomes safe. O'Neill then activates a holographic map that shows Earth and says two words: Terra and Atlantis. The location is Antarctica. O'Neill then puts his hood back on and deactivates the map and the atmosphere control. He also activates a panel in the floor, behind which is a power source that they remove.

SG-1 signals Bra'tac to ring them out before the structure collapses. But Bra'tac has been severely wounded by Ronan, who has turned out to be an Anubis spy. Bra'tac kills Ronan, and though weak, still manages to activate the rings. O'Neill, who now seems to possess the healing power of the Ancients as well as their knowledge, heals Bra'tac.

At SGC, Kinsey demands that Dr. Weir allow him to escape to the Alpha site. But an unscheduled offworld activation occurs. Weir closes the iris just before a massive explosion occurs on the other side. Anubis has dialed in. Kinsey isn't going anywhere. He and Weir face off over whether or not to send Prometheus to cover SG-1 at Antarctica. Kinsey tries to relieve Weir and take command, but the President accepts his resignation via speakerphone and approves Weir's suggestion to send Prometheus to Antarctica.

In Antarctica, at the point O'Neill indicted, the cargo ship burns a hole in the ice with the ring transporter that O'Neill has radically modified. Anubis' fleet arrives and moves in for the kill. Suddenly, Prometheus, under the command of General Hammond, arrives with a fleet of F-302 fighter jets. Though outclassed and outgunned, Hammond buys SG-1 the time it needs to ring under the ice. There, O'Neill finds a chamber and utters an Ancient word that Daniel translates as "sleep."

Anubis' super-drones ring in and engage SG-1 in a firefight. O'Neill goes to a chair and platform much like the one on the fiery planet, removes a burnt-out power supply from the platform and replaces it with the new one. He then activates the chair and platform—and thousands of energy beams shoot upward into space, avoiding Prometheus, which has engaged Anubis' mothership—and destroys Anubis and his fleet!

Back in the ice cave, it is now obvious that it, like the outpost on the molten planet, is not the Lost City. O'Neill, drained to exhaustion, indicates that he needs to go into the chamber he pointed out earlier. The chamber activates, freezing O'Neill as he says "Aveo…amacuse" to Daniel, which is Ancient for "Goodbye, friend."

Bearbeitet von Tinuthir
Geschrieben

Muh!

Ich weiß, ich werde jetzt geschlagen:

Spoiler bitte in deutsch schreiben??? :(

Geschrieben

:auslach: Sagmal, bist du wahnsinnig? :-O Wenn ich das alles übersetze... Da bin ich ja noch ein Jahr dran *gggg*

Vielleicht nach dem Abitur ;-) Oder vor dem Englisch-Abitur, so als Vokabeltraining oder als Grammatik-Training... Aber jetzt? Kein Stück... Gedulde dich noch mindestens zwei Wochen, eher drei, dann schau ich mal ob ich den ganzen Wahnsinn übersetze und dir dann per E-Mail schicke :-O oder aber ich poste nochmal so viel ins Forum.

Geschrieben

Muh!

Macht nix, Tinu, habe ja SG1 gesehen und weiß um was es da geht. ;-)

  • 2 Wochen später...
Geschrieben

Hat sich eigentlich schon mal wer Stargate Infinity angeschaut???

:cool:

Geschrieben

Nein Frodo, habe ich für meinen Teil nicht, und ich empfand die Beschreibung der Serie plus ihre Kritiken doch sehr abweisend ;-)

@Celu: Dran angelehnt, so munkelt man. Ich mochte die Folge nicht besonders.

  • 2 Wochen später...
Geschrieben

Muh!

Könnte mir bitte mal jemand weiterhelfen????

Wegen der SG1-Folge von gestern...

Ich mein', es war ja das Staffel-Finale....

Naja, also meiner Meinung nach, war das kein Jackpott! :-/

Dafür, dass Anubis in der ganzen Staffel zu rumgezickt hat, wurde er (und seine Armee) verdammt schnell weggepustet. Ich hatte mir da schon etwas mehr erwartet. :mecker:

Geschrieben

Ich bitte die Hobbitine, sich zu gedulden *Móka tätschel* :-) Das Saison-Finale von Staffel7 ist unglaublich spannend und macht einen (mich zumindest) gierig nach Staffel 8 (die sie in D-Land ja garnicht zeigen werden erstmal :mecker: ).

Ich hatte diese Diskussion heute schon mit Thuni... Erinnerst du dich an Apophis? Der ist auch nicht nach einem Mal abgedüst :kratz: das Selbe galt für Osiris und und und und.... Goa'uld haben diese doofe Angewohnheit, nicht krepieren zu wollen, warum sollte das mit Anubis anders sein? Zumal er auchnoch halb aufgestiegen ist zu den Antikern :kratz:

Alles noch etwas rätselhaft...

Geschrieben

naja mir ging es auch so es wa irgendwie umbefriedigend Jack eingefroren anubis einfach so Bumm fand ich alles bisschen schnell troztden eine tolle folge !

Tja das die Staffel 8 nicht rausbringen find ich ziemlich zum kotzen da die Staffel 7 doch mit vielen Fragen beendet wurde...

naja werden ja mit atlantis erstmal abgelenkt vielleicht is die ja würdig .

Geschrieben

Genau, die tricks von Atlantis sollen ja laut diverser reporte sehr gut sein. Bin gespannt.

Das Finale von 7 fand ich angerbacht und unterhaltsam.

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